Bkstunt - and - CheatCodeCentral present...
Refugee to Champion...
Champion to Legend...
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- ASCII art by my friend Zylicyde -
FAQ/WALKTHROUGH
VERSION 1.0
Authored by: BkStunt_31 ( Gregorio31 @ gmail . com )
==============================================================================
\/ \/
\/ INTRODUCTIONS \/
\/ \/
=======================================================================
=====
INTRO
=====
Hey guys, Bkstunt here with a walkthrough on Dragon Age II, the sequel to
Bioware's hit Dragon Age: Origins. Dragon Age (and Bioware in general) has
always been one of my favorites, so I'm ready to make the best Dragon Age
guide on the web. Enjoy!
Questions? Comments? Additions? It's HARD for a single person to find
everything there is to know about a game (especially a game with SO MANY
choices), so feel free to drop me a line at my email above!
=========
COPYRIGHT
=========
This guide is the sole property and work of Gregory Wright, © 2011. This guide
is to be solely used for personal use and is not to be sold or distributed in
any way. FAQ writers get little enough credit as it is, so please respect my
work.
This guide is to be found EXCLUSIVELY at CheatCC.com. If you wish, you can
send them an email to thank them for making this guide possible (It probably
wouldn't exsist if not for them) and it help help them know that gamers REALLY
DO CARE about QUALITY CONTENT.
If you find this guide at any other site, please contact me and let me know.
With that out of the way, I hope you enjoy the guide!
==============================================================================
\/ \/
\/ Table Of Contents \/
\/ \/
========================================================================
Note: Press Ctrl+F and enter in the code to skip to that section.
Note: Dragon Age is ALL about quests and choices! Below you'll see I've split
the game up into it's MAIN Quests for the Walkthrough, and the different
types of additional quests after that!
Note: It should also be noted that it's literally impossible to complete every
quest in a single playthrough, so you may have no need for many of the
quests listed below. Keep that in mind.
Introductions
Copyright
Version History: (DA 1.0)
Walkthrough:
CONTROLS
GENERAL TIPS/HINTS/INFO
CHOOSING YOUR CHARACTER
COMPANIONS
.:| MAIN QUESTS! |:.
| (DA 2.0) /
¯¯¯¯¯¯¯¯¯¯
The Destruction of Lothering ........................................(DA 2.01)
A New Home? .........................................................(DA 2.02)
A Friend in the Guard ...............................................(DA 2.03)
A Business Discussion ...............................................(DA 2.04)
Long Way Home .......................................................(DA 2.05)
Blackpowder Promise .................................................(DA 2.06)
Tranquility .........................................................(DA 2.07)
Wayward Son .........................................................(DA 2.08)
Shepherding Wolves ..................................................(DA 2.09)
Enemies Among Us ....................................................(DA 2.10)
Act of Mercy ........................................................(DA 2.11)
The Deep Roads Expedition ...........................................(DA 2.12)
Finding Home ........................................................(DA 2.13)
Blackpowder Courtesy ................................................(DA 2.14)
Prime Suspect .......................................................(DA 2.15)
Offered and Lost ....................................................(DA 2.16)
All That Remains ....................................................(DA 2.17)
Following the Qun ...................................................(DA 2.18)
To Catch a Thief ....................................................(DA 2.19)
Demands of the Qun ..................................................(DA 2.20)
On The Loose ........................................................(DA 2.21)
Best Served Cold ...................................................(DA 2.22)
The Last Straw .....................................................(DA 2.23)
.:| COMPANION QUESTS! |:.
| (DA 3.0) /
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Birthright ..........................................................(DA 3.01)
Portrait of the Past ................................................(DA 3.02)
The Way It Should Be ................................................(DA 3.03)
Welcome Home ........................................................(DA 3.04)
Nice Crime You Have Around Here .....................................(DA 3.05)
Fenris Recruited ....................................................(DA 3.06)
Questions and Answers ...............................................(DA 3.07)
Talk to Anders ......................................................(DA 3.08)
Isabel's Contact ....................................................(DA 3.09)
Plans for the Future ................................................(DA 3.10)
Visit Anders ........................................................(DA 3.11)
Calling on the Captain ..............................................(DA 3.12)
Speak to Fenris .....................................................(DA 3.13)
Isabela's Ongoing Search ............................................(DA 3.14)
Consoling Words .....................................................(DA 3.15)
Repentance ..........................................................(DA 3.16)
The Tethras Signet Ring .............................................(DA 3.17)
The Starkhaven Longbow ..............................................(DA 3.18)
A Bitter Pill .......................................................(DA 3.19)
Tevinter Chantry Amulet .............................................(DA 3.20)
Wooden Halla ........................................................(DA 3.21)
Fenris Night Terrors ................................................(DA 3.22)
Isabela's Apology ...................................................(DA 3.23)
Doubts that Linger ..................................................(DA 3.24)
Merrill, An Apology .................................................(DA 3.25)
Varric's Apology ....................................................(DA 3.26)
Anders in the Fade ..................................................(DA 3.27)
A Ship for Isabela ..................................................(DA 3.28)
The Long Road .......................................................(DA 3.29)
Dissent .............................................................(DA 3.30)
An Update ...........................................................(DA 3.31)
Mirror Image ........................................................(DA 3.32)
Family Matter .......................................................(DA 3.33)
Back from Sundermount ...............................................(DA 3.34)
A Story Being Told ..................................................(DA 3.35)
The Shield of the Knight Herself ....................................(DA 3.36)
The Captain's Condolences ...........................................(DA 3.37)
Questioning Beliefs [Fenris] ........................................(DA 3.38)
Questioning Beliefs [Isabela] .......................................(DA 3.39)
Questioning Beliefs [Aveline] .......................................(DA 3.40)
Questioning Beliefs [Sebastian] .....................................(DA 3.41)
Questioning Beliefs [Anders] ........................................(DA 3.42)
Questioning Beliefs [Merrill] .......................................(DA 3.43)
A Talking To ........................................................(DA 3.44)
The Storm and what Came Before It ...................................(DA 3.45)
Check on Anders .....................................................(DA 3.46)
Champions and Captains ..............................................(DA 3.47)
Speak to Fenris .....................................................(DA 3.48)
Isabela's Regret ....................................................(DA 3.49)
The New Place .......................................................(DA 3.50)
Faith ...............................................................(DA 3.51)
A Rivaini Talisman ..................................................(DA 3.52)
Justice .............................................................(DA 3.53)
Alone ...............................................................(DA 3.54)
Memento of the Dalish ...............................................(DA 3.55)
No Rest for the Wicked ..............................................(DA 3.56)
A Small Problem .....................................................(DA 3.57)
Haunted .............................................................(DA 3.58)
Closure .............................................................(DA 3.59)
An Anniversary ......................................................(DA 3.60)
Favor and Fault .....................................................(DA 3.61)
A New Path ..........................................................(DA 3.62)
Blade of Mercy ......................................................(DA 3.63)
.:| SECONDARY QUESTS! |:.
| (DA 4.0) /
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The Bone Pit ........................................................(DA 4.01)
Get Back to Work ....................................................(DA 4.02)
Magistrate's Orders..................................................(DA 4.03)
Loose Ends ..........................................................(DA 4.04)
Bait and Switch .....................................................(DA 4.05)
The Unbidden Rescue .................................................(DA 4.06)
Herbalist's Tasks [1] ...............................................(DA 4.07)
An Errant Letter ....................................................(DA 4.08)
Fools Rush In .......................................................(DA 4.09)
The First Sacrifice .................................................(DA 4.10)
Finders Keepers .....................................................(DA 4.11)
Fool's Gold .........................................................(DA 4.12)
Herbalist's Tasks [2] ...............................................(DA 4.13)
Night Terrors .......................................................(DA 4.14)
Raiders on the Cliffs ...............................................(DA 4.15)
Inside Job ..........................................................(DA 4.16)
Cavern of Dead ......................................................(DA 4.18)
Pick Up Pickaxes ....................................................(DA 4.19)
Visit Gamlen ........................................................(DA 4.20)
Mine Massacre .......................................................(DA 4.21)
A Murder of Crows ...................................................(DA 4.22)
Gamlen's Greatest Treasure ..........................................(DA 4.23)
Herbalist's Tasks [3] ...............................................(DA 4.24)
.:| SIDE QUESTS! |:.
| (DA 5.0) /
¯¯¯¯¯¯¯¯¯¯
Locks of the Golden Fool ............................................(DA 5.01)
The Paragon's Toe ...................................................(DA 5.02)
Bottled Scar 5:34 Exalted ...........................................(DA 5.03)
Miracle Makers ......................................................(DA 5.04)
Shawl of Dalesdottir ................................................(DA 5.05)
The Remains of Sister Plinth ........................................(DA 5.06)
Remains of the Outlaw "Bearded Beast" ...............................(DA 5.07)
Eustice's Pommel ....................................................(DA 5.08)
Caste Treatise and House Accounting .................................(DA 5.09)
Map of Occupied Kirkwall ............................................(DA 5.10)
The Seal of House Talwain ...........................................(DA 5.11)
Redblossom Special ..................................................(DA 5.12)
Dark Epiphany .......................................................(DA 5.13)
Remains of the Outlaw "Half-Braid" Silsam ...........................(DA 5.14)
Sharp Little Pinpricks ..............................................(DA 5.15)
Pier Pressure .......................................................(DA 5.16)
Grimoire of the Apprentice ..........................................(DA 5.17)
Elves at Large ......................................................(DA 5.18)
Sketchy on the Details ..............................................(DA 5.19)
The Lost Patrol .....................................................(DA 5.20)
Waxler's Hat ........................................................(DA 5.21)
Seal of the Old God Dumat ...........................................(DA 5.22)
Forbidden Knowledge .................................................(DA 5.23)
Underground Railroad ................................................(DA 5.24)
Lyrium-Laced Bilge Hoop .............................................(DA 5.25)
"South-Song" Gerralt's Corpse .......................................(DA 5.26)
Ream-Rot Knife ......................................................(DA 5.27)
The Eyes of Azure Jamos .............................................(DA 5.28)
Swatch of the Jackyard ..............................................(DA 5.29)
The Lowdown .........................................................(DA 5.30)
Search and Rescue ...................................................(DA 5.31)
How to Frame a Templar ..............................................(DA 5.32)
The One True Pantaloons .............................................(DA 5.33)
Honoring the Fallen .................................................(DA 5.34)
Wentworth's Sixth Finger ............................................(DA 5.35)
Who Needs Rescuing? .................................................(DA 5.36)
The Lost Swords .....................................................(DA 5.37)
The Awiergan Scrolls: Third Aspect ..................................(DA 5.38)
Reining It In .......................................................(DA 5.39)
The Awiergan Scrolls: First Aspect ..................................(DA 5.40)
The Awiergan Scrolls: Second Aspect .................................(DA 5.41)
The Awiergan Scrolls: Pride Unbound .................................(DA 5.42)
Red Run Streets .....................................................(DA 5.43)
Kind of Want ........................................................(DA 5.44)
King Alistair .......................................................(DA 5.45)
.:| PREMIUM CONTENT QUESTS! |:.
| (DA 6.0) /
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The Exiled Prince ...................................................(DA 6.01)
Duty ................................................................(DA 6.02)
Beware of Dog .......................................................(DA 6.03)
.:| RESOURCES & RECIPIES! |:.
| (DA 7.0) /
¯¯¯¯¯¯¯¯¯¯
.:| ALLY ARMOR UPGRADES! |:.
| (DA 8.0) /
¯¯¯¯¯¯¯¯¯¯
.:| CREDITS! |:.
| (DA 9.0) /
¯¯¯¯¯¯¯¯¯¯
==============================================================================
\/ (DS 1.0) \/
\/ Version History \/
\/ \/
========================================================================
Version 0.2: March 15th:
Started walkthrough in earnest. Got quite a few quests done, but redid my
entire layout. Big overhaul. Was originally going to TYPE all the dialog out
until I realized how crazy that was.
Version 0.3: March 16-17th:
Still plugging away...
Version 0.5: March 18-21st:
All the way through to Act III. There are a LOT of quests in this game.
Have hit max Fr. / Rv. with every character, so probably won't have ANY
knowledge of Fr. / Rv. with characters in Act III. Doubt anyone would need
help with that by Act III, however.
Version 1.0: March 21-25th:
Done with the main guide, and added in every optional quest I could find.
Will have to try more playthroughs to see if I can find more content. Now I
consider the guide "done", and anything else that is added in more bang for
your buck. Can't believe I did all of this in only 10 days! Crazy!!!!
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CONTROLS
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Here are the controls for playing Dragon Age II:
_,.--.,_ _,.--.,_
| _____ | | _____ |
|-' `'.__________________________,'` `-|
,' __ `. ,' .,. `.
/ | | \ SONY / (/_\) \
! __ \/ __ | ! ,-. `-' ,-. |
| |__ > < __| !__SELECT START__| ([ ]) ( O ) !
! /\ ___`-. ,-' `-' ,-. `-' |
|\ |__| ,' `. \ / ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
Left Analog Stick: Move Character.
Right Analog Stick: Rotate Camera.
Start Button: Open Pause Menu.
Select Button: Open Area Map.
Directional Buttons: Change Target.
Square: Use Battle Menu Shortcut.
Triangle: Use Battle Menu Shortcut.
Circle: Use Battle Menu Shortcut.
X Button: Take Default Action.
L1: Previous Party Member.
R1: Next Party Member.
L1 + R1: Select Full Party.
L2: Open Radial Menu/Pause.
R2: Switch to Secondary Battle Menu Shortcut.
L3: Lock Target.
R3: Center Camera.
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GENERAL TIPS/HINTS/INFO
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================
IMPORTANT NOTE!:
================
This guide focuses on ME playing through the game with a GOOD ROGUE! In the
game I take the path of a dual-weilding rogue and pick up the ASSASSIN tree
when it becomes available. MY STRATEGIES ARE THEREFORE REFLECTED ON THIS CLASS
CHOICE!
=====
Note:
=====
If you BOUGHT Dragon Age II NEW, you probabaly have an online coupon or two to
download. To redeem your coupons, on the Main Menu select "Downloadable
Content" and you'll see you have a chance to hit triangle and "Redeem Code".
People who have the "BioWare Singature Edition" of the game can unlock it here
and access the "Signature Edition Rewards, the "Black Emporium", and "The
Exiled Prince" content here (which this guide will cover).
Being a RPG, also be sure to check every corpse for loot and above all EXPLORE
YOUR SURROUNDINGS for items. I won't be pointing out corpses to loot, but I
will be keeping an eye on unique loot.
To signify common terms like friendship and rivalry, I often abbreviate them,
like this: Friendship = Fr. Rivalry = Rv.
The conversation system in Dragon Age II is ROBUST! While the questions and
answers I list betray my play-type (mostly good), they are not nearly ALL of
the choices you may see in the dialog. In fact, your answers will affect what
further answers you may give, meaning that there may be answers or questions
that I DON'T EVEN LIST. While I provide a good guide, it is NOT all-inclusive
and you have every right to pick whatever you want! If you find something I
don't have listed, good for you!
Due to the sheer amount of dialog in the game, I'm only going to be listing
conversation choices that actually AFFECT friendship ratings.
Oh, also I often refernce conversations based on their icons. Here's the list
of icons and what they mean (taken straight from the manual):
+============================================================================+
| Icon: | Meaning: |
|==============|=============================================================|
| Halo & Wings | Indicates that Hawke will be helpful or particularly nice. |
|--------------|-------------------------------------------------------------|
| Olive Branch | Indicates that Hawke will take an agreeable, tactful |
| | position. |
|--------------|-------------------------------------------------------------|
| Comedy Mask | Indicates that Hawke will be wry, humourous, or witty. |
|--------------|-------------------------------------------------------------|
| Gem | Indicates that Hawke will act charmingly. |
|--------------|-------------------------------------------------------------|
| Fist | Indicates that Hawke will speak or act aggressively. |
|--------------|-------------------------------------------------------------|
| Gavel | Indicates that Hawke will speak directly or rudely. |
|--------------|-------------------------------------------------------------|
| Swords | Indicates that Hawke will initiate a fight, or strike/kill |
| | someone in conversation. |
|--------------|-------------------------------------------------------------|
| Head | Indicates that Hawke will deputize a companion to act or |
| | speak instead. |
|--------------|-------------------------------------------------------------|
| Heart | Indicates that Hawke will flirt or pursue deeper romance. |
|--------------|-------------------------------------------------------------|
| Broken Heart | Indicates that Hawke will permanently end a romance or turn |
| | down a proposition. |
|--------------|-------------------------------------------------------------|
| Checkmark | Indicates that Hawke agress or consents. |
|--------------|-------------------------------------------------------------|
| "X" mark | Indicates that Hawke disagrees or refuses. |
|--------------|-------------------------------------------------------------|
| Circle Arrows| Indicates that Hawke is choosing one of multiple exclusive |
| | options. |
|--------------|-------------------------------------------------------------|
| Arrow Star | Indicates that Hawke is making a special choice that is only|
| | availabe becaue of previous decisions. |
|--------------|-------------------------------------------------------------|
| Money | Indicates that Hawke will either extort money or pay an |
| | informant, as indicated. |
|--------------|-------------------------------------------------------------|
| Hand Down | Indicates that Hawke will lie. |
+============================================================================+
Also, a "?" will mean that Hawke is just looking for information, not making
a decision. However, information can lead to informed choices, so pick it for
greater story depth and new conversations.
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CHOOSING YOUR CHARACTER
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Once you start a new game, you'll have to choose which class (and gender) you
want to be. There is no real wrong choice here, as you should choose something
that fits *YOUR* play-style. If you've played any previous Dragon Age game
before, you'll know what to expect.
Your class choice will limit the feats and spells that you can do. As you
would imagine, Warriors are masters of melee combat and can either heft
two-handed weapons or a sword and sheild (tank). Rogues are sneaky buggers
and can also be archers, and Mage's command spells.
For THIS walkthrough, I am going to be a Male Rogue simply because in the
first Dragon Age game I was a warrior, and in the last fantasy game I played
(Two Worlds II) I was a wizard. Great selection process, huh?
Since I am going Rogue, I will be focusing on dual-weapons and stealth, and
many of the strategy's I give will reflect that. Also, in matters that will
require either or peaceful or good-or-evil approach, my Hawke will be a
"good" character. Note that even if you focus on dual-weilding, you can still
equip and use a bow (and vice-versa).
So go ahead and pick whatever is most interesting to you. Your starting stats
will also lean towards your profession, but between companions and future
abilities you'll never have a glaring weakness. Below is a class comparison
table from the manual. Take note of the "Stamina/Mana Regeneration" methods
listed below.
+============================================================================+
| | Warrior | Mage | Rogue |
|------------------------------|----------------|-------------|--------------|
| | +3 Strength | +3 Magic | +3 Dexterity |
| Starting Attribue Bonuses: | +2 Constituion | +2 Willpower| +2 Cunning |
| | +1 Willpower | +2 Cunning | +1 Willpower |
|------------------------------|----------------|-------------|--------------|
| Starting Talents/Spells: | Pommel Strike | Mind Blast | Miasmic Flask|
|------------------------------|----------------|-------------|--------------|
| Starting Health: | 160 | 100 | 125 |
|------------------------------|----------------|-------------|--------------|
| Starting Stamina/Mana: | 105 | 160 | 130 |
|------------------------------|----------------|-------------|--------------|
| Stamina/Mana Regeneration: | With each kill | Continuosly | With each hit|
+============================================================================+
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COMPANIONS
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You may be relieved to know you are not fighting alone in Dragon Age II!
The game features several companions that you can get to join you. It also
features a FRIENDSHIP and RIVALRY system, where your comrades will PAY
ATTENTION to YOUR CHOICES and react! Each companion has a special bonus in
battle for being your friend or rival as well!
Take note that once you get FR. or RV. to MAX, it becomes IMPOSSIBLE to gain
further Fr. or Rv.
You can also ROMANCE certain companions.
Take note that while you can equip weapons on your companions, you CANNOT
equip armor. You can level them up, however.
Here's a list of your companions, when you get them, whether you can romance
them or not, and their dialog prefrences (in general).
Each character has a quest named "Questioning Beliefs" that gives you a chance
to sway their Fr. and Rv. I believe this quest triggers when they hit the
halfway mark towards either Fr. and Rv. It will also occur before the final
few main quests are completed as well (I did NOT include the second set of
"belief" quests in the guide, but you can use your knowledge of your
companions by that point).
Also, beware of spoilers (naturally).
=======
Bethany
=======
BIO: Your sister, who is an apostate MAGE fleeing with your from the blight
and is a fellow refugee.
Acquired: In the beginning of the game, by being either a ROGUE or WARRIOR.
Romance?: No
Dialog Prefrences: Bethany prefers peaceful/helping answers, and is obviously
pro-mage (Note: She starts off DEEP in the Fr. path).
======
Carver
======
BIO: Your brother, who was with you when king Cailan was betrayed. A WARRIOR,
specializing in two-handed weapons.
Acquired: In the beginning of the game, by being a MAGE.
Romance?: No
Dialog Prefrences: Carver can be antagonistic, often at odds with others in
the party and hates being in your shadow (Note: He starts
off DEEP in the Rv. path).
=======
Aveline
=======
BIO: Wife to a templar, Aveline strives to protect those she loves. She is a
WARRIOR who uses a sword and shield.
Acquired: In the beginning of the game, you can't miss Aveline.
Romance?: No
Dialog Prefrences: Aveline follows a code of honor and tries to do the right
thing at all times (Fr.). She looks down on shady, greedy
deals and people (Rv.).
======
Varric
======
BIO: The story-telling dwarf who is narrating the game, Varric is a ROGUE who
appreciates the finer things in life, like coin, booze, and his crossbow
Bianca.
Acquired: In the beginning of the game, once you gain access to Kirkwall. You
can't miss Varric.
Romance?: No
Dialog Prefrences: Varric is a HUGE fan of witty and charming answers (Fr.)
and hates it when his comrades are blunt, boring, and don't
take the most profitable path (Rv.).
======
Anders
======
BIO: The witty mage from Dragon Age Awakenings returns, having fled the
wardens as well. Anders has set up a clinic in Kirkwall to help those
who need his healing (MAGE).
Acquired: Complete the quest "Tranquility" to gain Anders as a companion.
Romance?: Yes
Dialog Prefrences: Anders is VERY pro-mage, and siding with him against mage
oppression and the templars/chantry will gain Fr., while
supporting the templars/chantry will gain Rv.
=======
Isabela
=======
BIO: A pirate without a ship, Isabela returns from Dragon Age and is now a
playable character. She is a dual-wielding ROGUE.
Acquired: Complete the quest "Fools Rush In". You can meet her in the hanged
man after recruiting Anders.
Romance?: Yes
Dialog Prefrences: Isabela appreciates witty answers much like Varric (Fr.)
and responds negatively to aggression (Rv.).
NOTE: It is a well known BUG that you will LOSE ATTACK SPEED by having a
friendship with Isabela (this happens when she exits your party).
======
Fenris
======
BIO: An escaped slave, Fenris is a two-handed warrior who gains power through
the lyrium tatoo's covering his entire body.
Acquired: Complete the quest "Bait and Switch" to gain Fenris as a companion.
Romance?: Yes
Dialog Prefrences: Having been conditioned through slavery, Fenris has a great
dislike for mages, which influences his Fr. and Rv.
=======
Merrill
=======
BIO: A Dalish elf, Merrill was the first (next in line to be keeper) of her
clan until she decided to practice... questionable magics (MAGE).
Acquired: Complete the quest "Long Way Home" to meet and recruit Merrill.
Romance?: Yes
Dialog Prefrences: Merrill is socially awkward, but appreciates understanding
when it comes to her choices and mage freedom (Fr.) and
of course disapproves when you condemn her choices or mages
(Rv.).
=========
Sebastian
=========
BIO: Sebastian is a prince from Starkhaven, but left the ruling to his
siblings to become a man of the cloth. He is a ROGUE bowman.
Acquired: You must download the DLC quest "Exiled Prince".
Romance?: Yes
Dialog Prefrences: Sebastian does his best to do what is right (Fr.) and does
not appreciate turning on the chantry (Rv.).
==============================================================================
\/ \/
\/ Walkthrough \/
\/ \/
========================================================================
If you didn't bother to read my explanation up above, I will be formatting
this guide by quest type. The main quests are all you NEED to do to beat the
game, but c'mon, who does that? So if you need help on a particular quest,
your BEST chance is to use a "find" function (Ctrl + F) and search for it.
I will be adding the quests that I found by doing the main quest and exploring
in the section that I found it. Yes, I KNOW that you can get quests sooner
AND/OR later...
Also, I will be assuming you did all the optional quests when I list them,
and so I will be listing quests that you may find while doing those IN THE
NEXT CHAPTER!
Quests should be listed up above with a shortcut feature, and you can easily
find them from there.
Also, Premium Content quests will NOT be done like that, since they are mostly
down-loadable, and I'm sure YOU know when you download something... Right?!?
Stick with me guys, the first main quest is HUGE as the game uses it to not
only put in the tutorial, but get you settled into the game, so this first
section is going to be bigger than any other...
==============================================================================
\/ (DA 2.0) \/
\/ MAIN QUESTS! \/
\/ \/
========================================================================
In war, victory.
In peace, vigilance.
In death, sacrifice.
~ Grey Warens Motto
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Destruction of Lothering ........................................(DA 2.01)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Long Way Home
~]]] [[[~
]]] [[[ New Companion Quests: N/A
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: N/A
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: N/A
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
The game will start with a seeker of the chantry interogatting a dwarf as to
the whereabouts of the Champion...
It will then cut to the main character, Hawke, as he and an unknown female
mage take out some Hurlock scouts, which quickly leads to more Hurlock's
coming out.
This first part, like most games, is a tutorial which helps you get used to
the controls of Dragon Age II. Even Dragon Age veterans will have need of this
tutorial, as the game doesn't quite play like Origins did (for example, there
is no auto-attack feature).
You'll also have a few starting abilities you can try, so go run towards some
darkspawn and lop a few heads off and try your abilities out. After killing
around a dozen or so you'll have a conversation opportunity.
Conversations in Dragon Age II have also changed, now taking a more "Mass
Effect" approach. You'll have a circle with choices around it, and you can
select your responses with the analog stick. Note that each conversation
option has a "mood indicator" next to it, which helps you choose HOW you reply
in addition to your actual reply.
You can check out the list in the tips section for all the known moods and
their meanings.
It doesn't really matter what you pick in this first conversation, so just
get used to the format.
After the introduction to the dialog system, you'll then get to fight more
darkspawn, with new abilities! Hold down "R2" to access your new abilities!
Play around with your new toys until a cutscene ensues and an ogre show up.
Time for some fun. Use your "Sneak" ability (the mask) to get behind the Ogre
and then use "Backstab" (the dagger). Use your abilities and you'll soon bring
the ogre down, bringing up another cutscene where a dragon will emerge to
scare off the darkspawn.
The seeker will "interrupt" the game now and call bullshit on the dwarf, who
was narrating the actions of Hawke up to that point. She'll demand the REAL
story, which then leads to you being able to customize Hawke as you wish.
While most of the following options here are asthetic and purely YOUR choice,
there is a unique option here to select the background of Dragon Age II. The
"Events of Dragon Age: Origins" option lets you select one of three histories
to choose, as well as lets you import your saved game from Origins -or-
Awakening (which is what I did). For reference, my saved game has the Warden
(Groetik, a Dwarf Noble) surviving the archdemon being slain, placing Alistar
on the throne, killing Loghain, and killing the Mother (he also romanced all
of the females, that little rascal!).
Select "Start Game" and choose your difficulty to continue. For the record,
this guide uses the "Normal" difficulty.
The game will relate the betrayel of Loghain and the blight, telling of the
destruction of Lothering. You'll then see the Hawke family fleeing, being
chased by several darkspawn (which Garrett and Bethany take care of).
Choose whatever you like to gain control of Garrett, with Carver and Bethany
as party members. You'll also gain your main quest here, as well as any
Premium Content quests that you may have.
You can view quests by going into the "Journal" from the main menu. As you can
see, they are broken down into main plot quests anad premium content options.
EA LOVES to get you to do things for extra content. For example, the only
reason I have the "Ser Issac's Armor" quest is because I have played Dead
Space II recently. Note that we can't work on the premium content quests right
now. Also be sure to check your journal constantly for quest info and codex's.
Move forward into the open area and a few hurlocks will come down the road.
They are absolutely no match for you and your siblings though, so dispatch
them. Remember what I told you about exploring and looting bodies, as there
are a few dead refugees here to loot. Also, after the short battle, Garrett
will level up. Hit the Start button to access the menu, where you can level
up.
Move forward for another scene.
This conversation will set your family's eyes on Kirkwall as a place of refuge
as you apparently have family there (even though Bethany is rightly afraid of
the numerous templars).
Speaking of templars, a scene will then occur showing two of them fighting off
quite a few darkspawn. Once you have control, rush forward with your party and
get to them. A well-placed area attack (such as a miasma flask) can easily
ensure victory here.
After the fight, you'll engage the couple in dialog. Here's your options
and benefits.
(NOTE!: I often use "Fr." for FRIENDSHIP and "Rv." for RIVALRY!)
(NOTE!: I don't always type out ALL the choices, but since we're at the
very beginning, here it is. Later on in the guide I'll expect you to
know your way around the dialog better though!)
Good: Can he keep up? We have to go. (Bethany Fr. +10, Carver Rv. +5)
Witty: He's gentle for a mage-hunter. (Bethany Fr. +10, Carver Rv. +5)
Agressive: Keep him away from my sister. (Bethany Fr. +15, Carver Rv. +5)
I'd rather have allies right now, not enemies, but the agressive path has more
friendship points in it for you. You'll also be able to level up your siblings
after the battle. You'll also have Aveline by your side, in a tank role. You
can check out her "Guardian" abilities to see that Friendship and Rivalry
points do indeed have a purpose, as they serve to unlock companion's
abilities. Be sure to teach your sister how to heal here...
Move forwards and you'll fight some more hurlocks from the front and rear.
Dead bodies also litter the road. Another fight will break out as you advance.
Take care of the darkspawn and be sure to grab and equip the amulet from the
nearby rubble pile where the archers were.
Go down the hill, and as the area opens up you'll see six darkspawn archers up
ahead. Now here is your first REAL challenge. The archers can bring your
health down fast, and more reinforcements will come in from both of the paths
up ahead. Be sure to use a miasma flask to stun half the archers as you deal
with the others and stay near your party to avoid being ganged up on.
After the fight, more leveling up is in order.
Explore the left hand side for a simple locked chest (an easy pick with the
amount of cunning you have) and a codex entry, as well as other loot.
Chances are that unlocking that chest lets you level up your siblings. Do so.
This is a good time to learn (or pay attention to) tactics. In the character
section, under the tactics option, you can set up battle behaviors for the
party (similar to Origins, or Final Fantasy XII). You can use this to your
advantage to make your party members do certain things. For example, I taught
Carver the "Control" mode, and then set his tactics up to make him use it all
the time (Self > Any = Activate Mode: Control). Becoming familiar with the
tactics option is a godsend.
Of course you could just take control of each individual party member (L1/R1)
and DO the actions yourself, but where's the fun in that?
Take the higher path to view a scene...
This area is the same as where you fought the ogre in the beginning, but it's
MUCH more challenging now! Carver bravely challenges the ogre, but gets tossed
like a rag-doll, taking him out of the fight...
This fight is pretty dangerous, as you not only have the ogre but various
darkspawn running up the pathways. Protect your sister as her healing will
ensure victory, but also be sure to use a quick-heal from the battle menu
(L2) if you need to. Use your flask to strategically pause the onslaught
and focus on backstabbing/hurting the ogre to make the hordes stop coming.
After the win, a conversation will ensue...
*Sniff, what a touching scene. No time to mourn now, though, as the darkspawn
will renew the attack in earnest. The dragon from the dwarf's tale will soon
come to your aid, driving off the attackers. The dragon will soon take a human
form and come to greet you...
Prepare for a LOT of dialog choices here. Veterans of the series have probably
already rightly guessed that the dragon is, indeed, Flemeth.
You have some options here for points:
"What corruption?"
Good: We have to help him! (Aveline Fr. +10)
Witty: Sounds bad.
Aggressive: Leave him. (Aveline Rv. +10)
Another sad scene, but the game will soon move onto the seeker and dwarf's
tale as our hero is put on his voyage towards Kirkwall. Be sure to pick the
good options (and be merciful to Aveline's husband) to gain some friendship
points with her (+10) in the next chapter (as the next cutscenes take us
into it.).
Now that we're on the outskirts of Kirkwall, right away you'll see that the
guard isn't letting anyone into the city. You'll have a conversation with your
party now.
Choose what you will and you'll gain those Fr. points with Aveline like I
talked about. You'll also gain that quest from Flemeth, as well as an update
on your main quest.
=========================
NEW QUEST!: Long Way Home
=========================
Go towards the head guard to initiate a conversation with him.
Choose whatever you wish, it doesn't matter...
Head into the map. There's not much to do now besides check out a corrupt
merchant, so go talk to Captain Ewald.
As soon as you hit the "Be reasonable" portion of the conversation, the
refugees will get FED UP and attack. Much like the ogre battle, the refugee's
won't stop coming unless you KILL the LEADER. Aveline will grab his attention,
so drop a backstab on him and use hit and run tactics to take him down.
Afterwards, the captain will express his thanks and bring your uncle to you.
After a long talk with your dodgy uncle, you'll have no choice but to work
your way into the city. In the end, you will have to choose between working
for either a smuggler (Athenril) or a mercenary (Meeran).
Choose which path you wish to take. After doing both of them I found that
Meeran's path involves a fight (and more exp!), while Athenril's path
involves Fr. points for Aveline.
++++++
NOTE!:
++++++
Want two trophies? Make a save BEFORE doing these quests and do BOTH of them
for two easy trophies (Nefarious and Mercenaries).
====================
|Athenril's Path:|
====================
Go talk to Athenril in the northern area.
She will want you to go talk to the merchant we met earlier and get her share
of the proceeds. The best way to handle this is to have Aveline take care of
the situation when given the choice, as it results in here Fr. rating going
up +10 points!
==================
|Meeran's Path:|
==================
Go talk to Meeran in the center area.
Basically, he wants you to go kill Friedrich in revenge for him. You can find
Friedrich in the southern portion, and upon talking to him you can either take
the "Kill You" option to attack them or the "Talk" option to talk to Friedrich
first.
If you DO talk to him, you'll hear from him what he did. From here you can
take his bribe (which is 2 gold), ask to be let in (which leads to a fight),
or attack.
Personally, I recommend to not even bother with talking. By taking him on
personally you can loot 5 gold off his body, plus gain a lot more EXP.
If you choose the Meeran path, you'll likely level up everyone, while if you
choose the Athenril path you'll gain Fr. points. Personally, I did the Meeran
path.
Upon talking to whomever you did the job for, you'll gain a trophy, some more
EXP, and complete the "Destruction of Lothering" quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A New Home? .........................................................(DA 2.02)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: A New Home?
~]]] [[[~ A Friend in the Guard
]]] [[[ The Deep Roads Expedition
\qgggggggg,_]] [[[ @ A Business Discussion
`@@@@@@@@@&, [[[ @@
@@ ^@@@ [[[@@@@ New Companion Quests: N/A
@@ ]]@@ [[[@@@@
@@ ]]@@ [[@@ @@@ New Secondary Quests: N/A
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@ New Side Quests: N/A
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
A year has passed... Hawke has made a name for himself siding with the
mercenaries, and is now talking with a dwarf named Bartrand to join an
expedition to explore the Deep Roads.
Bartrand will refuse however, and on top of that a theif will soon steal from
Hawke. The theif is stopped cold by another dwarf named Varric though (the
narrator!).
Varric is Bartrand's brother, and actually wants to see you come on their
trip given your reputations. The problem? The brothers don't need another
guard, they need a partner. Sounds like we need to save up 50 gold!
We'll now gain Varric as a companion! I absolutely love this guy! Bianca!!
Classic!
We'll also gain a bunch of new quests to do:
=======================
NEW QUEST!: A New Home?
=======================
(Go to Gamlen's home in Lowtown.)
=================================
NEW QUEST!: A Friend in the Guard
=================================
(Aveline may have information about working with the city guard. Talk to her
at the barracks in the Viscount's Keep.)
=====================================
NEW QUEST!: The Deep Roads Expedition
=====================================
(Bring the 50 sovereigns to Bartrand to become a partner in his expedition).
=================================
NEW QUEST!: A Business Discussion
=================================
(Talk to Varric in Lowtown's Hanged Man pub.)
Also, if you check your "Premium Content" quests, they all say to check "home"
for the special delivery storage chest. Also, to finish this particular MAIN
QUEST, we need to head home! Before you head there, examine your map. The
nearby importent person to talk to is Worthy, a friend of Hawkes who is a
runecrafter. By talking to him you'll not only unlock a trophy but find a
crafting station as well. Check out the map, find the nearest exit, and head
to Lowtown.
======
NOTE!:
======
Take a quick note here that crafting has changed as well. You need to FIND
resources in various maps in order to craft things! Check out the "Resources"
section of the guide for assistance in this regard.
Finding Gamlen's place in Lowtown is easy enough, and you'll even pass the
pub on your way. Once you enter Gamlen's place you can examine the special
delivery box in the sourthern room to complete all your "Premium Content"
quests, gain "Ser Issac's" Armor (which takes 20 Cunning and Dexterity to
equip) and finish the "A New Home?" quest!.
You can also check out the writing desk for new quests from time to time. Also
there are two quest updates here, as you can check the desk to read a letter
from an "Xenon" and access the Black Emporium. You can also go the the
Chantry by day in High Town for the Exiled Prince quest.
Time to tackle our next MAIN Quest...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Friend in the Guard ...............................................(DA 2.03)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: N/A
~]]] [[[~
]]] [[[ New Companion Quests: Birthright
\qgggggggg,_]] [[[ @ The Way It Should Be
`@@@@@@@@@&, [[[ @@
@@ ^@@@ [[[@@@@ New Secondary Quests: The Bone Pit
@@ ]]@@ [[[@@@@
@@ ]]@@ [[@@ @@@ New Side Quests: Locks of the Golden Fool
*@@@@@@* ]]@@*@@@@@@@@ The Paragon's Toe
@@ ]]@@ [@@@@@@@@ Bottled Scar 5:34 Exalted
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Talk to your mom for a new companion quest. Companion quests will be listed in
their own section of the walkthrough, but this is how you access "Birthright".
================================
NEW COMPANION QUEST!: Birthright
================================
With that out of the way, we're in dire need of a tank. Let us work on the "A
Friend in the Guard" quest now.
++++++
NOTE!:
++++++
Note that a new "Secondary" quest, The Bone Pit, is availabe once you complete
the "Birthright" quest...
==================================
NEW SECONDARY QUEST!: The Bone Pit
==================================
You can find this quest in the secondary quest section. Moving on to our main
quest...
Travel back to Hightown. If you haven't explored it already, go ahead and do
so, because as there are plenty of shops here you can also find plenty of
crates. I do recommend buying the backpack from Jean Luc though (In the Market
Area). You can also explore the Chantry area as well if you wish, as there is
a lot of codex's there and even a new quest to find upon picking up an item in
the southern part of the Chantry.
=========================================
NEW SIDE QUEST!: Locks of the Golden Fool
=========================================
You can also take time to check out the Blooming Rose establishment as well.
By looting the place you can find a Rune of Lightning design as well as a new
side quest to do.
==================================
NEW SIDE QUEST!: The Paragon's Toe
==================================
Go into the Viscoun't Keep to continue.
Here you'll find Aveline inside, complaining about being bored at her job...
Talk to her and she'll let you know about some work coming up that she could
use your help with. Accept the job to gain her as an ally and gain a new quest.
And with that, we've completed the "A Friend in the Guard" Quest", as well as
picked up a companion quest:
==========================================
NEW COMPANION QUEST!: The Way It Should Be
==========================================
Before leaving the keep, go check out the north secion. In the room by the "X"
is a side-quest and a standard chest (which our 20 Cunning Hawke can handle).
The side quest is obtained by examining the item on the desk in here.
==========================================
NEW SIDE QUEST!: Bottled Scar 5:34 Exalted
==========================================
Now feel free to leave. Select Lowtown as your next destination, as our next
objective is to talk to Varric in the Hanged Man's pub. (Note: I did SEVERAL
quests at this point, but you can tackle things in any order you want).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Business Discussion ...............................................(DA 2.04)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Tranquility
~]]] [[[~ Blackpowder Promise
]]] [[[
\qgggggggg,_]] [[[ @ New Companion Quests: Portrait of the Past
`@@@@@@@@@&, [[[ @@
@@ ^@@@ [[[@@@@ New Secondary Quests: Get Back to Work
@@ ]]@@ [[[@@@@
@@ ]]@@ [[@@ @@@ New Side Quests: Miracle Makers
*@@@@@@* ]]@@*@@@@@@@@ Shawl of Dalesdottir
@@ ]]@@ [@@@@@@@@ The Remains of Sister Plinth
@@ ]]@@ [@@ @@ Remains of the Outlaw "Bearded Beast"
@@@ _p@@ @@@ @@@ Eustice's Pommel
/pp@@@@@@@@@*],@@@@, ,@@@@. Caste Treatise and House Accounting
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
(Note: I got the "Blackpowder Promise" MAIN Quest by trying to do the
Companion Quest "The Way It Should Be".)
Ok, let's head to Lowtown...
Again, take your time to explore the area. You can do all sorts of stuff here
including talk to several important people and several side quests. Also be
sure to visit the Tailor to the far west of the area as you can pick up
another backpack upgrade here. I'd also recommend buying the "Amulet of
Influence" from the accessories shop to make enemies drop more coin.
Note that you can gain a new quest by talking to the guard in the western area
and that you can order potions by talking to Lady Elegent, also in the western
area.
===============================
NEW SIDE QUEST!: Miracle Makers
===============================
(This one is easy enough to do right now if you wish).
Once you're ready, head into the pub. In here you can ask the bartender for
news, but there's nothing too interesting. You can also loot the place and
find a shawl in one of the rooms that starts another side quest...
=====================================
NEW SIDE QUEST!: Shawl of Dalesdottir
=====================================
Now if you're like me and have Varric in your parth, simply talk to him to
start a cut scene.
We need to gain an entrance to the Deep Roads for our expedition... somehow.
However, Varric informs us that there is actually a Grey Warden in the city,
and Varric is hoping to get a map from HIM.
Make sure you agree with Varric (Use the witty option after asking your
Investigative questions) for a +15 Fr. with him. You'll also have some new
quests.
============================
NEW MAIN QUEST!: Tranquility
============================
(Seek out a Grey Warden for help in the Deep Roads expedition. Varric heard
that one is working as a healer somewhere. A shopkeep named Lirene in Lowtown
may have more info.)
=================================================
NEW MAIN QUEST UPDATE!: The Deep Roads Expedition
=================================================
(You must additionally find a way to get INTO the Deep Roads as well...).
You'll also notice that a new type of quest, the "Rumors", have been added
into your journal as well. These are all from Varric's contacts and sources.
Looks like we have our work cut out for us...
This completes the "A Business Discussion" MAIN Quest, as all he had to do
was talk to Varric. Easy, no? Man that guy is a charmer!
Also, here's the intro to the "Blackpowder Promise", which as I noted I got
while doing the Aveline Companion Quest.
If you've tried the companion quest "The Way It Should Be" yet, you'll
probably already have the main quest "Blackpowder Promise". If not, go get it
really quick by entering the ambush site near Sundermount.
(NOTE: The Map here is "Dead Man's Pass")
As you go forward, you'll also run into a company being attacked by giant
spiders. Go ahead and help them out.
Be careful of your responses to the dwarf here. Saying "YES" for the coin
(the top action) will net you +5 Rv. with Aveline. Saying "YES" because they
are outlaws will net you +5 Fr. with Aveline.
You'll also gain a new quest.
====================================
NEW MAIN QUEST!: Blackpowder Promise
====================================
Move on and explore to find the Embrium flowers nearby. Expore the area a bit
and you'll also find a new side quest item.
====================================================
NEW SIDE QUEST!: Caste Treatise and House Accounting
====================================================
Now exit out of this area.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Long Way Home .......................................................(DA 2.05)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Wayward Son
~]]] [[[~
]]] [[[ New Companion Quests: Welcome Home
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: Magistrate's Orders
@@ ^@@@ [[[@@@@ Loose Ends
@@ ]]@@ [[[@@@@ Bait and Switch
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@ New Side Quests: Map of Occupied Kirkwall
@@ ]]@@ [@@@@@@@@ The Seal of House Talwain
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Our goals for this chapter include getting a new companion and doing our
delivery for Flemeth.
First head home and examine the desk for letters. If you've been following up
on secondary and side quests like I have, you should have some new ones.
================================
NEW SECONDARY QUEST!: Loose Ends
================================
=====================================
NEW SECONDARY QUEST!: Bait and Switch
=====================================
You can also find a new secondary quest by talking to the magistrate near the
chantry after dealing with the dragons in the mines (basically after the "Get
Back to Work" part). Sounds like we get to deal with an excapted criminal.
=========================================
NEW SECONDARY QUEST!: Magistrate's Orders
=========================================
Ok, now lets finally head for Sundermount so we can take care of the "Long
Way Home" quest (as well as whatever side quests need doing...).
As soon as you enter the area, you'll have to deal with the Flint mercenaries
(If you haven't already). As you progress inward, be sure to explore as you'll
find an .:Elfroot:. plant on the south side. As you progree you'll be stopped
by some elfs. Explain to them why you're there and they'll take you to their
Keeper.
The keeper will thank you for keeping your promise, but will ask you to take
the amulet to the peak of the mountain for her. She will be sending her
apprentice to guide you and perform a rite there.
After talking to the Keeper, explore and loot the camp. You'll find a map
of Kirkwall in a crate nearby, which is another side quest.
=========================================
NEW SIDE QUEST!: Map of Occupied Kirkwall
=========================================
There's also a crafter and store nearby. You can also finish a sidequest here
by talking to the nearby elf named Eb who wants the outlaw remains of Silsam.
If you take the left path you can fight some spiders. Take the right path to
meet up with Merrill. Merrill... likes to ramble. A lot. During the dialog
it doesn't matter what you choose. Head up the mountain to fight skeleton's
and corpses. You'll also meet an elf up further who will want Merrill gone
as soon as she can. Explore the camp the elf was at to find an .:Elfroot:.
plant behind the stones. Head upwards and enter the new area.
Head into this cave to get ambushed by some spiders. They don't have much
health though. Explore to find some loot and codexs, and some Silverite down
the stairs further in. Go into the next open area to fight a bunch of corrupt
spiders. After the fight, loot the crate nearby for another delivery side
quest.
==========================================
NEW SIDE QUEST!: The Seal of House Talwain
==========================================
There's also a chest up the stairs, but get ready to fight some corpses and
other baddies up there. When you're ready, take the nearby exit as the way
further in is blocked up.
Go inspect the barrier and Merrill will take it down using.. blood magic! Ah,
so there's the reason the elves hate her...
Be careful what you choose here...
The "Peace" option will result in Aveline +5 Rv. points.
The other two options will result in Aveline +5 Fr. points.
Go down the path and inspect the Deep Mushrooms for resources. As you go near
the altar, you'll be attacked by corpses and skeletons. There's also a mage
that appears, so stun him while you kill the easier targets, then group up
on the mage. He drops a nice ring and good gold.
With them dead, use the altar to see a scene. Quite an interesting one at
that.
Afterwards, you can either go back to the cavern portion to leave this area
or move onwards down the path. If you go down the path you'll come across
some traps, so be on the lookout and disarm them and fight off any monsters
you cross. Eventually you'll run into a dead end and be forced to the cavern,
but you can find some chests and another final battle agains a LOT of shades
if you wish (which you should do for the EXP).
Going back to the cavern portion will take you back to the Keeper, as you have
to give her back the amulet. Additionally, you'll now escort Merrill to her
new home in Kirkwall..
Choose to be nice to Merrill as she moves into Kirkwall (The Elven Alienage)
and choose to visit her and you'll have a brand new party member, as well as
the Full House trophy.
You'll also notice there's already a companion quest for her...
==================================
NEW COMPANION QUEST!: Welcome Home
==================================
Speak to her at home if you wish to do it. The quest will be in the companion
quest section of the guide. There's also a woman who needs help nearby, which
is the start of another quest (you may as well grab it).
============================
NEW MAIN QUEST!: Wayward Son
============================
Congrats on your party member!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Blackpowder Promise .................................................(DA 2.06)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Shepherding Wolves
~]]] [[[~
]]] [[[ New Companion Quests: Nice Crime You Have Around Here
\qgggggggg,_]] [[[ @ Fenris Recruited
`@@@@@@@@@&, [[[ @@
@@ ^@@@ [[[@@@@ New Secondary Quests: The Unbidden Rescue
@@ ]]@@ [[[@@@@
@@ ]]@@ [[@@ @@@ New Side Quests: Redblossom Special
*@@@@@@* ]]@@*@@@@@@@@ Dark Epiphany
@@ ]]@@ [@@@@@@@@ Remains of the Outlaw "Half-Braid" Silsam
@@ ]]@@ [@@ @@ Sharp Little Pinpricks
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Ok, let's do the "Blackpowder Promise" Main Quest, to do that we need to head
to the Wounded Coast. The enemies have a cave on the west side of the Isle, so
fight your way there. On you way, you'll meet a Qunari who will be leaving
them, and no matter what dialog option you choose you can't get him to join
you. Continue on and kill the scattered monsters until you reach the cave.
(Note: This area has a lot to discover, which you may or may not already
know. I have to put it somewhere, so I'm assuming you did the "Duty"
PREMIUM CONTENT quest in this section and I'm listing it's sidequests
here.)
Enter the cave.
This area is dark and is a similar layout to another cave we've visited
already. Gather loot and drive onwards, killing the Tal-Vashoth on the way.
Past the stone door and down the stairs is a decent fight, with reinforcements
dropping down mid-way through. Stun the officer to make it easy. You can find
a Silverite deposit up the stairs nearby too.
Open the stone door when you're ready to carry on and continue.
In this big area you'll be ambushed by a LOT of Tal-Vashoth. They are fairly
easy to defeat, but they have a Leader unit as well as a Saarebas (Mage).
The mage can teleport and has a powerful area explosion, so be careful and
keep your health up. Ranged attacks help as well with the teleporting, as it
no longer helps him.
After the fight, you'll see the quest update since you killed all the
enemies. Make sure to loot the leader as well for a Combustion Grenade recipe.
There's a chest in the back as well. Use the nearby stone door to exit the
area.
On your way back to town, you may do as I do and stop off at Hightown to
sell stuff. If you do, you can grab the secondary quest "The Unbidden Rescue"
here.
=========================================
NEW SECONDARY QUEST!: The Unbidden Rescue
=========================================
Also, I happened to visit Lowtown at Night and got another main quest.
===================================
NEW MAIN QUEST!: Shepherding Wolves
===================================
Follow the sister to the alleyway, where you will have to save her from a
mugging attempt. She will thank you afterwards and ask you to come see her
for work (seems she had a templar guarding her after all).
Also, you can access and explore a section underneath the DOCKS map called
the "Disused Passage" map by accessing the sewers. In fact, you can even pick
up a new side quest there by looting things:
==========================================================
NEW SIDE QUEST!: Remains of the Outlaw "Half-Braid" Silsam
==========================================================
Now let's refocus on "Blackpowder Promise", ok?
Now head to the docks and head to the Qunari compound to meet back up with
the Dwarf. The two of you will meet the Qunari leader. The leader will not
acknowledge the dwarves deal, as Jarvas was schemeing the entire time, but
you can still wring out 3 gold from the dwarf by saying he owes you still.
This will complete the quest as well. If you wish, you can question the Qunari
about his ways afterwards.
You'll also notice there's another companion quest for Merrill.
=====================================================
NEW COMPANION QUEST!: Nice Crime You Have Around Here
=====================================================
This quest is listed under the companion section of the guide. Continue on for
another main quests...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tranquility .........................................................(DA 2.07)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: N/A
~]]] [[[~
]]] [[[ New Companion Quests: Questions and Answers
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: Herbalist's Tasks
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: N/A
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Ok, let's do the Tranquility quest now.
Head on over to Lowtown and enter Lirene's Fereldan Imports shop. A whole
bunch of people are gathered here. You'll also notice a donation box off to
the left-hand side that you can use to donate to the Fereldan refugees.
You can donate 50 Silver, 1 Gold, or 5 Gold. You'll get experience for each
donation as well, 50 for the Silver, 100 for the 1 Gold, and 200 for the 5
Gold.
Now go talk to Lirene. Ask about the grey warden and she'll be... defensive
about revealing his location, as he's a mage and the templars might want him.
Coax the info out of her (I was nice and got +5 Fr. with Varric) and you'll
learn that the mage Anders (From Dragon Age Awakening) works for the poor in
Darktown (Anders? Working for the poor? Is this the same guy?!).
As you leave, some Fereldan's will threaten you about not harming Anders.
I imagine you could fight them if you tried, but once they learn you are
fereldan as well they'll leave you alone (Maker bless King Alistar!).
Head to Darktown and approach Ander's "Sanctuary". Here you'll learn more
about Anders as well as Sir Pounce-a-lot (I loved Sir Pounce...). Anders does
in fact have a map, but wants a favor in return. It seems a mage friend of his
is being held in the Gallows. Agree to help him.
I took a stroll through the gallows at this time (since I hadn't been there
yet), and picked up a secondary quest from a herbalist there as well, which
I'll list here.
=======================================
NEW SECONDARY QUEST!: Herbalist's Tasks
=======================================
When you're ready, go to the entry of the chantry and talk to Anders to
continue. You'll now go in the chantry. Head up the stairs on the right and
go talk to Karl.
It turns out that Karl is already tranquil... poor mage. Some templars have
you trapped as well. Fight them off (the leiutenant is the only one worthy
of being called an enemy) and than convince Anders to kill is friend in mercy,
as Ander's rage brough Karl back to his senses.
You'll now go back to Darktown where Anders will tell you about his spirit of
Justice (again from Dragon Age Awakening). He'll also join the party at this
time, giving you another ally.
After he joins, you'll also be given a new quest (as well as an update to the
Deep Roads quest):
===========================================
NEW COMPANION QUEST!: Questions and Answers
===========================================
And with that, "Tranquility" is now complete.
Don't forget to upgrade Anders and set his tactics if you use him!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wayward Son .........................................................(DA 2.08)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Enemies Among Us
~]]] [[[~
]]] [[[ New Companion Quests: Talk to Anders
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: An Errant Letter
@@ ^@@@ [[[@@@@ Fools Rush In
@@ ]]@@ [[[@@@@ The First Sacrifice
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@ New Side Quests: Pier Pressure
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Ok, let's do the main quest "Wayward Son" now. As you probably know, we can
start in one of two places: The Gallows (By talking to the Knight) or Lowtown
(By talking to the kid's dad).
I'm going to go ask the knight where he's checked first...
Head to the gallows and talk to Thrask. You can use Aveline's assitance here
if you choose, as Thrask is a bit hesitant to let you in on the details (It
will also give you +5 Fr. with Aveline).
He will then tell you of the ex-templar Samson at Lowtown (who appears during
the night) who helps mages flee the city... of course Samson would never speak
to Thrask, but it's a lead!
(Note: I tried talking to the dad first as well, but that man is no good, so
you may as well just go talk to Thrask.)
Now you will have to travel to Lowtown during the night to find Samson.
Samson will explain the templar's recruiting policy for you a bit as well as
tell you that he turned down the boy his aid because he couldn't pay him. What
a bastard. He'll then tell you that he sent the boy to a ship captain, but he
heard that the captain merely locked the boy away with another run-a-way girl
that he sent to her as well.
Now head to the docks section at night to continue. On the right of the map
near the mark you can find some red-river raiders that will put up a good
fight (well, at least the leader...). They'll also drop a note when you kill
them, giving you a new quest:
==============================
NEW SIDE QUEST!: Pier Pressure
==============================
(Oh, what a clever name!).
After taking care of them, go towards the mark and enter.
You'll now be in Arthuris's private dock. As you enter, you'll have to fight
off some marine's and an enforcer. The enforcer is close to you, so try and
backstab him to start the fight as he's a rogue and likes to disappear. There
are also several traps around this room, so use a rogue to disable them.
Head towards the mark here to see a scene with the female mage talked about
earlier. As the sailors are about to capture her, she will turn into an
monster!
You'll now have to fight the sailors and the abomanation that WAS the female
mage, as well as various corpses and skeletons and even a ship captain. Put
a mark of death on the monster to make this fight easier and backstab the
beast.
After the fight, the party will wonder who the girl was. Examine the corpse
to find a letter to her father... Thrask! Wow... This starts a secondary
quest.
======================================
NEW SECONDARY QUEST!: An Errant Letter
======================================
Now examine the chest nearby to learn that the boy was sold into slavery to
Danzig in the undercity. Time to travel to Darktown.
In Darktown, head to the mark (who is conviently surrounded by guards). No
matter what you say to Danzig, you're going to have to end up fighting him
and his goons.
Be sure to bombard and stun the area right by Danzig right by the start, as
he and his fellows are grouped together. He'll also soon call guards in from
down the stairs, so be ready for that too. He also has a mage as well.
This is a decent fight, but nothing you can't handle. I managed it with
Ander's as my new healer (seriously guys, Anders > Bethany as a healer and
with the right tactics). I also had Varric to do arrow rain and shattering
arrow, which helped...
After the fight, loot the bodies and you'll see that Danzig has the boy on
the Wounded Coast. Looks like we're headed there next...
At the Wounded Coast, head to the mark, which turns out to be a slaver cavern
(Note that this map is similar to another one we've seen. Also, think about
your Fr. and Rv. points that you want before going into the cavern.).
Inside you'll find some .:Spindleweed:. on the left. As you approach the open
area you'll have to fight some slavers and a mage (beware of his area attack).
Be sure to explore the eastern nook to find some .:Deep Mushrooms:. in there.
Loot the area and proceed.
As you approach your goal, the slaver will threaten the boy.
Here you will have many choices to work your way out of this. First of all,
know that a dead slave is no good, so you can fight without the boy dying.
Also, if you have Varric, you can talk your way out of it AND get paid (which
is what I did).
If you fight, the slaver will have his guards attack you, but the real
threat comes from he. He knows quite a few good moves (including some AoE
attacks) and even has a mage. He doesn't drop anything particularly good
though, so take the ransom (you gain +5 Fr. points with Varric this way as
well).
The boy will come down and thank you. In the end, you basically have three
choices: let the boy do what he wants, tell the boy you know the elves, or
make the boy go to the circle of magi...
Here's some of the Rv./Fr. points I've found and my choices:
Freedom: Aveline Rv. +5, Anders Fr. +10 Fenris Rv. +20
Elves: Aveline Rv. +5 Anders Fr. +10 Fenris Rv. +20
Magi: Aveline Fr. +5 Anders Rv. +10
(I ended up not taking Anders and making the kid go to the Magi like his mom
wanted... but I'm also trying to get on Aveline's good side which is HARD!).
Afterwards, be sure to loot the remaining items as there's a chest sitting
around with a gold piece in it. Now let's head back to the Lowtown and talk
to the mom...
You may also notice that you have a new companion quest now (since
"Tranquility" is complete):
====================================
NEW COMPANION QUEST!: Talk to Anders
====================================
You can also find a new quest by walking into the Hanged Man Pub after
"Tranquility" (which I did now). You'll get a cool scene introducing a female
rogue. You can now talk to her and accept her proposal for a new secondary
quest.
===================================
NEW SECONDARY QUEST!: Fools Rush In
===================================
There's also a quest entitled "Enemies Among Us" that you can see in Hightown.
This is one of Varric's "Rumors" and so head to Hightown to check it out. Talk
to the lady by the chantry, who has lost contact with her brother. She will
ask you to look into the matter, giving you a new MAIN quest.
=================================
NEW MAIN QUEST!: Enemies Among Us
=================================
You'll also notice a "Help Wanted" poster in the market. Read it and talk to
the nearby man, whose wife is missing. Accept his quest to find his wife.
=========================================
NEW SECONDARY QUEST!: The First Sacrifice
=========================================
Now that we've got those quests, once you go talk with the mom she'll thank
you and reward you. (Note that Anders can gain +5 Rv. points here.) This will
end the Main quest "Wayward Son".
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Shepherding Wolves ..................................................(DA 2.09)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Act of Mercy
~]]] [[[~
]]] [[[ New Companion Quests: Isabela's Contact
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: N/A
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: N/A
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Time to work on the "Shepherding Wolves" Main Quest, but first go back home
and examine the letter that you got.
It will be a new main quest for you, as well as a "down payment" of sorts, but
we'll leave that for another section.
=============================
NEW MAIN QUEST!: Act of Mercy
=============================
Pick your party and head to Lowtown at night. Head to Petrice's safehouse.
You'll see a scene upon entering...
It seems that Petrice has a.. Qunari mage? Hmm...
(Note that upon taking this quest, some Fr./Rv. may shift. Here's what I've
found: Varric +5 Rv. Anders +10 Fr. Merrill +10 Fr. Refusing the quest
outright gives Anders +15 Rv.)
Enter the nearby passage to continue.
Head through these tunnels but keep your eyes peeled for traps. The place is
littered with traps and spiders until you get near the end, when a bunch of
thugs will challenge you. No matter what dialog you pick, a fight will break
out (with your "pet" leading the charge). No real challenge though.
Go to the exit to continue.
Here you will meet a band of Qunari, who were lead here by bodies, and
you can ask them questions. In the end, you'll have to choose to give up the
mage or not...
(Note: Giving him up gives Anders +10 Rv. but still results in a fight).
(Note: Saying NO! to the qunari nets Anders +10 Fr. and, of course, results
in a fight. Aveline and Merrill will each get +5 Fr. as well...).
(Note: With Anders or Merrill in the party, you can pick a unique companion
conversation, which leads to the Qunari attacking you as Anders is a threat
to them. I've seen Merrill get +5 Fr. out of this).
This fight isn't too hard, the entire band starts off grouped together so use
a lot of area attacks to take out the lesser Qunari. Focus on the main leader
next, as waves of qunari come until he is dead.
Afterwards, the mage will regain self-control with your help, and will
walk towards the shore. Despite your dialog options, he will end up killing
himself. Such a shame... Be sure to grab the loot and note the .:Silverite:.
deposit on this island. You'll also get a special amulet from the qunari mage
before he commits suicide (good for blood mages).
Head back to the sister now, and despite her weak attempt at excusing what she
did you'll have no chance of punishing her. Too bad, I wanted to kill that
templar...
And all of that ends this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enemies Among Us ....................................................(DA 2.10)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: N/A
~]]] [[[~
]]] [[[ New Companion Quests: N/A
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: Finders Keepers
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: Grimoire of the Apprentice
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
And now let us focus on "Enemies Among Us", as you've talken to Keran's sister
long ago...
Head to the gallows courtyard to find the templar recruits. Talk to the three
recruits to learn that multiple recruits have gone missing. Eventually you'll
learn that one came back: Wilmod. Leave the area now and head to Wilmod's
Camp to continue.
Go down the camp path and you'll soon encounter Wilmod with another templar
who is threatening him. However Wilmod is more than he appears, as he has a
demon inside of him. Naturally, this starts a fight.
Wilmod will summon shades to aid him as you fight. Use mark of death on him
and stun the shades. After Wilmod falls, a rage demon will come in, but its
nothing you can't handle. Finish them all off to talk to the knight.
Turns out the knight commander was just trying to find out where all the
templars had gone to. He also has no idea about Keran, but does confirm he
was seen WITH Wilmod at the Blooming Rose. This can't be good.
Be sure to gather up your loot before leaving. The crate here has a Rune of
Impact design in it. We'll now have to go to the Blooming Rose, so head to
Hightown at night and enter Blooming Rose.
(Note: Be sure to have a mage in your party at this point...)
Talk to the girl and tell here people's lives are at stake. She'll let you
know both of them last saw Idunna. Go see her up the stairs now...
(Note that after talking with Idunna, Isabela will gain +5 Rv....)
Upstairs you'll meet Idunna. Go through the dialog options, and you'll know
when to use your mage when the time comes. Use her fear afterwards to get the
answers to all your questions. Whew, that was a close one!!!
We now must travel to Darktown to find the sanctuary. Gather up your party and
head there now. Find the mark and descend to the sanctuary.
In here, disable the trap down the stairs. You'll now fight a host of shades
with a rage demon. Examine the boxes nearby for a rune of frost warding
design. There's also a .:Deathroot:. plant nearby.
Keep going in and fight more skeleton's and corpses, being aware of any traps.
As you near the mark, sevearl blood mages will come out to greet you. No
matter what dialog you choose, you're in for a fight.
The blood mages are grouped together in the beginning, so use that to your
advantage. Abominations will appear soon as well, but only the leader blood
mage should be a challenge. Stun her and put a mark of death on her and she'll
fall easily. A desire demon will also appear, so you could save your mark of
death for her as the mages ARE rather squishy to begin with.
Examine Keran to free him.
Note that Rv. and Fr. can change here. Here's what I've found so far:
Telling the Templars: Isabela: +5 Rv. Anders +5 Rv. Aveline +5 Fr.
Go free: N/A
Picking Anders to test for a demon: Anders Fr. +5
Be sure to loot the corpses in the area as well to find a half-finished
grimoire that you can take back to someone (its a side quest).
===========================================
NEW SIDE QUEST!: Grimoire of the Apprentice
===========================================
Now return to the gallows to talk to the knight. You can either convince him
to let Keran stay in or lock him up, or if you used a mage to test him for
demons you can inform him that he is tested as well.
Varric will appreciate the coin at the end, netting you +5 Fr.
This also completes this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Act of Mercy ........................................................(DA 2.11)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: N/A
~]]] [[[~
]]] [[[ New Companion Quests: N/A
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: N/A
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: N/A
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Now let us pursue the quest "Act of Mercy". You'll have to travel to the
special outlying map "Wounded Coast Approach" to start it.
As you head towards the mark, you'll run into several small groups of
dragonlings. Take them out and explore the area (there are a lot of corpses
around here).
Head to the mark to find Thrask, who worked with us on wayward son. He will
want you to go into the cave behind him and talk to a group of apostates. And
by "talk" I mean convince them to surrender. Some of his fellow templar's
aren't so... nice, and Thrask doesn't want this to be a bloodbath... honorable
of him.
In the cave, the first apostate you'll meet will attack you with the dead...
no dialog, no nothing, just hostility. Take him out (Anders won't mind!).
Keep going in the cave until at one point you'll discover a mage who WANTS to
go back to the circle. This mage will tell you about their leader, so send him
back to Thrask. Sounds like these mages are using blood magic to ensure
freedom.
Be sure to explore the east side of the map here for some .:Raw Lyrium:..
Continue on to meet the leader... he doesn't even give you a chance to explain
your intentions, instead he just raises a bunch of skeletons and attacks. The
blood mage has some powerful spells, so be ready with a heal or a quick potion
if you need it, but the mages and skeletons have such low health that this
shouldn't be a challenge for you.
Afterwards you'll have to talk to the female mage. Obviously your dialog
here carries Fr. and Rv. points, just remember the tastes of your party
memebers. The mage wants you to kill Thrask to let them escape. Personally
I refused to do it, but I did tell her that I would convince them that the
mages were dead (This option nets +10 Fr. with Varric and +5 Fr. with Anders
and Aveline, appeasing everyone).
Be sure to loot the corpses as Desimus had a few gold on him. Head back out
to the surface now. Here you can choose to have Varric do your explaining for
you and then lie to the new templar. You'll also be rewarded with Grace's
staff. (This action nets you +5 Fr. with Varrid and Anders).
This also ends the "Act of Mercy" quest. Congrats, you did it while killing
as few as possible.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Deep Roads Expedition ...........................................(DA 2.12)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: N/A
~]]] [[[~
]]] [[[ New Companion Quests: N/A
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: N/A
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: N/A
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
There is now nothing left to do: No quests left to complete and no money
left to be made. Time to undertake the Deep Roads expedition.
For reference, I have 96 Gold on me at this time. You need 50. I imagine
you have around the same.
Head to Hightown and go talk to Bartrand. Give him the gold and maps. He
will warn you time and again that as soon as you take this quest you'll miss
out on any quests you haven't done. So...
COMPLETE ALL OTHER QUESTS PRIOR TO THIS ONE!
Tell him you're ready to go and you'll see a scene where Bartrand is
explaining the trip to everyone. However, your mother will crash the party
and ask that Bethany stay behind (I suppose she doesn't want TWO children
dead). You'll then have to pick which party members are joining you.
Note that Varric is LOCKED into joining (naturally). I choose Anders and
Aveline, but take who you want as long as it's NOT Bethany.
You'll cut back to the present day before Varric starts his story again.
It seems the direct passage has had a cave in. You'll have to search the
side passages for a way around AND to find Sandal (who has wandered off).
Being the good samaratin here nets +5 Fr. with Aveline, by the way.
The path here is quite linear. Move forwards until you find some hurlocks
begging to be killed. Also be sure to grab the .:Deep Mushrooms:. by the
stairs here. Go forwards and open the locked chest and kill more darkspawn.
You'll soon come to an area with a large southern open section. Kill the
measly darkspawn here and save your game. Go grab the chests in the lower
section, including a .:Silverite:. resource. As you head to the small room
on the easy, 6-7 spiders will spawn. These things are easy, however the
MONTSTROUS SPIDER that comes after the isn't.
THIS thing packs a punch. Be SURE Aveline grabs its attention. Try to
position Aveline by the southern stairs, with Varric and Anders behind
her so the spider can't get off a cheap shot, because one hit from this guy
is half of their health gone. It will summon several spiders as well, so use
Hawk to mop them up and backstab the creature (I controlled Hawk in the open
area while positioning the other party members). Use some stamina potions on
Aveline and perhaps Varric and the quick heal in an emergency and you should
pull out on top.
Gather up your loot and press on. You'll find yet another .:Deep Mushroom:.
in the large room ahead, as well as another darkspawn fight. Go forward to
see a scene. Seems like the lad can handle himself. Well, you've "saved" the
boy. Be sure to grab the .:Raw Lyrium:. near you before heading east.
Head down the path to fight more darkspawn. They like to spawn in after the
first wave, so a well placed stun and arrow shower does wonders. Keep going
and you'll fight another wave of them in an open area. There's some MORE
.:Raw Lyrium:. here as well if you keep your eyes peeled (past the hallway,
in the open area on the left).
The room up ahead has several traps in it as well as an ogre (who is fairly
strong, so keep Anders and Varric at a distance). Disarm the traps (there are
six of them) and than have the tank take the ogre. Keep the squisy ones away.
Head through the next few hallways and you'll reach a large open area. A
Dragon will attack you here. Make sure the tank grabs it and focus on putting
a mark of death on it and criticals. It will summon dragonlings at some point
so kill those as well. Use some stamina potions if you wish as the dragon
likes to stun the party and drain their stamina with it's moves.
Head to the back of the area to find the "way around". The party will now go
back and tell Bartram.
You'll now have to explore the Thaig. You can also buy supplies here and get
things enchanted if you wish. Head down the path to fight some shades and a
rock golem (our first). Examine the chest it hid to find a unique ring, and
check out the .:Orihalcum:. down the way. Nice little haul. Enter the thaig
up ahead.
Watch the scene unfold up ahead. Well... that figures. Nothing left to do but
press further in. Go inwards and check out the room on the left. In here you
will fight several shades and a rock golem. The shades actually don't stop
coming until the golem is dead. Be careful of shades spawning out in the
hallway as well, and stun them when the appear. Assassinate is a useful skill
here, but be sure to put the mark of death on the golem. Loot the room when
you are done.
Head ever forward and you'll soon enter another battle with some shades and a
new type of enemy: the profane. They aren't too hard, however, so kill them
off and grab the locked chest nearby. Go down the hallway to battle another
mixture of the two. Continue on to meet a demon who is willing to deal...
In the end, you either have to work with the demon, or fight it.
Working with it updates your current quest and also gives Anders +15 Rv. and
Aveline +5 Rv.
Saying no starts a battle against shades and profane. It also gives you Anders
+10 Fr. and Aveline +5 Fr. (This is the path I choose).
This battle is fairly easy, as most of the monsters group up for stunning.
The hardest part is the abomination. Take a potion if you have to (I needed
one once, and used none another time).
Loot the chest here and carry on past the door. Fight off the monsters here
and inspect the bones for a batch of potions. Be sure to save right about now.
You'll see why soon.
Further in is the boss of this area: an Anceint Rock Wraith.
This is by far your BIGGEST BOSS BATTLE yet. The rock wraith doesn't hit
particularly hard, but it has good defense and a LOT of health. Sick Aveline
on it right away (and you'll see that she can tank it well). It does have
several attacks worth of noting though.
First of all, it can stun the party and drain stamina, similar to a Dragon.
It also has a mind-blast like move as well, which throws back close attackers.
However, it's greatest move is to curl up in a ball, pulsate for awhile, and
than emit a bright light. This light hurts the party continually if they stay
in it. Howver, once the rock wraith is done with this move it will lower its
defenses and be exposed. It will also summon a lot of profane to occupy you
while it rests.
The key to this battle is dodging the monsters light move. You can dodge this
attack ENTIRELY by hiding behind one of the rock pillars when he does it. In
fact you can move your entire party behind a pillar and have them "HOLD
POSITION" there until the creature tires out.
Once it tires out, I like to assasinate / pinpoint strikes the profane it
calls as it kills them FAST, allowing the party to really PUNISH the rock
wraith. Be generous with potions and make sure ANDERS HAS GOOD HEALING TACTICS
SET and you'll end up on top.
To the winner go the spoils! You'll see a MASSIVE pile of loot after the
fight and will be rewarded with several gold and items. You'll also discover
a key in the treasure, which leads to the door nearby and freedom. Yea!
There are several scenes that follow... enjoy them.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Finding Home ........................................................(DA 2.13)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Demands of the Qun
~]]] [[[~ Blackpowder Courtesy
]]] [[[ Prime Suspect
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Companion Quests: Plans for the Future
@@ ^@@@ [[[@@@@ Visit Anders
@@ ]]@@ [[[@@@@ Calling on the Captain
@@ ]]@@ [[@@ @@@ Speak to Fenris
*@@@@@@* ]]@@*@@@@@@@@ Isabela's Ongoing Search
@@ ]]@@ [@@@@@@@@ Consoling Words
@@ ]]@@ [@@ @@ Repentance
@@@ _p@@ @@@ @@@ The Tethras Signet Ring
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[ New Secondary Quests: Fool's Gold
]]] [[[ Herbalist's Tasks
~]]] [[[~
/¯¯¯ ¯¯¯\ New Side Quests: Elves at Large
Sketchy on the Details
The Lost Patrol
Waxler's Hat
Seal of the Old God Dumat
Forbidden Knowledge
++++++
NOTE!:
++++++
Note that the areas you are used to have changed a LOT and are often
re-populated with new items, meaning we will re-explore them all to find
quests and gather up loot...
After the scenes, years will have passed and much has changed. You will
now get several new MAIN quests as well as several new COMPANION quests
(which I guess is natural given the time that has passed). Since there are so
many new quests, I'm just going to list them up above.
Once you try and leave the Keep, Varric will have Bodan send you your
share of the treasure from the deep roads expedition. It also seems his son,
Sandal is there as well.
You will receive 50 Gold here, as well as receive a new quest (which is the
one we are doing):
=============================
NEW MAIN QUEST!: Finding Home
=============================
Head down into Hightown. Here you can find the new Hawke Estates, but you
can also find a dwarf nearby who will blame YOU for his sons taking an
expedition to the deep roads like you did (it seems you're famous now!).
This dailog (if you take the quest) leads to a new quest:
=================================
NEW SECONDARY QUEST!: Fool's Gold
=================================
Now as I mentioned before, many areas are re-populated with items. Let's
run through a few areas right now before going home...
Exploring Hightown:
Be sure to pick up a backpack upgrade from the robe shop. There's also a
very nice helmet here that drops more money, as well as armor upgrades for
Isabela, Merrill, and Fenris.
There's two quests at the Chantry Board as well:
===============================
NEW SIDE QUEST!: Elves at Large
===============================
=======================================
NEW SIDE QUEST!: Sketchy on the Details
=======================================
Exploring Lowtown:
Here you can find an armor upgrade for Aveline at the armor shop, as well as
a Signet Ring (Gift) and a Greater Tome (Extra ability) at the trinket shop.
Note that getting the signet ring opens up a new companion quest:
=============================================
NEW COMPANION QUEST!: The Tethras Signet Ring
=============================================
The tailor here also has an armor upgrade for Isabela.
Exploring Darktown:
First of all, down here you can find some .:Deathroot:. by Anders clinic. I
wonder when that stuff sprung up?! You can find some assassin's down here too.
Exploring the Gallows:
You'll get into a conversation the first time you bring Fenris here where you
can earn Fr. points with him by bad talking mages but Rv. points with mages in
the party, or vice-versa.
At the mage shop here you can find a rune of spirit warding, as well as a
backpack upgrade (yes!) and an armor upgrade for Anders. Also be sure to talk
to the herbalist again for another quest, as well as a life ward potion
recipe.
=======================================
NEW SECONDARY QUEST!: Herbalist's Tasks
=======================================
Exploring the Docks:
Be sure to visit our shady mercheant friend in the docks for an armor
upgrade for Varric and an armor upgrade for Fenris. There's also a Qunari
to talk to here for a side quest.
================================
NEW SIDE QUEST!: The Lost Patrol
================================
You can also explore the disused passage (Docks: Night, Entrance by the Shady
Mercheant) to find another side quest by looting a sack in one of the rooms:
=============================
NEW SIDE QUEST!: Waxler's Hat
=============================
There's another item to loot and gain a side quest from in the southern nook
of this place:
==========================================
NEW SIDE QUEST!: Seal of the Old God Dumat
==========================================
Exploring the Chantry:
There are several things in the chantry to find, but one of them is especially
interesting: an evil tome. Here you can take the book, destroy the book, or
read it and accept it's power (+2 attribute points). A fight with demons is
guarunteed afterwards. The book is on the left, in the upper level of the
place.
After picking your path, you'll get a quest as well:
====================================
NEW SIDE QUEST!: Forbidden Knowledge
====================================
(Note: I choose to destroy the book. I hear Merill gets Rv. points if you do
that with her in your party, FYI.)
Now that all that is done, go into your home on Hightown. You'll be presented
with some scenes showing you Hawke's new place.
Aveline will come over and visit you, eventually giving you a new quest:
==============================
NEW MAIN QUEST!: Prime Suspect
==============================
After the cutscene, you will have completed this "Welcome Home" quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Blackpowder Courtesy ................................................(DA 2.14)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Offered and Lost
~]]] [[[~
]]] [[[ New Companion Quests: The Starkhaven Longbow
\qgggggggg,_]] [[[ @ A Bitter Pill
`@@@@@@@@@&, [[[ @@ Wooden Halla
@@ ^@@@ [[[@@@@ A Ship for Isabela
@@ ]]@@ [[[@@@@ The Long Road
@@ ]]@@ [[@@ @@@ Dissent
*@@@@@@* ]]@@*@@@@@@@@ An Update
@@ ]]@@ [@@@@@@@@ Mirror Image
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@ New Secondary Quests: Night Terrors
/pp@@@@@@@@@*],@@@@, ,@@@@. Raiders on the Cliffs
]]] [[[
]]] [[[ New Side Quests: Underground Railroad
~]]] [[[~ Lyrium-Laced Bilge Hoop
/¯¯¯ ¯¯¯\ Ream-Rot Knife
The Eyes of Azure Jamos
"South-Song" Gerralt's Corpse
The Lowdown
Ok, let's focus on the quest "Blackpowder Courtesy", but befoe you head to
the docks, go ahead and check out your house (talk to your mom for a funny
scene).
There's also a LOT of mail for you at your desk. Check out the junk mail!
Ha! Among all the letters are two quests to pursue, though:
===================================
NEW SECONDARY QUEST!: Night Terrors
===================================
=====================================
NEW SIDE QUEST!: Underground Railroad
=====================================
Also make sure you inspect your new home, as there'a a LOT of things to
examine here, many of which are quite humourous.
NOTE:
While on my way to do a secondary quest, I was ambushed by hunters
searching for Fenris. This gives you the option for some Fr. or Rv. points
with Fenris, as well as a fight with some slavers. You'll also get a new
companion quest:
===================================
NEW COMPANION QUEST!: A Bitter Pill
===================================
Ok, now that we're done making more work for ourselves, head over to the docks
during the day and go over to the Qunari compound. Upon approaching the
Arishok a dialog will take place.
It seems the Qunari's explosive recipe was stolen, but what was ACTUALLY
stolen was a gas mixture that is deadly to "our kind". The Arishok is pretty
much just warning us. I wonder if its that dwarf from earlier?!
We'll now get a quest update, telling us to go to the Coterie in Darktown to
ask about that dwarf (Javaris). The lady down here will tell us where Javaris
is only because he skipped out of town without paying her. Time to head to
Smuggler's Cut (The tunnel leading to it is conveinently close by).
In the tunnels, move forward until you see a group of dwarves huddled down
together nearby. Your allies will want to charge in, but just an FYI: you can
actually go around to the passage on the left and hit a switch to make a trap
fire on the dwarves (this path has spiders to fight though).
If you do take them head on, watch your back as reinforcements come from
behind. Not that this is a hard fight, but there are a few assassins in the
group. Contiue on and you'll have to watch your allies bloodlust again, as you
can spot a group of enemies below you but have to take a rather long path to
reach them. Be sure to go back and loot stuff if you rush ahead. There's a
locked chest down here too.
Keep going through the tunnels and you'll find some .:Silverite:. by the mark.
Also be sure to check out the chest nearby (after you kill the enemies) for a
new companion quest:
========================================
NEW COMPANION QUEST!: A Ship for Isabela
========================================
Also be sure to explore the rest of the cave before going to the next area.
You can find a rune of nature warding in a chest. There's also some .:Deep
Mushrooms:. down here as well as a complex chest.
As soon as you exit the tunnel, you'll get into another fight with Javaris
watching in the distance. Again, watch your backs as reinforcements come out.
After the fight you'll automatically talk with Javaris, who says he's not
to blame and is being set up by an elf in lowtown. Note that you can choose
to let him go or kill him here.
Either way, you'll have to travel to the "side alley" on the city map, where
a guard will stop you as the poison has already taken its toll somewhere. Get
past the guard to enter a new area.
THIS area is fun. As i'm sure you've noticed, the gas here will slowly chip
hurt you and fill the area, but it HARDLY hurts you so don't be too concerned
by it. You'll also notice the "steel band" in front of you. Pick it up. The
marker will chage to the seeping gas barrel that you need to put it on to stop
the gas.
As soon as you put it on you'll have to start fighting waves of mercenaries,
which is quite fun. And after that the whole process will start over! In total
you will need to close off four gas barrels in this area, with a group of
mercenaries at the end of each one. At the VERY end, a "Fanatic Elf" (like
Javaris said) will appear and lead the last charge of mercenaries. Mark of
death her and use pinpoint strikes on her (save twin fangs / assassinate to
kill off two of the melee attackers to thins out their numbers).
Be sure to thouroughly loot the area afterwards as the elf has a formula on
her and the sword is fairly decent. Once you are done choose to leave the
area and go visit the Arishok in the docks.
Here you will get a rather... explosive response from the leader. Trouble is
indeed down the road. You'll also get several companion quests here (if you
have them as friends). Here's the ones *I* got:
Aveline:
===================================
NEW COMPANION QUEST!: The Long Road
===================================
Anders:
=============================
NEW COMPANION QUEST!: Dissent
=============================
Varric:
===============================
NEW COMPANION QUEST!: An Update
===============================
Merrill:
==================================
NEW COMPANION QUEST!: Mirror Image
==================================
For now, head back to the keep and talk to the viscount.
You'll get a new main quest from the viscount as well as 3 gold for your
services.
=================================
NEW MAIN QUEST!: Offered and Lost
=================================
You'll also be done with "Blackpowder Courtesy".
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Prime Suspect .......................................................(DA 2.15)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: N/A
~]]] [[[~
]]] [[[ New Companion Quests: Tevinter Chantry Amulet
\qgggggggg,_]] [[[ @ Family Matter
`@@@@@@@@@&, [[[ @@ Back from Sundermount
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Secondary Quests: N/A
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@ New Side Quests: Swatch of the Jackyard
@@ ]]@@ [@@@@@@@@ Search and Rescue
@@ ]]@@ [@@ @@ How to Frame a Templar
@@@ _p@@ @@@ @@@ The One True Pantaloons
/pp@@@@@@@@@*],@@@@, ,@@@@. Honoring the Fallen
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Note: There are several "Apology" quests from the secondary quest "Night
Terrors" that you will likely have, as well as several "Questioning
Beliefs" quests you may have. Since there are so many, I will not
list them here. Refer to the companion section for aid if you need
it.
Let us now focus on "Prime Suspects" as it's been in our que longer than the
other quest. Go visit Emeric down at the gallows, who will tell you he has a
lead on one Gascard DuPuis into some recent murders (bring along Aveline for
some unique dialog). He will ask for your outside help in the matter. He will
want you to give Gascard's manor a visit after nightfall to look for evidence.
Head to Hightown at night and travel to the mark (near Fenris's mansion). Once
you are inside the mansion you will be attacked by shades, capped with a fight
against a rage demon. Check out the thank you note nearby and head into the
dining room for another quick fight and another note.
Head into the hallway now, but be sure to check out the room on the right as
the chest here has the rune of striking design in it. Head up the stairs and
you can find another note on the desk as well as a chest of women's clothes in
the right room. Enter the door where the mark is to find Gascard with a women
who pleads for your help...
Here you can use any option to hear Gascard's tale and learn about his sister.
It seems he is telling the truth as he lets the woman go easily enough and
tells us to find him in darktown (OR you COULD attack him and fight against
some shades, but I'm going the peaceful route here... He ends up teleporting
away anyways and the XP isn't THAT much...).
Be sure to grab the chest in this room, then backtrack out of the house. Head
to the gallows and talk to Moira who is standing where Emeric was. She'll
mention that Hawke sent Emeric a message to meet him... yeah... someone is
messing with us...
Go to the exit and head to the Blind Alley at night (where we sent Emeric).
It is too late to save him though, and you'll have to fight against several
shades and a desire demon. After the fight, Moira will arrive and recognize
that you didn't kill the templar. Here you can tell her you suspect Gascard
or tell her that he is innocent (which is what I did). Afterwards, this
quest will be completed. You can bet there will be another related to it
later...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Offered and Lost ....................................................(DA 2.16)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: All That Remains
~]]] [[[~
]]] [[[ New Companion Quests: A Story Being Told
\qgggggggg,_]] [[[ @ The Shield of the Knight Herself
`@@@@@@@@@&, [[[ @@
@@ ^@@@ [[[@@@@ New Secondary Quests: Inside Job
@@ ]]@@ [[[@@@@
@@ ]]@@ [[@@ @@@ New Side Quests: N/A
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Ok, let's do the "Offered and Lost" quest now. Note that you can go back to
Hawke's estate and find another letter on the desk:
================================
NEW SECONDARY QUEST!: Inside Job
================================
With that done, go into the keep and talk to Bann. You can ask him a bunch of
questions about the missing Qunari envoy. Yikes, this it a touchy quest...
After talking to Bann, he'll (indirectly) tell you to start your investigation
at the hanged man... So let's head over there (at night).
You'll find a braggart soon enough, but he won't go down without a fight, so
take on him and his new friends to extend the conversation. Turns out that
some Templar is responsible for the Qunari missing... we don't get a name
though.
The quest will update itself and tell you go to the chantry and talk to the
grand cleric about this. Travel there and you'll have to talk to one of the
sisters (Petrice) instead of the grand cleric. Funny how she is involved with
Qunari yet again...
Use any dialog option here and you'll see that Petrice is indeed knowledgable
about this issue. She will be resistant to the fact that you can come and see
the grand cleric at another time, and then tell you her bodyguard is the one
who has turned fanatical and kidnapped the Qunari. She then goes on to offer
him up to you, making him a type of... peace offering. Ugh.. I will kill her
yet...
(Note: You can go tell the grand cleric about her seal being misused
afterwards. This will also give you +10 Fr. with Sebastian.)
Head to Ser Varnell's refuge (near Darktown) now. In his regufe, go forward
and up the stairs. You'll see a chest down the way, but be sure to disable
the trap in front of it first. When you go into the open area you'll see the
Qunari being abused. Petrice will come in and pit you two against each other.
Quite the scheming bitch. Choose to kill Ser Varnell.
This fight isn't bad, as Ser Varnell is the only real threat. Also be sure
to note that the fanatics like to group up a lot (and they don't have much
health). Save assassinate and twin fangs for Varnell, and use pinpoint strikes
to thin out the fanatics before killing him.
His death doesn't stop the enemies, though, as many more come in. They are all
rather weak though, so keep killing until Hawke announces he will go fetch
the Viscount.
Tell the Viscount that you suspect a mother of helping as well not that it
will do much good. Tell the Viscount to be honest with the Arishok and soon
the cutscene will be over. You'll also get a new quest:
=================================
NEW MAIN QUEST!: All That Remains
=================================
Also be sure to loot the surrounding area. In particular be sure to loot the
crate near the exit for another quest:
======================================================
NEW COMPANION QUEST!: The Shield of the Knight Herself
======================================================
Leave the area now. This quest is done.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
All That Remains ....................................................(DA 2.17)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Following the Qun
~]]] [[[~
]]] [[[ New Companion Quests: The Captain's Condolences
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: Cave Crawling
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: N/A
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Ok, time to do "All That Remains". Head to Hawke's estate to find the mark
for getting this one started.
Note: You can visit the Bone Pit for another quest at this time:
===================================
NEW SECONDARY QUEST!: Cave Crawling
===================================
Back to "All That Remains":
Here you'll find your uncle has come to visit. He'll ask if your mother is
feeling ok. Turns out that a suitor is visiting your mother. Oh no... white
lillies! This can't be good...
Tell your uncle about the killer and Gascard. Tell your uncle that Aveline
will take care of it while he heads out to go try and find her. If you're any
kind of a son you'll do so too!
Now head to Lowtown at night to continue the quest. Here talk to the urchin
nearby to start a conversation with him and your uncle. If you don't bribe the
boy your uncle will. Either way the boy will start telling you about your moms
encounter. The boy will point out the blood nearby and suggests you follow it
as your uncle heads home.
Head over to the trail of blood and follow it as it leads to the foundry.
Enter when you can to see a scene. There's no enemies here but there is some
loot. Follow the blood to the trapdoor when you're ready to go on.
Down here head forwards a bit to get into a fight with a rage demon and some
shades (they are all pretty easy to take down). You'll then see a scene where
Hawke finds a body.
Head forward to discover an .:Orihalcum:. reserve in the middle area (don't
forget to loot the bodies and get the chest in the beginning area). You'll be
able to view a note and find your mom's locket as well.
Head down the stairs to get into another fight with some more shades and
another rage demon. Fairly easy. Afterwards is a scene showing a shrine to...
your mom? There's also a note from one of the kidnapper's helpers who comes
from the circle... someone named "O". Loot the place (note the Amell Family
Shield) and continue on.
As you continue you will see a scene of a crazy mage... who has done something
AWFUL...
This fight isn't that bad, but it is lengthy. It will consists of three waves
of shades, each with a desire demon to help them out (these demons are the
possessions of various girls).
Feel free to use your best abilities in waves one and two, but save them and
let them recharge on wave three. When you're about to clear wave three, go
stand by the crazy mage, as his shield is about to fall. When it does, use
assassinate to finish him off. Mop up the remaining shades and view the next
couple of scenes (quite touching).
After all the scenes you will gain a special dagger ("Time") and if you have
a romance living with you they will arrive to console you (you can gain Fr. or
Rv. here as well).
There will be some new quests as well:
==================================
NEW MAIN QUEST!: Following the Qun
==================================
===============================================
NEW COMPANION QUEST!: The Captain's Condolences
===============================================
This marks the end of this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Following the Qun ...................................................(DA 2.18)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: To Catch a Thief
~]]] [[[~
]]] [[[ New Companion Quests: N/A
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: Cavern of Dead
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: Wentworth's Sixth Finger
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Note: You can visit the Bone Pit for another quest at this time:
====================================
NEW SECONDARY QUEST!: Cavern of Dead
====================================
After the events of the last quest you'll receive a letter on the desk telling
you that the Viscount wants to meet with you in his office. Head on over to
the keep to meet with him.
Hmm, it turns out the viscount's son has converted to the Qun. Go figure.
And so the viscount will want you to find his son and convince him to come
back home. $10 bucks says this can't end well (Don't take me up on that
offer!)
Head over to the docks. Instead of entering them, though, you'll be in a
winding alley. Move forward a bit and disable the trap, then kill the
ensuing thugs. Ha! Like they think they can hurt us. Head up into the
Qunari Compound from here.
Go talk to the Arishok who will tell you the boy is meeting with his father
at the chantry, as a letter came for him. Kinda weird the viscount would send
us AND a letter. Hawke suspects Petrice.
Head over to the chantry at night and view the cutscene. Here you'll have to
fight an angry mob. Keep the high ground and take out the peasents (they have
such low health). The only one to concern yourself with is the templar. Save
your twin fangs/assassinate for him.
Afterwards there are quite a few scenes to watch, all very interesting. Tell
the leaders the truth and all will work out well for you. Enjoy the scenes...
Afterwards you will have gained a new quest:
=================================
NEW MAIN QUEST!: To Catch a Thief
=================================
This marks the end of this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To Catch a Thief ....................................................(DA 2.19)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: N/A
~]]] [[[~
]]] [[[ New Companion Quests: N/A
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@ New Secondary Quests: Pick Up Pickaxes
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@ New Side Quests: N/A
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
Head over to your estate when you're ready to continue.
You'll then view a scene between Aveline and Isabela. In the end, you'll have
to choose whether or not to help Aveline or Isabela first... for the purpose
of this guide, we are helping Isabela (and thus why this section is "To Catch
a Thief").
Aveline will head off to stall the Qunari, so lets do this.
Head to Lowtown at night as you get towards the mark, you'll learn the REAL
truth about the relic, the Qunari, Isabela, and WHY the Qunari are STILL in
Kirkwall. Yeah, it's a lot to take in...
Choosing to give Isabela the relic is a KEY to having her as a party member.
Check and see if she's your friend (You'll have the "Thumbs Up" ability if she
is). Promising her the relic here will add +15 Fr. by the way (or you can go
the Rv. route).
After the scene you'll be in a battle against the Tevinter's and Qunari. Oh,
Isabela will also run off, leaving you a party member short (she's after the
relic). The only REAL threats here are the STEN and the ENCHANTER. You can
mark of death the sten and make him die fairly easily, and a single
assassinate will do in the enchanter. Don't forget to loot the place
afterwards as there is a unique armor upgrade upstairs.
Exit the foundry and outside you'll find sam dead. On his body is a letter
from Isabela, who will acknowledge you as a true friend and say she has the
relic and doesn't want you tied up in this anymore (the wording of the letter
will obviously change depending on her relationship to you).
This will end "To Catch a Thief".
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Demands of the Qun ..................................................(DA 2.20)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/
~]]] [[[~
]]] [[[
\qgggggggg,_]] [[[ @
`@@@@@@@@@&, [[[ @@
@@ ^@@@ [[[@@@@
@@ ]]@@ [[[@@@@
@@ ]]@@ [[@@ @@@
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@
@@ ]]@@ [@@ @@
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@.
]]] [[[
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
New MAIN Quests: A New Home?
New Companion Quests: N/A
New Secondary Quests: N/A
New Side Quests: N/A
Ok, time to take care of Aveline's problem. It's a good idea to stock up
on potions right about now, by the way.
Head to the docks and go towards the mark. Aveline will step forward and tell
you to wrap up any other business you may have before we go on, which is of
course the time for me to say:
COMPLETE ALL SIDE QUESTS BEFORE DOING THIS QUEST!
Tell her you are ready to continue.
You will now go meet with the Arishok about two elves who have fled and
"converted" to escape punishment. No matter how you answer the Arishok's
questions, the same things will happen. Do note that if you've been honest
and forthcoming with the Arishok (and select "Yes it is" and "I wouldn't let
them go") you'll likely gain the "A Worthy Rival" trophy.
After the scenes, pick your best party (I recommend a good tank and healer).
Our goal here is to get to the keep and warn Aveline's guards. Go up the
stairs to get into a fight. You'll face reinforcements from the alienage
section as well as from behind. Go right as the left path (and the alienage)
is blocked off.
Go up the road and you'll find a Grey Warden named Stroud who will be fighting
against the Qunari. Help him out and you'll see a scene afterwards. No matter
what dialog you pick here the grey wardens will leave, but they'll give you a
gift at least. I wonder if we'll see him in another game...
Keep moving onwards. You can take on some looters if you go away from the
mark. As you approach the mark, though, a sten will lead some Qunari against
you. He'll be supported by elves as well. After killing the first group, two
more waves of reinforcements will come, but the single sten is the only real
challenge here: everyone else is cannon fodder. Head up the steps to Hightown
once you're ready.
You'll see a scene and then have to fight a sten and his guards. Not a hard
fight, but there are some reinforcements coming in from ahead of you including
a mage. After killing them another scene will start introducing you to Knight
Commander Meredith.
Here you can choose to agree to help or deny her. Either way we are still
headed to the keep. Up ahead is a battle between some thugs and the Qunari.
Take them all out. I don't know why the thugs aren't just helping us, but
whatever, more XP for me!
Be sure to loot the bodies in the next area as an elixir of heroism can be
found on one of them (and that sounds awesome). Proceed onwards to get into
a big fight infront of the keep. Not much of a challenge. After the fight
you'll see a scene with first chanter Orsino (and probably get the "Friends
in High Places" trophy). You'll also meet up with your sister here!
In the next scene, pick the "stop arguing" and peaceful options to get to a
scene in front of the keep. Now you'll have to decide to either attack head
on (Meredith's option) or provide a distraction (Orsino's option).
Honestly, I reccomend Meredith's option here, as it provides more XP.
MEREDITH'S OPTION:
---
When you choose this option, everyone in the group will assault the front of
the keep. Rush ahead and disarm the two traps, and then continue on to take
out the rest of the Qunari. They like to group up, and with this much help
it shouldn't be a problem.
Afterwards, you will go into the keep as they stay behind to provide cover,
as more Qunari are incoming.
---
ORSINO'S OPTION:
---
Orsino will charge forward, killing several Qunari and providing you a chance
to sneak inside.
---
Once inside, head up the stairs and fight up above (the stairs are trapped).
You'll face several Qunari and a sten to top it all off. The side paths are
all blocked off, so continue onwards. Go through the door to view another
scene.
Enjoy the next few scenes.
Note:
IF you have a Fr. with Isabela and gave her the relic, she will now RETURN to
you, relic in hand, and give it to the Arishok. However, this is not enough.
You will then have to decide to either give her as well to the Arishok OR to
duel him (which is what I chose).
Obviously, giving her up will mean one less party member...
DUELING THE ARISHOK (ROGUE):
The Arishok is quite powerful, as you would imagine. His regular attacks
don't hurt TOO much, but he has a cross slice attack that can take off a
chunk of damage. Also, if he keeps knocking you down with each hit you can
die very quickly. He also has a charging move he likes to use, as well as an
impaling
At the start, use a mark of death and than use assassinate and twin fangs.
Remember that you can kite (lead around) the Arishok and use the pillars to
give yourself enough time to drink a potion.
After this I'd recommend grabbing your bow and using hit and run tactics.
Note that you can still use pinpoint strikes and assassinate while using a
bow.
The Arishok has three potions he can use throughout the fight, but he can't
outlast you. If he does knock you down, you have JUST enough time to get up
and move.
REFUSING TO DUEL:
Refusing to duel will result in the entire party taking on the Arishok and all
of his guards. This action is actually easier, in my opinion (with a good tank
and healer). Stand your ground down below and take out the MANY Qunari who
come down here. The Arishok won't come down here, making it safe.
When you're ready, go up and deal with him. Have a tank keep the aggro and
use your best skills. He'll go down fairly quick. Be sure to feed the health
and stamina potions if you need them.
Watch the many ensuing scenes afterwards.
You have completed this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
On The Loose ........................................................(DA 2.21)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: The Last Straw
~]]] [[[~ On The Loose
]]] [[[
\qgggggggg,_]] [[[ @ New Companion Quests: A Talking To
`@@@@@@@@@&, [[[ @@ Check on Anders
@@ ^@@@ [[[@@@@ The Storm and what Came Before It
@@ ]]@@ [[[@@@@ Champions and Captains
@@ ]]@@ [[@@ @@@ Speak to Fenris
*@@@@@@* ]]@@*@@@@@@@@ Isabela's Regret
@@ ]]@@ [@@@@@@@@ The New Place
@@ ]]@@ [@@ @@ Faith
@@@ _p@@ @@@ @@@ A Rivaini Talisman
/pp@@@@@@@@@*],@@@@, ,@@@@. A Small Problem
]]] [[[
]]] [[[ New Secondary Quests: Visit Gamlen
~]]] [[[~ Mine Massacre
/¯¯¯ ¯¯¯\ A Murder of Crows
New Side Quests: Who Needs Rescuing?
The Lost Swords
New Premium Content Quests: Beware of Dog
Well, that was quite an ending to that last chapter, no? You'll start this
chapter in the middle of an argument against the Knight Commander and Orsino.
No matter what you pick (personally I vote for "I rule!") the grand cleric
will show up and send them both home.
You'll then be in control again. You'll get a bunch of new quests (1 new main
quest, MANY companion quests, and 1 secondary and side quest) as well as a new
gauntlet which is very nice. Note that I'm not listing the quests here as
there are a LOT of them. They are listed above.
Now that you're in control, go ahead and visit the three different "!" in
Hightown for these quests:
================================
NEW SIDE QUEST!: The Lost Swords
================================
===================================
NEW SECONDARY QUEST!: Mine Massacre
===================================
=======================================
NEW SECONDARY QUEST!: A Murder of Crows
=======================================
Be sure to visit the marketplace as well as the robe shop has another backpack
upgrade for us. The weapon shop also has a Qunari Sword item and an ancient
tome.
Remember, it's been 3 YEARS since the last chapter. Meaning that every area is
new yet again. And we will be exploring them.
Exploring Lowtown:
There's a Qunari Sword here in the weaponsmith shop. Also be sure to grab the
.:Spindleweed:. growing in the southern part of the map (by the foundry).
There's a scene at the alienage as well that you can check out. At night there
is a Qunari Sword where the spindleweed was.
Exploring the Docks:
There's not much here during the day, but at night you can pick a chest
(master) by the shady mercheant for another Qunari sword. There's also a
Qunari sword on some bones by where the Harbor Master usually is.
Down in the disused passage you can loot the place and find a quest item (a
gift for Isabela):
========================================
NEW COMPANION QUEST!: A Rivaini Talisman
========================================
Exploring the Gallows:
Not much here besides updated shops. There is a Qunari Sword on this weapon
vendor though.
Exploring Darktown:
Down here you can find a Deathroot plant as well as another Qunari Sword in a
crate in anders clinic.
We'll leave our exploring for there right now (you can still go explore
outside). Head back to your estate to continue.
* IF * you have the black emporium content, you'll get a new quest upon
entering your estate:
========================================
NEW PREMIUM CONTENT QUEST: Beware of Dog
========================================
You can also check your letters on your desk for several follow-up
============================
NEW MAIN QUEST: On The Loose
============================
You may as well do the dog quest and the "The New Place" quest now, since
you are home and both are extremely short. This "On The Loose" quest is the
one we will be doing, by the way.
Head to the gallows when you're ready to do "On The Loose". You'll need to
enter the templar hall to the left of this area (or the south on the map).
You'll undoubtedly recognize this area from the "Night Terrors" quest. No
point in exploring, so head towards the mark. In the hallway here you can
loot some stuff though (like a complex chest in the room by the commander).
Go visit the commander to learn of several escaped mages. They've captured
most of them, but she needs help with the last three. You can be as nice or
as mean as you want, but you ARE doing this quest...
After you talk to the commander, talk to her assistant. The three mages are
"assumed" to all be blood mages as well: Huon, Emile, and Evelina.
After learning about the mages, your quest will be updated. Time to go
hunting.
-------
EVELINA
-------
Go to Darktown to begin your search for Evelina.
Go talk to Walter, a nearby squatter, who will give you a lot of history on
Evalina. Kinda sad, really. It seems that Evelina has indeed gotten... angry.
Head into the sewers nearby.
Kill the shades and rage demon you meet inside and continue. Watch out for
traps! The next wide area has another battle in it. Is it warm in here?
Go up the stairs and disarm the trap. This next wide area will show you a
scene. Indeed, she is definitely possessed. Not much we can do for her...
Quickly assassinate evelina and use twin fangs. She will summon shades to
come help in the fight and has an explosion move that hurts and pushes you
away but compared to your spike damage this is nothing.
Be sure to loot the chest nearby afterwards, as you can find a rune of
devastation design here. This part is done. Use the exit nearby.
----
HUON
----
Head to the alienage in Lowtown. We're going to go talk to Huon's wife.
It seems she has set up here own shop. Cute. Talk to her about her husband,
who she hasn't seen for 10 years. However, when he did come to see her, she
sent him away, scared of him. Promise to come meet her at night.
Enter Merrill's house nearby to go to nighttime faster. Move forward a bit to
see a scene.
Boy he looks weird....
Well, so much for protecting her....
This battle is pretty easy. Huon can make a vortex appear that incapacitates
anyone caught in it and can teleport around the alienage. He also summons
shades to come fight with him. However, as soon as you can manage to hit him
with twin fangs and assassinate it'll be over...
Be sure to collect the champion boots and fell poison formula afterwards.
That's it for this part.
-----
EMILE
-----
Head to Hightown at night. Go enter the mansion in the far southwest part of
the map.
You'll be greeted by Emile's mom, who plays the gracious host.. for awhile,
until dad comes in and spills the beans. Turns out the gave Emile money and
now he's down at the hanged man getting drunk! (Varric is HILARIOUS).
Be SURE to explore the mansion, as one room has a MASTER TRAP in it with four,
FOUR chests full of goodies, including the COVETED QUNARI SWORD!!!
Head back down to the hanged man now. You'll be attacked by some blood mages
outside the mansion. Is it just me or does anyone else find it odd that the
templars can't find a mage at a bar?!?!
Here Emile will admit that he made up the blood mage rumor to sound tough.
Idiot. Here you can convince him to live free (and not die a virgin!) or
turn himself in. Take your choice, this part is done.
Go back to Meredith once you've dealt with all three mages. You can choose a
peaceful or aggressive attitude once again. You'll also gain a new quest here:
=====================================
NEW COMPANION QUEST!: A Small Problem
=====================================
Either way, this quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Best Served Cold ...................................................(DA 2.22)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: Best Served Cold
~]]] [[[~
]]] [[[ New Companion Quests: Justice
\qgggggggg,_]] [[[ @ Alone
`@@@@@@@@@&, [[[ @@ Memento of the Dalish
@@ ^@@@ [[[@@@@ Favor and Fault
@@ ]]@@ [[[@@@@ Haunted
@@ ]]@@ [[@@ @@@ Blade of Mercy
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@ New Secondary Quests: Gamlen's Greatest Treasure
@@ ]]@@ [@@ @@ Herbalist's Tasks [3]
@@@ _p@@ @@@ @@@
/pp@@@@@@@@@*],@@@@, ,@@@@. New Side Quests: King Alistair
]]] [[[ The Awiergan Scrolls: Third Aspect
]]] [[[
~]]] [[[~
/¯¯¯ ¯¯¯\
After the last quest, head back to your house. You'll have a lot of letters
to go through, especially if you've been doing the many secondary and side
quests as soon as you could, including the quest we'll be doing for this
section:
================================
NEW MAIN QUEST: Best Served Cold
================================
=====================================
NEW COMPANION QUEST!: Favor and Fault
=====================================
==============================
NEW SIDE QUEST!: King Alistair
==============================
(Note: As you can imagine, that "King Alistair" quest is highly dependant on
how you imported information to this game).
Head to the templar area again, off the gallows. As you'll see, Orsino's
office is just south of Meredith's. Orsino will tell you of meetings that
his mages are going to at night, and will ask for your help in investigating
them.
After accepting his quest, head to Hightown at night. As you get close to the
mark a scene will take over. You'll automatically be accused of being on
Meredith's side (even though I personally support the mages) and you'll be
attacked!
This fight is against several weak mages and some templars (including the
leiutenant, who has a larger life bar). There are some reinforcements as well.
Be sure to loot the corpses afterwards to find a note, directing you to a
warehouse in the docks.
Head to the docks at night, and enter the warehouse. You'll see Keran
(remember him) talking to some mages. Again, they'll attack you without
provocation (which is REALLY bad for their health).
Take out the fancy mage (the enchanter) with an assassinate and stun the
group of enemies in front of you (pinpoint strikes helps). There will be
quite a few reinforcements in this fight, coming from the south, north, and
west. There's more mages, archers, and even a healer that join the fight.
Afterwards, Keran will come tell you about what's going on. Those BASTARDS
kidnapped your SISTER?!?! Wha?!?
Loot the bodies for some very nice stuff, including a quest item as well as
an armor upgrade for your party members. Here's the new quest:
====================================
NEW COMPANION QUEST!: Blade of Mercy
====================================
After looting the place dry, head to the Wounded Coast.
As you take the path south towards the mark, you'll have to fight some more
mages and templars. After killing them, Samson will walk in. Remember him?
You'll talk a little bit and then the pointed question will be asked:
::ARE YOU FOR THE MAGES OR TEMPLARS?::
Pick your reply and Samson will tell you what his plans were. Continue on.
Down at the mark you'll see your sister down on the sand. She's not dead, just
paralyzed by blood magic. Thrask will have a different dialog for you
depending on how you treated him and the mages from earlier in the game, as
will Grace. Grace will be out for blood though, and will attack!
Assassinate her, but watch as while you kill her physical form, she will turn
into a "pride abomination". This form is also pretty easy to kill, but you'll
have to deal with rogue templars and mages while you fight. AoE is pretty
helpful here.
After the fight, the young blood mage will release your sister (he's a good
kid). The knight captain will arrive shortly afterwards (led here by Samson)
and will arrest the kid. Here you can petition him to reinstate Samson and go
easy on the kid (as well as anyone else arrested) or not...
Be SURE to loot the corpses here. You can find an armor upgrade as well as the
champions helmet (this completed my "champions gear" set, by the way).
Head back to Orsino to report on the meetings (I like his reaction).
He'll give you some equipment and this quest will end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Last Straw .....................................................(DA 2.23)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\___ ___/ New MAIN Quests: N/A
~]]] [[[~
]]] [[[ New Companion Quests: No Rest for the Wicked
\qgggggggg,_]] [[[ @ A New Path
`@@@@@@@@@&, [[[ @@ Closure
@@ ^@@@ [[[@@@@ An Anniversary
@@ ]]@@ [[[@@@@
@@ ]]@@ [[@@ @@@ New Secondary Quests: N/A
*@@@@@@* ]]@@*@@@@@@@@
@@ ]]@@ [@@@@@@@@ New Side Quests: Reining It In
@@ ]]@@ [@@ @@ Red Run Streets
@@@ _p@@ @@@ @@@ Kind of Want
/pp@@@@@@@@@*],@@@@, ,@@@@. The Awiergan Scrolls: Second Aspect
]]] [[[ The Awiergan Scrolls: First Aspect
]]] [[[ The Awiergan Scrolls: Pride Unbound
~]]] [[[~
/¯¯¯ ¯¯¯\
Ok chums, we're at the ENDGAME now. I'll be listing all remaining quests
above. You want to do everything before the last main mission, right? Right!
We've actually had this quest since we drove the Qunari out, but we're just
now getting around to it. The quest will in fact advance after the last
section, as a letter will arrive at your estate. Read it to hear about
escalating tensions.
Again, GET ALL YOUR QUESTS DONE BEFORE CONTINUING ON!!! Also, there are some
LOYALTY TESTS coming up, so sway your companions loylaty now!
As soon as you head to the gallows, you'll see a scene between Meredith and
Orsino. There's a few scenes and questions you can ask, but the REAL choice,
the one you KNEW was coming is here. Will you side with the MAGES or the
TEMPLARS? You will HAVE to choose one path or the other.
Personally I chose mages, but I will run through both paths below.
NOTE THAT YOUR CHOICE WILL AFFECT YOUR OTHER PARTY MEMBERS.
If you choose MAGES, FENRIS and AVELINE will disapprove. However, if they
are fully LOYAL to you, they will stand by your side, regardless of your
choice.
If you choose TEMPLARS, MERRILL and ISABELA will disapprove. But again, if
they are fully LOYAL to you they will stand by your side regardless of your
choice.
If you take a path and your companions aren't fully loyal, they will LEAVE
you.
|----------------------------------------------------------------------------|
| SIDING WITH MAGES |
|----------------------------------------------------------------------------|
After Meredith invokes the rite, she will leave to rouse the rest of the
order. You'll have to take out 5-6 templars here, but they are all grouped
up. Orsino will be here too. After killing them, he'll beckon you to join him
in the gallows.
But first we must deal with Anders...
You know what Anders did... you basically have three choices here:
---
Kill him.
Let him go.
Tell him to join you.
---
There is no "right" option here, and in fact if you have Sebastian with you,
telling Anders to come along will make him outright leave (regardless of if he
is loyal or not). Personally, I like Anders, so I told him to come along (That
and he's like the best healer. I guess getting away with murder is a perk of
being the best healer, huh?).
You don't have to do what I did, though, as Bethany WILL join you later on.
Make up your own mind.
Fight your way through the docks. Some fights are against abominations, some
against abominations AND templars, and some against templars (with mages
helping you out). Note that there are a LOT of barrels and crates with items
throughout the map.
At the docks head forward and get ready for a fight against a Pride Demon
and a bunch of shades. Kill the blood mage outright with an assassination,
and watch out for the Pride demon's vortex ability as it paralyzes whoever
gets caught in it...
Pinpoint strikes helps with taking out the shades...
After the fight, be sure to loot everything. Head to the mark now, no real
reason to explore as they corral you to the mark anyway (there IS an enigma
of Kirkwall nearby... the last one of the game).
Head to the gallows now and watch the scenes. Time to "prepare".
Here you can talk to all your allies (and get the "romantic" trophy, if you
have a romance). There happens to be a chest here as well. Talk to Orsino
when you are ready to continue.
Hawke will give a rallying speech, and then the fun will begin. Watch the
entertaining cutscene.
This first wave is mostly templars, with a lieutenant and a couple of rogue's
mixed in. Group stuns and AoE magic help a ton. Notice that you will have your
entire team helping you in this fight, which is a bonus and makes things
easier. After you've killed them all you will see a rather disturbing scene
featuring Orsino...
ORSINO
Well, he's gone and used blood magic. Fun. He's rather large as well, but
doesn't hit particularly hard. Get behind him and use twin fangs and
assassinate, followed by mark of death and pinpoint strikes. He can make
the entire party dizzy, but other than that you can he's not much of a
threat.
HOWEVER, once you kill his big form he'll become something... smaller (he
kind of looks like a leaper from Dead Space now...). In this form he'll seal
off the hallway and summon a bunch of corpses, as well as retreat for awhile
when you start laying into him. Well, corpses should be no trouble for you.
Orsino will come back down once you kill all the corpses, so finish off his
smaller form.
After you do, he will revert back to a third bigger form... this form uses
a hand as a club that DOES hurt when he swings it, so have your tank get his
attention. He can also use blood magic to sap your health and will have the
occasional corpses join the fight. Still not too much of a challenge, use a
health potion on the tank if you like. Once you kill him you'll get a special
killing scene. Be sure to loot him afterwards. Loot everyone. You'll have to
leave this room afterwards.
Head out the room to fight some shades and rage demons. In the next room
you'll find Sandal, who has set up shop and killed a LOT of demons (he makes
YOU look bad). Store unneeded stuff here, stock up on potions, and enchant
all your armor with the best stuff available.
Go out to the hallway. The north room has a rage demon and some fire traps
(the prize here isn't much) and the east room has a room full of mages and
templars to kill (with a desire demon and some chests). The big open room to
the south is a fight against some more templars. And after that you get to go
out in the big wide open area and fight even MORE!
You could head to the gallows now, but check out the left hand section. In the
hallway is a series of complex traps (four of them) as well as an arcane
horror and some skeleton archers. Fun. The rooms here hold great loot though.
The room on the FAR end holds TWO (2) Pride demons. Focus on one at a time
and twin fangs/assassinate the one to bring it down. Once you kill one a
bunch of shades will join in the fight, but you should be able to handle all
of this by now. Be sure to loot everything when you're done as a corpse here
has a cache of potions. It's not too late to head back to Sandal either. Head
to the gallows when you're ready.
Here you'll meet Meredith, who will clearly go crazy. Looks like her sword is
in fact made out of the idol we found on the deep roads trip. Crazy! She will
even start to threaten her own knights when Cullen tries to tell her to step
down and relieves her of duty!
This won't stop her though, and Cullen will join us in this fight.
MEREDITH
As the fight starts, go have your tank get her attention, then sneak around
her and do your usual (mark of death, assassinate, twin fangs, pinpoint
strikes). You'll notice your assassinate isn't nearly as potent here: she has
a LARGE health bar. However, within a minute or so she'll initiate a cut scene
where she gains power and makes a STATUE come to life and attack you.
OK, that's WEIRD!!!
The statue has multiple arms, but nowhere near the defense Meredith has.
It will also hit everyone around it as well, but will fall fast.
You may also note that your UNUSED TEAM MATES are joining in the battle,
under the computer's AI. Very nice!
Once you kill the gate guardian, Meredith will jump back down. She has a
"hit everyone around her" attack as well as a charge attack. She can also
levitate and blast everyone away, as well as hit multiple people with her
sword swipes. Keep hacking away at her and at 50% health she'll jump away
again.
As you can guess, another gate guardian will come, but this time the "slaver"
statues will start a non-stop stream of coming to life as well. You'll gain
more party members (even Samson will join you).
After taking down this guardian, you'll fight Meredith again. Same as usual,
this time with slaver statues. At 25% health she'll jump away one last time.
This time, TWO guardian statues will jump down, but they aren't the giant
ones; instead they are crab like and can shoot streams of fire. Focus on one
at a time to make life easier. Meredith will come and join them this time,
leading to one big battle royale.
When Meredith jumps down again, she will stun EVERYONE on the battlefield to
deliver one final message (she just talks here, and doesn't attack).
Afterwards you can finally kill here.
Enjoy the scenes.
Congradulations... Legend!
|----------------------------------------------------------------------------|
| SIDING WITH TEMPLARS |
|----------------------------------------------------------------------------|
After making your decision, Orsino will leave to gather the others, leaving
you to battle half a dozen mages. They are low health though, and Meredith is
with you. After the fight you'll have to deal with Anders...
You know what Anders did... you basically have three choices here:
---
Kill him.
Let him go.
Tell him to join you.
---
There is no "right" option here, and in fact if you have Sebastian with you,
telling Anders to come along or go will make him outright leave (regardless of
if he is loyal or not). On THIS path you CANNOT get Anders to fight with you
here, you must either let him go or kill him.
You CAN'T count on having Bethany on this path: she will follow the enchanter.
Keep this in mind.
Fight your way through the docks. Some fights are against abominations, some
against abominations AND templars, and some against mages (with templars
helping you out). Note that there are a LOT of barrels and crates with items
throughout the map.
At the docks head forward and get ready for a fight against a Pride Demon
and a bunch of shades. Kill the blood mage outright with an assassination,
and watch out for the Pride demon's vortex ability as it paralyzes whoever
gets caught in it...
Pinpoint strikes helps with taking out the shades...
After the fight, be sure to loot everything. Head to the mark now, no real
reason to explore as they corral you to the mark anyway (there IS an enigma
of Kirkwall nearby... the last one of the game).
Head to the gallows now and watch the scenes. Time to "prepare".
Here you can talk to all your allies (and get the "romantic" trophy, if you
have a romance). Talk to Meredith when you are ready to continue.
Hawke will give a rallying speech, and then the fun will begin. Watch the
entertaining cutscene.
Head inside the gallows and you'll have a grand fight against 7 mages (who
are spread out on the various stairwells) and many shades. I like to storm
the left stairwell (ignoring the shades) and twin fangs / assassinate the
two mages up there to clear it. Then head up the middle. Half a dozen shades
will appear to block you so be sure to AoE and stun them, then go up the
stairs and kill the mages there.
After that, use pinpoint strikes and mop up the shades down below (Confusion/
Group Stun/AoE). Your twin fangs/assassinate should be charged up again, so go
clear the right stairwell now. You'll have to deal with a rage demon and
abominations here as well.
By this time some mages will have appeared in the left hallway. There are
TRAPS down this hallway and an arcane horror. WATCH YOUR TEAM, don't let
a single team mate go down that hallway (Do it as a group).
After the slaughter, three mages will come running up to you, begging for
mercy. Here you can choose to save them or slaughter them.
Be sure to loot everything you can.
The room on the FAR left end holds TWO Pride demons. Focus on one at a time
and twin fangs/assassinate the one to bring it down. Once you kill one a
bunch of shades will join in the fight, but you should be able to handle all
of this by now. Be sure to loot everything when you're done as a corpse here
has a cache of potions.
Head into the building now (the right hand side) and you'll be greated by some
mages. There's some traps in here as well, so be careful! Some shades and a
rage demon will come to help.
Head into the hallway. The right room holds a bunch of mages AND templars to
kill (along with a desire demon). Note that a templar from the beginning area
MAY become hostile as well (Maybe a bug?!).
In the next room you'll find Sandal, who has set up shop and killed a LOT of
demons (he makes YOU look bad). Store unneeded stuff here, stock up on
potions, and enchant all your armor with the best stuff available.
Go into the next room to fight a handful of shades as well as three rage
demons. Focus on one at a time and stun/petrify the others to make it easier.
You can head into the hall now.
In here you'll see a scene showing Orsino admitting he knew and helped Quentin
the deranged murderer who killed your mother. Oh, and he's a monster now...
ORSINO
(Note: Meredith AND Bethany will assist in this fight)
Well, he's gone and used blood magic. Fun. He's rather large as well, but
doesn't hit particularly hard. Get behind him and use twin fangs and
assassinate, followed by mark of death and pinpoint strikes. He can make
the entire party dizzy, but other than that you can he's not much of a
threat.
HOWEVER, once you kill his big form he'll become something... smaller (he
kind of looks like a leaper from Dead Space now...). In this form he'll seal
off the hallway and summon a bunch of corpses, as well as retreat for awhile
when you start laying into him. Well, corpses should be no trouble for you.
Orsino will come back down once you kill all the corpses, so finish off his
smaller form.
After you do, he will revert back to a third bigger form... this form uses
a hand as a club that DOES hurt when he swings it, so have your tank get his
attention. He can also use blood magic to sap your health and will have the
occasional corpses join the fight. Still not too much of a challenge, use a
health potion on the tank if you like. Once you kill him you'll get a special
killing scene.
You'll see a special scene with Bethany after this..
You can either choose to spare or save your sister here... If you spare her
you will NOW gain her as an ally...
Be sure to loot everyone and everything (there are two chests here). You can
even give Sandal another visit as he is nearby before going into the
courtyard.
Out here, Meredith will go crazy, threatening you EVEN THOUGH YOU HELPED HER.
Looks like you will be fighting here. Go figure.
MEREDITH
As the fight starts, go have your tank get her attention, then sneak around
her and do your usual (mark of death, assassinate, twin fangs, pinpoint
strikes). You'll notice your assassinate isn't nearly as potent here: she has
a LARGE health bar. However, within a minute or so she'll initiate a cut scene
where she gains power and makes a STATUE come to life and attack you.
OK, that's WEIRD!!!
The statue has multiple arms, but nowhere near the defense Meredith has.
It will also hit everyone around it as well, but will fall fast.
You may also note that your UNUSED TEAM MATES are joining in the battle,
under the computer's AI. Very nice!
Once you kill the gate guardian, Meredith will jump back down. She has a
"hit everyone around her" attack as well as a charge attack. She can also
levitate and blast everyone away, as well as hit multiple people with her
sword swipes. Keep hacking away at her and at 50% health she'll jump away
again.
As you can guess, another gate guardian will come, but this time the "slaver"
statues will start a non-stop stream of coming to life as well. You'll gain
more party members (even Samson will join you).
After taking down this guardian, you'll fight Meredith again. Same as usual,
this time with slaver statues. At 25% health she'll jump away one last time.
This time, TWO guardian statues will jump down, but they aren't the giant
ones; instead they are crab like and can shoot streams of fire. Focus on one
at a time to make life easier. Meredith will come and join them this time,
leading to one big battle royale.
When Meredith jumps down again, she will stun EVERYONE on the battlefield to
deliver one final message (she just talks here, and doesn't attack).
Afterwards you can finally kill here.
Enjoy the scenes.
Congradulations... Legend!
==============================================================================
\/ (DA 3.0) \/
\/ COMPANION QUESTS! \/
\/ \/
========================================================================
Here is a list of all the companion quests in the game as well as a
walkthrough on each one.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Birthright ..........................................................(DA 3.01)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you have talked to your mom to start this quest, talk to your sister to
continue it.
Answer however you want and Bethany will reveal that mom gave her an old key
to the estate. Interesting. To continue with the quest, simply head to
Darktown.
This is an abandoned mining tunnel that is housing to the poor. There are
quite a few things to loot though. Also, take note that some thugs inhabit
the southern portion of the map, and you can find some [.:DEATHROOT:.] plants
here as well.
Note that if this is your first time coming here, you can also find "Sister
Plinth's Remains" in the southern section as well. In fact, this starts the
"The Remains of Sister Plinth" Side Quest!
=============================================
NEW SIDE QUEST!: The Remains of Sister Plinth
=============================================
Head to the "Amell Family Estate" marker on the map to get this quest truly
underway. Go into the first area to fight a few slave guards. Be sure to check
out the barrels around here for items.
Go up the stairs to get in a fight with an assassin and some more guards. The
game will warn you about assassin's here, but you should be more than a match
for this one.
Check out the room on the left for the Amell Family Crest and a chest. Looting
the chest gives you a new Companion Quest...
==========================================
NEW COMPANION QUEST!: Portrait of the Past
==========================================
We can do that one later. Swing around to the next big room where you will
learn about traps. Have Hawke disarm the trap and fight some more guards. The
room below has some more guards and items. Move west afterwards to fight a
mage. This mage is also holding a vault key, so be sure to loot him once he's
dead. Note here that mages can put up shields and protect themselves... not
that is does him much good in the long run...
Open the chest after the fight and go up the stairs to the vault door. This
will give Bethany +15 Fr. points. Open the door and loot the vault room.
You'll find the will in the far chest...
Choose to go show your mom the will to complete this quest. (The following
dialog choices do not matter, however you can talk to Bethany afterwards and
choose "good" dialog choices for +10 Fr. points...).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Portrait of the Past ................................................(DA 3.02)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To complete this quest, simply talk to Bethany when you are back in your home
at lowtown. You will give her the portrait that you found in the previous
quest, earning +15 Fr. points with her, and more than likely her permanent
friendship. You'll also earn a trophy or two!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Way It Should Be ................................................(DA 3.03)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(Note: The Main Quest "Blackpowder Promise" will take precedence in this
map area if you haven't done it yet.)
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Map: Sundermount Ambush Site
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Time for Aveline's quest. Go to the ambush from the country side map. This
is a rather large area, so be on the lookout for loot. As you go forward
you'll encounter some "stragglers". This first group has a rogue in it, but
it's not too hard. Further on towards the south is another group with a
Reaver in it. Let Alevina tank him, even though he isn't too strong.
On the southern path is another .:Elfroot:. plant for you to examine. Go down
the slope and you will fight some more raiders and another rogue. The path to
the right leads to where you just came from. The path ahead leads up to some
loot, and the path to your left is where you want to go.
When you get near the mark, get ready to battle. You'll ambush five raiders,
one of which is a rogue. Take them on from range and you'll likely take out a
few. Stun the rogue to kill hiim easier. Another batch of raiders will come
out, so be ready (there's like 10 all together). There's some traps in this
area, so try and fight where you start at.
After the fight, Aveline will want you to go to the Keep's Barracks.
She'll go tell the captain of your accomplishments, but will get chewed out
for taking initiative...
So, go check the nearby duty roster. One of Aveline's fellow guards will come
thank her. It seems the captain was going to send her alone that night... with
a heavy satchel nonetheless. Something stinks. She checks another guards route
in Lowtown and asks us to come with her to check up on him...
Travel to Lowtown at night and head to Donnic's mark. You'll catch him being
attacked, so help rescue him. You'll be rewarded with info on the captain's
dealings...
Now head back to the Keep. As you approach the barracks, the old captain will
be taken away, acused of being the dirtbag he is. And guess who the new
captain is going to be?
Talk with Aveline afterwards. You can also plug in a love option here, but in
the end you'll gain +10 Fr. Points.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Welcome Home ........................................................(DA 3.04)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Talk to Merrill at her home in the alienage to start this quest. This is
basically just Hawke dropping in to say "Hi!", and once the dialog is over,
so is the quest.
(Note: As nice as I was, I got NO Fr. points. I was able to get +5 Rv. points
by taking the "Mean" answers though.)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Nice Crime You Have Around Here .....................................(DA 3.05)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Talk to Merrill at her home in the alienage to start this quest. This is
basically just Hawke dropping in, again, to say "Hi!". I know, the name of it
really makes it sound like it should be more, action-oriented.
(Note: I was unable to get any Fr. or Rv. points here as well, but there IS a
Romance Option...).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fenris Recruited ....................................................(DA 3.06)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go visit Fenris at his home in Hightown.
Here you'll have the chance to sit down and talk to Fenris, with obvious Fr.
and Rv. points, as well as Romance (or unromantic) options if you wish. And
yes, gender doesn't matter here (much like other Bioware games).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Questions and Answers ...............................................(DA 3.07)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to Lowtown and into the Hanged Man pub. You can talk to Varric here to
start this quest.
This is another "let's sit down and chat" mission. The witty responses here
will net you +15 Fr. points with Varric. Blunt answers get you up to +15 Rv.
points. Pick your poison. Once the Q & A session is done so is this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Talk to Anders ......................................................(DA 3.08)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go back to Darktown and head to Ander's clinic area to be able to talk to him.
This is another sit down and chat session, but Anders will talk about what
happened at the chantry.
You can kill the conversation anytime with a unromantic response...
You can also proceed with "Aggressive" responses for +10 Rv. with him.
You can also romance him if you wish.
You can also respond friendly (with one FORCED romance option) to gain +10 Fr.
points with him.
Choose your path and walk it. The quest is done when the conversation
finishes.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Isabel's Contact ....................................................(DA 3.09)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Talk to Isabel at the Hanged Man and she'll tell you about a contact of her's
who needs help (if you need coin). After your reply you can gain a new
secondary quest:
=====================================
NEW SECONDARY QUEST!: Finders Keepers
=====================================
(Note: If you answer "Peace" here you will get +10 Fr. points with Isabela. If
you answer "Aggresive" you get +10 Rv. points...).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Plans for the Future ................................................(DA 3.10)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the Hanged Man to find Varric in his usual spot in the back.
To be honest, by this time Varric was my friend, so I was unable to get any
Fr. or Rv. points from him with ANY dialog choices. I suspect wittiness will
elicit Fr. while bluntness will give Rv. as is usual for Varric.
Once you finish the conversation, this quest will finish.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Visit Anders ........................................................(DA 3.11)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to Anders clinic in Darktown to begin this quest (he'll be giving a guy
some ointment... heh). Here talk to Anders to get several choices, including
more romance options (which net +5 Fr. if this is your first romance attempt).
Picking peace options (along with the enivitable romance option) can lead up
to +15 Fr. You can also be a total ass and say things like "The Mages should
submit" for +15 Rv. points or "You're an abomination" for +20 Rv. points. Take
note though that some of the Rv. options need witty remarks first to get you
there.
Lots of really good options to sway Anders in this quest. Pick the ones you
want and end the conversation to complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Calling on the Captain ..............................................(DA 3.12)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go visit the captain of the guards, Aveline, to start this quest. She'll be
busy as usual. This is a chance to get some extra Fr. or Rv. points. Be nice
here to get +5 Fr. points, or you can be blunt and suggest she quit for +10
Rv. points. Do as you wish, once the conversation is over this this quest is
complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Speak to Fenris .....................................................(DA 3.13)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the mansion in Hightown that Fenris is squatting in. As is usual in
most of these companion quests, you can expect good responses to result in
Fr. points (+10) and brash, aggresive, "I don't care" responses to result in
Rv. points (+10). You can also pursue a romance if you wish. Either way, once
the conversation is done, this quest is complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Isabela's Ongoing Search ............................................(DA 3.14)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the Hanged Man to find Isabela at the bar... as usual. Unlike MOST
companion quests, you can't seem to avoid Fr. points this time around. Isabela
will let you know about a lead she is following for that relic.
Being nice/flirty will net you +25 Fr. points.
Being nice/frank will net you +5 Fr. points.
Being nice/witty will net you +5 Fr. points.
Heck, even being aggessive the whole way will net you +5 Fr. points...
Once the conversation is over, this quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Consoling Words .....................................................(DA 3.15)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to Merrill's house in the alienage to start this quest. She will
talk to you about Bethany joining the Circle. No matter what dialog options
you pick, you will gain no Fr. or Rv. points. The quest will end after the
conversations is over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Repentance ..........................................................(DA 3.16)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the chantry to meet with Sebastian again. He will tell you that he's
learned that Lady Harimann was the one who hired flint mercs to kill his
family. Agree to go with him to confront her.
Note that this is the first time Sebastian will join your party. He's an
archer, so level him up and set up his tactics. His Guardian Angel in
particular can be a life saver...
Now head to Hightown with Sebastian in your party. Once you go inside, the
place will be deserted. As you progress through the estate you'll see some
weird scenes... after seeing the scene with the male man and the elf girl
be sure to check the chest nearby for an undertunic, an armor upgrade for
Sebastian. Be sure to check out the east portion of the house as well before
going to the mark...
Go towards the mark and inspect the body on the floor for another quest:
============================================
NEW COMPANION QUEST!: The Starkhaven Longbow
============================================
Go forward a bit for a scene. Of course, the three people were demons...
Battle them and move forwards to a new area. Let's see what these demons are
trying to protect.
Go down the stairs and battle some shades and a rage demon. Fairly easy. Go
onwards, deeper into the caves until you hit a wide open area. A revenant will
raise some corpses here and battle you. Use a mark of death and assassinate
him.
Move further towards the mark and the game will autosave before you battle
some corpses and TWO rage demons. Still not too hard (I'm around level 13
right now, for a refrence) as long as you have a tank and healer. Be sure to
get the locked chest on your way forward (It has a nice bow for Sebastian).
The next open area has a revenant and an arcane horror, but the enemies
stagger themselves out too much to be a threat. Grab the chest in the left
hand area (LOTS of locked chests in here. I sure am glad I'm a rogue...).
Move towards the mark to find Lady Harriman and a desire demon... well, so
that's how this came to be.
Using Peace / "Don't Listen to Her" dialog nets you Anders Fr. +5 / Sebastian
Rv. +15.
Being Aggressive / Attacking nets you Anders Fr. +5 / Sebatian Fr. +10.
This is a battle against the desire demon, Lady Harriman, and some shades.
You can assassinate the lady right from the get go, and a mark of death/
backstab/twin fangs combo all but kills the desire demon. Overall a VERY
short fight.
Gather the loot and take the nearby exit. You'll meet up with Sebastian's
friend, who offers her apologies. Using the peace option here will net +5 Fr.
with Sebastian.
Head to the chantry now and talk to Sebastian. You can choose some obvious
choices for Fr. or Rv. here, but after the talk Sebastian will be a new
party member and this quest will be complete (with 11 gold on top of that!).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Tethras Signet Ring .............................................(DA 3.17)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head into the pub and meet with Varric to return his father's ring to him
(which apparently his brother hawked to raise money for the expedition).
Again, my Varric is maxed friendship, but I imagine witty will give you a
Fr. boost while blunt will give you a Rv. boost. Normal Varric stuff...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Starkhaven Longbow ..............................................(DA 3.18)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go talk to Sebastian in the Chantry to present him this bow (even though he
was probably with you when you found it in the Harriman Estate). Here you can
ask him about his Grandpa and his bow. You can do some obvious Fr. and Rv.
here as well, and you'll even earn a trophy!
Additionally, the bow will be a weapon now, and Sebastian will automatically
equip the thing. After you've given it to him and talked with him, this quest
will be over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Bitter Pill .......................................................(DA 3.19)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After getting this quest from a random battle outside in the marches, go to
the holding caves map. Up on the right-hand side, you'll find some .:Embrium:.
which is nice. There's also some .:Glitterdust:. on the left-hand side of the
area (once you get a chance to explore it).
More importantly, there is a TON of slavers to kill here, which is quite fun.
Take them out as they come in waves. There's a mage among them at one point,
but for the most part its just a bunch of weak humans. Be sure to loot the
area throughly before moving onto the holding pens.
Fenris will stop you before you head into the caves to warn you of traps
ahead. Head into the caves anyway. You'll fight slavers in here as well,
and there will be a lot of "sustained traps" that you can't shut off, but
keep pressing forwards and none of that will matter. Soon you'll get to a
big room where after a fight you will be approached by an escaped slave.
This slave will essentially tell you a demon has taken over the apprentice,
who is using other slaves for blood sacrifices. The slave will then ask if
you are her new master!
You have several choices here. Being nice to her will result in Rv. from
Isabela and Fr. from Fenris (+/- 5). You can also give her a job for a BIG
jump in Fr. from Fenris (even though you have to explain the JOB thing to
him) or you can condone slaves (obvious Rv. points).
You'll also get a new companion quest here (at least if you get the big jump
in Fr. points... on my Rv. save I DIDN'T get this).
==================================================
NEW COMPANION QUEST!: Questioning Beliefs [Fenris]
==================================================
Loot the place and you'll also find an item that leads to another quest:
=============================================
NEW COMPANION QUEST!: Tevinter Chantry Amulet
=============================================
Keep going onwards. In the next room be sure to grab the chest as it has an
armor upgrade for Fenris in it (Reinforced Straps). Go onwards to find the
pupil.
This is an interesting fight. The pupil is a mage and will have 4-5 slavers
attack you. They are easy to kill, and the mage's sheild will drop. Use
Assassinate / Twin Fangs on her to drop her to ALMOST dead. NOW she'll summon
around 12-15 corpses and slavers, which appear spread out in a group behind
you. Stun them and use precision strikes to tear them all apart (be careful
of your mages and low healthed party members). By now assassinate and twin
fangs should be ready to finish her off.
Afterwards she will beg for her life. You can take charge here for Rv. points
or let Fenris do what he wants for Fr. points. He'll kill her in the end
anyway and walk out.
The quest is actually NOT over yet, as Fenris will be at YOUR estate. Go to
your mansion in Hightown (using the handy little exit nearby). Here you'll
have a chance to pile on the Fr. or Rv. points (which are pretty obvious
decisions) and even to romance the elf if you wish (again, obvious). Do
as you wish and this quest will finally be done.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tevinter Chantry Amulet .............................................(DA 3.20)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to Anders clinic and present him with the gift that you've found. This
is obviously a chance to earn some Fr. or Rv. points, and even pursue some
romance options if you wish. After you've given the give and picked your
options, the quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wooden Halla ........................................................(DA 3.21)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After buying this gift at the Dalish encampment (anytime after the Deep Roads
expedition), head over to Merrill's house in the alienage. Talk to her to have
Hawke give her the gift (which she likes). At this point (for me at least) no
matter what option you choose you will gain +15 Fr. with Merrill.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fenris Night Terrors ................................................(DA 3.22)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This quest only triggers if Fenris betrayed you in the secondary quest "Night
Terrors".
This is more or less just Fenris apologizing to you. No matter what I answered
I could not get Fr. OR Rv. points.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Isabela's Apology ...................................................(DA 3.23)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This quest only triggers if Isabela betrayed you in the secondary quest "Night
Terrors".
Here you can listen to the end of what sounds like a good sea story. Hawke
will come in to talk with Isabela. Choosing the "Backstabber" option will
result in +10 Rv. points, while the "Forgive" option will result in +10 Fr.
points.
(Note that getting enough Fr. points with Isabela will result in a new
companion quest for her):
===================================================
NEW COMPANION QUEST!: Questioning Beliefs [Isabela]
===================================================
Once this conversation is over, so is this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Doubts that Linger ..................................................(DA 3.24)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This quest only triggers if Aveline betrayed you in the secondary quest "Night
Terrors".
Head to the Keep (and Aveline's office) to be able to talk to her about what
happened in the fade.
Being her friend, I was unable to lose or gain Fr./Rv. points. I'm sure that
blunt/witty remarks will spark Rv. while the good remakr will spark a Fr.
bonus here, though! Choose your answers accordingly to end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Merrill, An Apology .................................................(DA 3.25)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This quest only triggers if Merrill betrayed you in the secondary quest "Night
Terrors".
Go to her house in the elven alienage. Here Merrill will apologize for turning
on you in the fade.
Choose aggressive answers for +10 Rv.
Choose peaceful answers for +15 Fr.
Witty responses will give you +5 Rv.
After the conversation, this quest will be over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Varric's Apology ....................................................(DA 3.26)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This quest only triggers if Varric betrayed you in the secondary quest "Night
Terrors".
Head to the hanged man to get a scene with Varric apologizing for turning
against Hawke in the fade. As Varric was my unwavering (yeah right) friend at
this point I couldn't get any Fr. or Rv. points from him.
But if I know Varric (and I do) choosing the aggressive option will result in
Rv. Points while the witty option will result in Fr. points.
After your choice and the brief banter afterwards this quest will end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Anders in the Fade ..................................................(DA 3.27)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This quest only triggers if you listened to the demon and/or attacked Anders
in the secondary quest "Night Terrors".
Go visit Anders in his clinic to talk about YOU killing HIM in the Fade.
Every option here BESIDES the "It was a ruse." option (which only appears
if you kill the demon) will result in +10-15 Rv. Points. The "ruse" option
results in +10 Fr. points.
After the short conversation, this quest will be over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Ship for Isabela ..................................................(DA 3.28)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the hanged man to talk to Isabela. Hawke will give her the ship he
found in Smuggler's Cut.
Take note that NO MATTER what option you pick, you're going to end up with
+10 Fr. points. After the short conversation, this quest is over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Long Road .......................................................(DA 3.29)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the keep and into Aveline's office to start this quest.
(Note: I aleady had max Fr./Rv. with Aveline at this point, but I imagine
this quest is a good way to sway that.)
Aveline will want you to give guardsman Donnic an item for her, but won't
really tell you the meaning behind it (or her feelings).
Donnic is a short jaunt away, so go give the item to him. After that...awkward
conversation you can come back to Aveline. She'll then have you post the
guards roster and asks you to listen to Donnic's reaction. Aye! Just tell him
you like him already!
But since we're such good friends we'll do it. Listen to the reaction and go
back to Aveline. Here you can offer to help her further, since she's SO scared
about this issue (I loved Fenris's remark by the way...).
Go and invite Donnic for drinks at the hanged man for Aveline. You can meet
him in the evening there, so go and watch the cutscenes... (Hilarious).
Well... after that fiasco, have Aveline arrange a patrol. The idea is that you
will clear the route while Aveline and Donnic talk in the rear. From here you
can travel to the Wounded Coast. You'll have to interact with the signal flare
in the north to start the quest. You'll have to deal with some stray dogs,
though. There's a trap here as well.
You'll veiw a cutscene, and then have to interact with another beacon to the
left. You'll need to take out some raiders as you approach the mark, and there
is a trap on the left, but its pretty easy.
Watch the next cutscene (hehe, "Painful").
Head south now to the next mark. You know the drill: Another trap and more
easy killings. Inspect the next signal flare.
Watch the scene. Here you can "step in" and basically tell Donnic what's
going on (or any of the other choices, but I picked peaceful, as you can't
really romance Aveline).
This will make Donnic go back to the barracks, to follow like Aveline asks.
Note that I picked up some .:Elfroot:. along the southern horizontal path
here! Head back to the keep (you may meet some more raiders along the way).
Back at the keep, go talk to Aveline to view the ensuing scenes. Looks like
she got what she wanted after all!
Note that I got ANOTHER companion quest after doing this quest:
===================================================
NEW COMPANION QUEST!: Questioning Beliefs [Aveline]
===================================================
Oddly enough, I also got the same quest for Sebastian here:
=====================================================
NEW COMPANION QUEST!: Questioning Beliefs [Sebastian]
=====================================================
After the scenes go talk to her again to get the follow up on what happened
and to finish this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dissent .............................................................(DA 3.30)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to Anders clinic to start this quest.
(Note that my Anders is already max friendship when I started this, but as
this is his personal quest I imagine there are a few chances to sway Fr./Rv.
here.)
Of course, this will be about Anders and the templars turning mages tranquil
(when DOESN'T he whine about that).
Anders will tell you that he's been in an undergroud group helping out mages
in Kirkwall and will eventually get around to asking you to help him. Agree
to do so and you'll see a mark to the south leading to a secret entrance into
the gallows. You can choose to go or not at this point and you'll have to
build a party (Anders is LOCKED in, naturally).
Once you're in the tunnels, check out the right portion to find some
.:Spindleweed:. growing in the open. Continue down the path and you'll learn
the tunnels are used to smuggle lyrium as you have to fight some smugglers.
Save assassinate for the foremen, who may not die from it as they have a TON
of health, but they'll be seconds away from death...
Be sure to loot the bodies to find a side quest item as well:
========================================
NEW SIDE QUEST!: The One True Pantaloons
========================================
What a weird name for a quest...
Be sure to check the northern part of the big open area to the south for some
.:Deep Mushrooms:.. There's a complex chest and some complex traps in the way
as well as a fight with some spiders. Keep heading down the path and take out
the smuggler's until you get to the mark and see a cutscene.
Looks like Anders was right about the ONE templar at least...
This fight IS a challenge. You'll have the leader and three templars in front
of you (ready for AoE and Stuns I might add), and an assassin and an archer
drop down from the right.
Use a stun on the group in front of you and assassinate the assassin that
drops down as his spike damage is scary and you don't need that. From there
keep your squishy party members at range and use pinpoint strikes and twin
fangs to clear out some of the melee enemies. From here it's just a matter
of killing the leader (mark of death) and wiping out the archers (another one
comes in from above).
Afterwards you'll see a scene where Justice is clearly out for more blood.
The best option here is to use the "Don't Hurt Her" dialog choice when the
mage girl calls Justice a demon (which was a BAD move on her part!).
The next scene is quite interesting as Anders fights to get ahold of himself.
(Note that I got Sebastian +15 Fr. and Fenris got +5 Fr. Kinda odd to see
Fenris get Fr. from that. I imagine Anders will get Fr. with you saving the
girl and Rv. if you don't talk him out of killing her!).
Examine the templar leader afterwards to get a memo on his corpse that does
indeed prove that Anders was right all along. Be sure to also examine the
left portion of the area before leaving, as you can get an Anders armor
upgrade and a codex entry. Use the nearby darktown exit to leave.
You'll see the mage after you leave, assuming she is still alive. You can
gain Fr. points for Sebastian and Fenris here by making her go back to the
circle and Rv. points if you tell her to go home.
Go back to the clinic and talk to Anders. Give him the papers that you found
on the templar. This will give you a new companion quest as well:
==================================================
NEW COMPANION QUEST!: Questioning Beliefs [Anders]
==================================================
This will end the "Dissent" quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
An Update ...........................................................(DA 3.31)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the hanged man and go see Varric in his room.
(Again, I'm already a friend of Varric, but I imagine you can get some Fr.
points by choosing the charming option in the dialog.)
Varric will essentially tell you that his brother, Bartram, is back in town
and apparently has a house in Hightown. Time to go see him, methinks.
Once you accept the offer to go see him with Varric, you'll get a new
companion quest:
===================================
NEW COMPANION QUEST!: Family Matter
===================================
This quest will now be complete. Easy, no?
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mirror Image ........................................................(DA 3.32)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go and see Merrill in her house in the elven alienage. She will show you a
mirror that was apparently used by her people in the past to communicate with
each other. She'll also tell you about a friend who went missing when he was
in front of it. This mirror is clearly or danger of some sort, or was until
Merrill "fixed" it.
BUT... she's not done fixing it. She needs a special tool that the dalish
keeper has, but since they argue all the time she want you to come with her
and talk to the Keeper (saying yes gives you +15 Fr.).
Head to the Sundermount to continue.
(Note: While I have many party members at full Fr. at this point, upcoming
dialog choices involving Merrill and blood magic will definitely offend the
likes of Aveline, Anders, and Fenris. Pick your companions wisely, expecting
these Fr./Rv. swings later on, unless they are max Fr. or Rv. that is).
You'll have to choose a party here and Merrill is of course locked in.
Go and speak to the keeper and encourage Merrill on. She will claim ownership
of the item and must therefore perform a service to get it. She will ask you
to kill the Varterral, and then she will give you the horn you want. This also
gives you a side quest (which we will do on our way up the mountain):
====================================
NEW SIDE QUEST!: Honoring the Fallen
====================================
Also note that we were WAITING on THIS quest to complete the second "Herbalist
Tasks" quest as well...
Head to the "Varterral Hunting Ground" area on the left side of the map to
continue.
You'll be in a tunnel map. Check out the left area then head down the steps.
You'll be ambushed by spiders. The new spider here "Wasp Spider" packs a punch
and has some health, so save your assassinate for those guys.
There's also one of the three hunters here [HUNTER RADHA] for the "Honoring
the Fallen" quest. Merrill will bless him.
Keep going down the path and at the point where you can explore another left
hand area do so to find [HUNTER HARSHAL] for the "Honoring the Fallen" quest.
There's a spider ambush nearby where the area opens up as well as some
.:Orihalcum:. in the corner.
Keep heading down the path to find some .:Glitterdust:. on the left. There's
a chest in the room as well. Down the stairs you can find [HUNTER CHANDAN] as
well for the "Honoring the Fallen" quest (all we have to do is kill the beast
and return to the keeper for that one now!
Continue on and you'll see a young elf named Pol who ends up fleeing upon
seeing Merrill. Chase him and you'll see a scene where Pol is attacked by
the Varterral. Time for a BIG fight.
This fight actually isn't that bad with a tank and a healer, as the creature
doesn't hit THAT hard. I also had Merrill use Petrify on the creature which
atually gives you an appreciable amount of time to hit the creature without it
attacking AT ALL! (Very nice). It WILL summon cave spiders from time to time,
so save pinpoint strikes and use it to kill all the spiders when it comes out.
Other then that, go crazy with assassinate/twin fangs and mark of death. I
gave Aveline one stamina and one health potion through the entire fight and
she tanked it perfectly.
Afterwards, view the scene. Asking Merrill why the boy ran will result in Rv.
points while being nice will net you Fr. points. Be sure to loot the beast
afterwards for its heart for the "Herbalist Tasks" quest and don't forget the
stack of treasure and bones nearby. There's some .:Deep Mushroom:. to grab on
the way back as well. There will be some corpse/skeleton fights on the way
back but its nothing you can't handle.
Back in the Sundermount, talk to the keeper.
Here you can give her the amulets of the hunters as well as inform her the
beast is dead and tell her about Pol (she will admit she's the one scaring
the elves away from Merrill).
The keeper will give Hawke the horn afterwards. Here you can either give it
to Merrill (+15 Fr.) or not (+85!!! Rv.).
(Note: Other party members will undoubtedly gain Fr. if you don't give her
the horn here. I imagine Anders and Aveline at least!).
This will also spawn two new quests (one only if her Fr. is high enough):
===========================================
NEW COMPANION QUEST!: Back from Sundermount
===========================================
===================================================
NEW COMPANION QUEST!: Questioning Beliefs [Merrill]
===================================================
This quest is now over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Family Matter .......................................................(DA 3.33)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
While the mark for this quest may be on your map, note that you need Varric
in your party to interact with it.
(Note: I already have Varric up to full friendship, but keep in mind that
Varric likes witty responses for Fr. and blunt for Rv.).
Head to Hightown with Varric in tow and check out the mark. Answer as you
will and then you'll control Varric alone.
Now THIS is fun... my Varric was virtually unstoppable here. Use rain of
arrows on the group and then take out the stragglers. You aren't in any real
danger of dying here (I LOVED the scarface refrences...).
Kill everyone until a scene starts. Looks like Varric is talking himself up
again. Eh, what else is new. He'll then give the "gory details".
You'll be inside the place with your full party now. Head in and you'll fight
a group of mercs (Varric will comment on the corpses). Go in two more doors
for some more mercs and a crazed commander. Go north for some more mercs to
kill (cute, they set up a table...).
This northern area has a MASTER trap (hopefully your rogue has some cunning).
There's also mercenaries in the two eastern rooms as well as loot everywhere
else (and a WHOLE lot of corpses in the right room. Head into the main room
of the mansion now. This starts a decent fight with a lot of mercs. They'll
come from behind you as well, but they like to group up so rain of arrows
and stuns will make this an easy fight.
After the fight you'll meet Bartrand's steward, who tells a pretty nasty tale.
Sounds like Bartrand is quite crazy at this point. Be sure to check the side
rooms for an armor upgrade for Varric (silverite reinforced buckles).
Enter Bartrand's study and the dwarf will attack you while spouting nonsense.
Apparently Bartrand is a rogue as well, so watch out for spike damage from
his backstab. Also, guards will join in on this fight so kill them off as
well.
Afterwards, if you have Anders you can get his assistance in seeing what
troubles Bartrand's mind. From here you can either kill him or have him cared
for. This also gives you a new companion quest afterwards:
========================================
NEW COMPANION QUEST!: A Story Being Told
========================================
Be sure to loot the place as well. You'll also get some more dialog options
when you leave the estate. This ends this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Back from Sundermount ...............................................(DA 3.34)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Time to check in with Merrill after your Sundermount trip. Head to her house
to begin a conversation.
Merrill will thank you for your help with the Keeper (assuming you helped her
like me). You'll have a chance to pick a romance option here as well. If you
don't want that, the Peace option nets +5 Fr. (The other two options, charm
and blunt, do nothing for you).
Answer as you will and then this quest will be completed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Story Being Told ..................................................(DA 3.35)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the hanged man and go to Varric's room to talk to him and start this
quest. He'll tell you about a tale being told about what you've done. Quite
funny, actually. Be sure to ask the investigative questions for some laughs.
Answer as you wish to Varric (Again, witty is often Fr. while blunt is often
Rv.) and you'll have this quest done in no time. Literally, it's very short!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Shield of the Knight Herself ....................................(DA 3.36)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the barracks and go visit Aveline. Hawke will give her the shield,
which she'll more or less throw on the ground.
(Note: I already had max Fr. with Aveline at this point, but as Aveline tends
to do, nice and good answers will boost Fr. while other answers will boost
Rf. Also note that the fate of Ser Wesley's shield will also be taken into
account in the dialog! Nice of her to remember him).
After the short dialog options you'll be done with this quest. You'll also
gain the shield that you picked up as an usable item as well.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Captain's Condolences ...........................................(DA 3.37)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to Aveline's office after the quest "All That Remains" to talk with her.
(Again, I had max Fr. with Aveline already, so there may be some Fr./Rv.
swings here that I don't know about).
She will attempt to console your loss. Answer with how you'd want your Fr./Rv.
to go and soon this quest will be over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Questioning Beliefs [Fenris] ........................................(DA 3.38)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to Fenris mansion, where you will find Fenris drinking (celebrating
the anniversary of his freedom). Here he will be feeling generous and finally
be ready to tell you his escape story, which is interesting.
Note that despite my attempt at all Fr. choices, I didn't get any points.
After hearing his story and making your choices, this quest will end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Questioning Beliefs [Isabela] .......................................(DA 3.39)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head over to the Hanged man and talk with Isabela, who you will find cheating
at cards. You'll soon enter some dialog with her, giving you a good chance to
greatly sway your Fr. points.
Choose witty and peace remarks (and romance) for up to 20 Fr.
Choose aggressive remarks for up to 10 Fr.
Finish the conversation to make this quest end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Questioning Beliefs [Aveline] .......................................(DA 3.40)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go over to Aveline's office in the Keep where she will be making enemies...
as usual... she'll want you to do more as well.
(Note: I was max Fr. with Aveline at this point. I imagine this quest is here
to raise/lower Fr./Rv. Choosing peace/good options often raises her Fr. while
blunt/aggressive options often raises her Rv. I hear she has a good Rv. scene
here).
After the breif conversation this quest will be over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Questioning Beliefs [Sebastian] .....................................(DA 3.41)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to the chantry to speak privately with Sebastian.
It seems that Sebastian is being fickle once more. In the end you'll have to
tell him to stay in the chantry or go to Starkhaven. (This will give you +15
Fr. and is the choice I took), while telling him to go to Starkhave will elict
an "I dunno..." response (This will give you +15 Rv. points).
After your choice this quest will end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Questioning Beliefs [Anders] ........................................(DA 3.42)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to Anders clinic in Darktown to speak with him once more.
Note: I already had max Fr. with Anders at this point. I would imagine the pro
mage talk gives out Fr. while the anti mage talk nets Rv., as is usual for
Anders.
There are also some romance options here. It's interesting that Anders has
such grand plans! Answer as you will to end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Questioning Beliefs [Merrill] .......................................(DA 3.43)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go visit Merrill at her home in the alienage. She'll welcome you in and then
ask if she's crazy... (Ok...).
You'll have your choice of options, of course. You can romance her for +5 Fr.
or choose any of the other answers for +10 Fr.
After choosing your pick, the quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Talking To ........................................................(DA 3.44)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Enter Merrill's house in the alienage. You'll see a scene where Varric is
trying to get Merrill to go on a walk.
Again, I had max Fr. at this point, so this may be a chance to gather Fr./Rv.
Answer nice if you want Fr., otherwise just choose whatever.
This is pretty short, and will end shortly afterwards, completing this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Storm and what Came Before It ...................................(DA 3.45)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the hanged man to catch up with Varric.
Answer as you wish to Varric (Again, witty is often Fr. while blunt is often
Rv.) and you'll have this quest done in no time. Literally, it's very short!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Check on Anders .....................................................(DA 3.46)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go check on Anders in his clinic. He'll be arguing with Aveline about the
guards being an extension of the templars... must be hard to be a mage.
Be nice/side with mages for Fr. or be anti-mage for Rv. You know how Anders
is! The talk is short anyways, and this quest will end soon.
Note that after talking to Anders and moving to a new area, you'll get a new
quest:
=============================
NEW COMPANION QUEST!: Justice
=============================
Which I may as well tell you about here!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Champions and Captains ..............................................(DA 3.47)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
As you'll learn, the captain has married guardsman Donnic. You don't see too
many video game women marry over several years like that, which is a nice
touch by the developers.
Go check in on Aveline in the guards quarters. You can ask her some questions
and see if anything is going on. She'll tell you to come back later to talk
about it and this quest will be over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Speak to Fenris .....................................................(DA 3.48)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the mansion to talk to Fenris.
He will have followed up on his "sister", the information he got in "A Bitter
Pill" quest. Turns out the info was good!
In the end, Fenris will ask you to go with him to meet her at the hanged man.
Accept for a new quest:
===========================
NEW COMPANION QUEST!: Alone
===========================
This will complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Isabela's Regret ....................................................(DA 3.49)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you've managed to keep Isabela through the entirety of Act 2 you will get
this quest.
Head to the hanged man to find Isabela, who has returned after being gone for
a few years. Thank her for coming back to you after taking the relic... and
answer the same answer you gave her back then.
Isabela will now be able to join your active party once more after the
conversation.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The New Place .......................................................(DA 3.50)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This quest only appears if you have someone living with you, and varies
depending on who that is.
For me, it was Merrill.
Whoever it is, go through the quick conversation options and the quest will
be done before you know it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Faith ...............................................................(DA 3.51)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the chantry to find Sebastian. He'll be talking with the grand cleric
about the recent history of the city.
The grand cleric will ask you and Sebastian to meet with one of the Divine's
agents. Once you agree to her quest she'll tell you to meet with the Divine's
agent and try and convince her not to interfere with the Kirkwall mage
situation.
For some reason, the game will tell you to pick a party, although you'll
still be in the chantry.
Head to the keep at night. You'll meet some resistance along the way, but
its an easy fight. Once you enter the keep, THEN you'll have to make a party
around Sebastian.
Head towards the mark to meet the agent. You'll be attacked by some apostates
as you reach the mark.
Kill them (its only three mages and some corpses) and the messenger will
arrive to lend a hand. It's Leliana! :) I always liked her.
Talk with her a bit and no matter what your answer she'll tell you to have
the grand cleric leave and go to Orlais.
Head back to the chantry and deliver the news to her. She'll refuse to leave,
steadfast in her belief to stand by her flock.
This will end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Rivaini Talisman ..................................................(DA 3.52)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this gift in the Disused Passage, you can go to the hanged man
and give it to Isabela... as well as learn about the history of the talisman
(which is VERY funny and suggestive by the way).
Again, I had max Fr. with Isabela at this point, but if you're aiming for
Fr. be witty and nice, or be short and aggressive for Rv. Y'know, the usual
stuff...
Note that if you have someone living with you, you may have to go through a
scene where Isabela asks you about them. Very nice addition to show that she's
paying attention to your love life.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Justice .............................................................(DA 3.53)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go and speak to Anders in his clinic. As the quest name implies, you'll talk
to him about justice. Anders will tell you that he's found a potion that he
believes will seperate him and justice. Wow! And, of course, he'll need us to
help him find some ingrediants.
Anders says drakestone should be found in the bone pit, while sela petrae is
a crystal that may be found in the sewers (ugh...).
Well, the sewer is pretty close, so lets head there. You'll have to make a
party with Anders in it, of course. I can't believe we're looking for this
ingrediant...
Down here there will be plenty of minor enemies to fight. Keep your eyes
open for traps and save your twin fangs / assassinate for the foreman and this
will be a walk in the park. You have to investigate all the deposits down here
(there are five) and Anders will finally have enough. There's also a locked
chest in the north.
For the drakestone you need to head to the bone pit. Head to the pit and go
to the mark on the right of the map. Anders will confirm you're ready to go
in the mine and you'll have to make another party (be sure to bring a tanky
tank here....).
Head forwards and get ready for a spider ambush. Get the nearby drakestone
afterwards. Be sure to check out the right area for some more drakestone and
some .:Deep Mushrooms:. (and some more spiders).
As you go further in be sure to loot everything. As you can imagine, there is
a FIGHT in the wide open area along with several traps. Save ahead of time.
As soon as you enter, disable the traps and watch the GIANT SPIDER come down.
BE SURE TO TAUNT IT WITH YOUR TANK ASAP! A few hits from this beast will down
a mage or rogue. I also recommend killing the other spiders and focusing all
your efforts on the giant spider. Feel free to use a potion in the fight, and
save your healing for the tank. Also, stamina potions help as well.
Gathering up the rest should be easy now. Be sure and loot the place well as
there is another chest.
Afterwards, go back and talk to Anders at his clinic.
He will want to get into the chantry and asks you to distract the grand cleric
for him. Sounds... suspicious...
Head to the chantry to see another scene. Go towards the grand cleric and
start talking to her about the mages. Soon Anders will come and interrupt
the two of you.
You'll be put back at ander's clinic afterwards, so go talk to him. He'll
start talking like he's about to leave you (and has a unique outfit on).
Once you're done talking to him, this quest will be complete.
(NOTE: For some reason, the game doesn't show the quest being complete, but
lists it as complete. And adds in another "Questioning Beliefs" section as
complete as well. Glitchy? I'm not sure, but this story flow didn't seem
right to me...).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Alone ...............................................................(DA 3.54)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the hanged man. You'll be prompted to make a party here, with Fenris
locked in.
You'll see a scene here, where you meet his sister. But of course it is a
trap. You'll finally meet his master as well. You can make some choices here,
including giving up Fenris to his master (resulting in no fight) or standing
up for him. Of course, I stand up for him.
This fight is quite the gauntlet. You'll fight against some slavers as the
master runs away (use assassinate / twin fangs here). This will be followed
by 2-3 rounds of shades and corpses (pinpoint strikes), but these monsters
have low health. This will be capped by a rage demon appearring.
When the rage demon shows up make sure everyone is healed and go find the
master. Get ready to assassinate him when his shield drops. He has some scary
spike damage...
After the fight there will be another scene. Fenris will now have to deal with
his sister. You have a say here as well, you can either let him kill his
sister or tell him to stop. If you let the sister go, you'll gain some more
story about his past.
Also note that you won't be able to loot the bodies here, as the scene takes
you outside next. What a shame, I was looking forward to seeing what loot his
master had.
This ends this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Memento of the Dalish ...............................................(DA 3.55)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After getting this item during murder of crows, go and give it to Merrill.
You can hear a story about the ring from Merrill here. Kinda interesting.
This is of course another chance to gain Fr. with Merrill, so follow the
conversation and answer peacefully for Fr. points. The quest will end soon
afterwards.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
No Rest for the Wicked ..............................................(DA 3.56)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Find Isabela in your home after doing a few quests in the beginning of Act 3
to trigger this quest. She'll ask for help in dealing with her persuers. Agree
to use her as bait and that you're ready to acquire this quest.
Now head over to the Blooming Rose. Once you enter you'll have to make a party
centered around Isabela. Head to the mark once your inside to trigger a quick
scene.
All right, time to put on a show! (I know you've got an evil grin...).
Bust in the door and follow the ruse. Pretty entertaining...
Afterwards the quest will be updated and you'll be able to fill your party
out. Head outside and you'll see Isabel's trail (kinda hard NOT to see).
Follow it out in front of the chantry.
NOTE: I was attacked by bloodrager's here and got a new side quest:
================================
NEW SIDE QUEST!: Red Run Streets
================================
Keep following the trail north as it leads through the markets to the exit.
You may have to fight some more bloodragers. Head to Lowtown now.
Follow the trail as it leads to the right paths and down through lowtown.
It will eventually lead you to the far right exit.
NOTE: Again, I was attacked by "Followers of She" and got a new side quest:
=============================
NEW SIDE QUEST!: Kind of Want
=============================
You'll eventually be led to the docks! Getting closer...
Follow the trail to the right as if you were going to the shady mercheant.
You'll soon see the quest update and see a warehouse for you to enter. What
are you waiting for?!
Here, open the RIGHT door and turn off the switch. Wait until you see the
traps stop. Loot this room for 15 (FIFTEEN!!!) gold and some good items.
Go back and make your grand entrance!
This fight is ridiculously easy. In fact you can kill their leader with a
single assassination. Beware of traps, but other then that just kill away!
You'll see a scene afterwards, and you'll have to make a party with Isabela
again.
Loot the place to find some Ambrosia in the northern room and a key on the
guards. Go check out the chest in the south to find some incriminating
documents. Juicy!
Head back out for the follow-up scene.
Here you have a choice to make. You can either let Isabela do her deal OR
attack!
Honestly, if Isabela is your friend already you'll still keep her as a party
member, so do whatever you wish. I chose to kill him. If it sways you at all
he doesn't drop anything and isn't a big challenge. It is extra XP though.
Afterwards you'll get to choose your party and this quest will be done.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Small Problem .....................................................(DA 3.57)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the hanged man to have a chat with Varric.
Seems Varric is trying to sell the mansion, and it's haunted. He'll ask you to
help him get rid of the curse at the mansion, as he's sold it to someone
already. Agree to help him take care of it to spawn a new quest:
=============================
NEW COMPANION QUEST!: Haunted
=============================
This quest is actually complete now.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Haunted .............................................................(DA 3.58)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After getting this quest by talking to Varric, travel to Hightown at night
and head to his brother's old mansion.
Go around, room by room (the middle area is locked off) until you get to one
of the last rooms, where Varric will tell you a story about him and his
brother.
Head back out and watch the ghosts run by. This place is obviously very
haunted. You'll eventually be able to go in the middle. Go up the stairs
now. There's a chest in the left hand room while the middle room advances
the story.
You'll have to fight an ethreal golem now. Sure, he's got high defense, but
this fight is FUN. Use decoy and all your powerful attacks to take it down,
but once the creature hits around 75% health, it will BREAK INTO PIECES that
spawn several shades.
As you fight the shades you'll soon see the golem materialize in the middle of
the room. Kill all the shades to bring back the golem! This will happen again
when the golem hits around 50% health.
After that, he will turn red and hit harder. Use stamina or health potions
when needed and it will soon fall.
Afterwards you'll have to make a choice to either let Varric KEEP the shard
of the idol that they found or to NOT let him keep it. (If you let him keep it
he gains an extra rune slot on Bianca). I'm choosing to not let him keep it.
If you don't let him keep it, he'll suggest giving it to Sandal.
Go back home and do that. Sandal will make a SUPER RUNE out of the thing that
grants you +35% attack speed (which is insane and why I chose what I did).
You'll also gain two new quests after giving Sandal the idol piece:
=============================
NEW COMPANION QUEST!: Closure
=============================
====================================
NEW COMPANION QUEST!: An Anniversary
====================================
This will end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Closure .............................................................(DA 3.59)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is a VERY short quest, just Varric telling you he's glad that you're
there for him. Answer how you wish (remember Varric likes witty and not much
else) to end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
An Anniversary ......................................................(DA 3.60)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the hanged man and talk to Varric.
He may sound serious at first, but here's Varric, once again being sentimental
and tells you that it's six years ago TODAY that he teamed up with you!
Answer how you wish (remember Varric likes witty and not much else) to end
this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Favor and Fault .....................................................(DA 3.61)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Arrive at the barracks and see the templars trying to take over the guards.
Crazy! Let Aveline know about the lies being told. She will tell you that
we will go watch over her husbands patrol at the docks at night, cause if
she was going to coddle anyone it would be him.
Pff, whoever thinks Aveline is soft is crazy. CRAZY I tell you!
Head to the docks at night with Aveline in tow. As you near the mark you will
see Donnic being attacked with his co-guards by quite a few thugs. Turn on
pinpoint strikes and take them out. Well, so much for coddling!!
After the report from Donnic, head to the gallows. Talk to Cullen, who will
not tell you who is making these complaints but WILL say they came from
Lowtown. Aveline will recognize Brennan as that route.
The quest will update, so head down to lowtown. Brennan will tell you that
it is the previous captain who is trying to take down Aveline. Makes sense.
The captain can't find support among the current guards so is using anti
Fereldan's to stir trouble. Time to go to Darktown.
Head towards the mark here to meet Jevan, trying to instigate an uprising
against Aveline. Have Aveline talk to him and you'll soon get into a fight.
Jevan has a LOT of HP and is a rogue (meaning backstabs) but is otherwise
unremarkable. Kill him off (mark of death) and the mercenaries and thugs
who support him (some are at the top of the stairs).
Head back to the barracks to wrap things up with Aveline and end this
quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A New Path ..........................................................(DA 3.62)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to Merrill's house in the alienage to talk to her.
She will basically tell you that the mirror is still not working and wants to
seek help from her... demon to get it working. Sounds like we're taking a trip
to Sundermount.
(Note: I had max Fr. with Merrill by this point, but I imagine agreeing to
help her nets Fr. while taking/talking with the keeper nets Rv. Pretty
standard for Merrill).
Go up the mountain and through the passage, killing whatever petty creatures
get thrown your way. As you get towards the mark you'll be attacked by shadow
creatures and shades. Fun! Enter Pride's End.
Go down the stairs and you'll see a giant idol, with some .:Felandaris:. next
to it. Examine the idol to start a cutscene.
Go through the choices to find out what the keeper had done. All I have to say
is... wow.
Now fight against the Pride Demon. This fight isn't too hard. The demon will
put out vortex's (like Hubris) that paralyze whoever's caught in them, but
it fights alone. It also gives a special cutscene at 50% health.
When it's ABOUT to die, it will appear that the keeper is back to her normal
self. DON'T LISTEN PEOPLE! REMEMBER, the keeper said she had to die! DO WHAT
MUST BE DONE! Well, Merrill will do it, but still...
Now soneone has to break the news to the camp...
Head outside and you'll meet up with some of the elven. They will tell you
they KNOW the keeper came up here and surmise by the blood on Merrill that
she is dead.
You have three choices here. The top two will result in you fighting this
party of elves and later the entire elven camp. The bottom option will result
in not fighting anyone. Personally, I chose the top option. Heck, if they
attack me while telling the truth they deserve to die.
Either way, this quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Blade of Mercy ......................................................(DA 3.63)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Present Fenris with the blade you found, and he'll give you history behind
the blade of mercy, as well as show you some special properties of the blade.
You can also ask him about the Imperium.
In the end, either choose to give him the sword or not. Since this is a rogue
walkthrough, you know what I did. The sword has some ATK and ATK SPEED on it,
FYI.
==============================================================================
\/ (DA 4.0) \/
\/ SECONDARY QUESTS! \/
\/ \/
========================================================================
Here is a list of all the secondary quests in the game as well as a
walkthrough on each one.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Bone Pit ........................................................(DA 4.01)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go talk to Hubert to start this quest. It seems he has a mine called "The Bone
Pit" and needs someone to see why his miners are running off. Sounds fun. Say
you'll look into it and than head to the bone pit from the countryside map.
(Note: I got the Explorer trophy here.)
This area starts off outside. Head forwards and check the rubble. There's also
some remains to the left that give you a side quest upon examining them.
======================================================
NEW SIDE QUEST!: Remains of the Outlaw "Bearded Beast"
======================================================
Move forward into the wide open area to discover the first problem: Looters.
There's another group of them as you move in the area as well, but they will
all fall easy (at level 5 anyways...). Check the surrounding area for goodies
and an .:Elfroot:. plant. Once you've explored the area, go ahead and go into
the mines.
As you enter, you'll see a second problem. Dragons!! Several dragonlings
(babies) will attack, with their mom. The mom is the biggest problem here.
I actually used a bow in this fight (Adder of Antiva) and it helped a ton.
They tend to group up around Alevina, so stun them and work on the Dragon,
as more dragonlings appear until she is dead.
Be sure to find the "Refined Lyrium" in the northwest cubby here as it's a
crafting resource. You're forced to go south now. Up the stairs are two more
dragonlings. Go up the next stairs and in the wide area up ahead is another
dragon. Use your range and stuns (with Varric) to take it down. Mop up any
babies.
Head up the stairs and through the next door. Here around 8-9 Dragonlings will
attack, giving you some good combat time. After the fight, check the nearby
sack for "Eutice's Pommel". This will actually give you a new side quest.
=================================
NEW SIDE QUEST!: Eustice's Pommel
=================================
Interesting. You'll find a "Deep Mushroom" up above you as well as two more
dragonlings above that. Keep going on and you'll run into a miner, who
explains how the dragons showed up. Sounds like we get to fight a bigger
dragon up ahead. Examine the nooks up above for items then continue through
the doorway. (Be sure to save!)
Sure enough, our biggest challenge yet will emerge, a MATURE dragon.
I won't lie, this battle is tough. Be sure to use a few quick potions if you
have to and make sure Bethany is out of the dragon's way and healing. Make
sure Aveline is taunting the beast while use fill it full of arrows or stab
away at it. If it DOES come for you, you can often dodge it by moving out of
the way, which is good. Use stuns whenever you can as well.
Once it falls gather your spoils (Which includes a "Dragon Fang" for the
"Herbalist Tasks" quest) and exit the area. Return to Hubert to finish the
quest. He'll offer you a partnership in the mines. Accept it to recieve a new
secondary quest.
======================================
NEW SECONDARY QUEST!: Get Back to Work
======================================
This ends the Bone Pit quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Get Back to Work ....................................................(DA 4.02)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to Lowtown and find Jensen near the Hanged Man. Talk him into going back
to work by telling him you killed the dragons and that you'll be protecting
the workers from now on to complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Magistrate's Orders..................................................(DA 4.03)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can find this quest after dealing with the dragons. Talk to the magistrate
near the chantry and you'll be able to accept a job to apprehend an escaped
criminal. Sounds like fun. Head to the abandoned ruins in the countryside to
get started.
Move forward into the area to talk to the guards who have the criminal
cornered in the ruins. Soon, an elf will appear and demand that the
criminal is slain, not arrested. It seems the criminal steals elf children
and murders them...
You can choose wether or not to promise the dad you'll kill the man or follow
the magistrate's orders. Personally, I'm going to kill that murderer as soon
as I can (Yes, I am a dad...). Move on to the ruins afterwards.
The passage to your left has some giant spiders, while the door in front of
you has some raiders and a chest to plunder. It looks like this passage was
some sort of forge or something with the lava in it. Go north into the next
big room. It looks empty, but soon spiders will fall down, a couple of waves,
followed by a Venomous Spider (the leader). Stun groups of them and take out
the leader, make sure to loot him for a key item (This is a "Silk Gland" for
the "Herbalist Tasks" quest).
Keep heading north. You can take the path south to the large center room if
you wish, but expect a fight. Spiders will start things off, but will soon
be accompanied by some corpses, some skeletons, and a corrupted spider. Stun
groups and focus on the smaller targets. Loot everything. Go south and check
out the east path to find the elf's daughter... alive...
It seems that Kelder took the daughter, and has even hit her, but he has
"demon's" making him do it. Answer as you wish and Hawke will send the girl
to her father at the entrance. I bet he's going to be overjoyed!
Move forward and you'll be caught in a web as archers come in from the front
and behind. You'll be unstuck soon, so focus on your back as reinforcements
will come in from the front. Stun groups and kill the weak skeleton archers
and corpses. Move forward to meet Kelder...
Well well, turns out Kelder is the magistrate's son. Figures. Kelder is
clearly not right in the head, but asks you to kill him to make him stop what
he is doing. You'll have to choose at the end to take him in or kill him.
Here's the rewards for each:
==============
Taking him in:
==============
Aveline Rv. +5 (Report to the Magistrate and take the bribe for
Aveline +10 Rv. on top of that!)
Money.
Note: You'll also have to fight off some skeleton's, corpses, and a Revnant
as Kelder flees from you since he wants to die.
Return to the Magistrate to earn your money and either bribe him or be done
with the quest.
============
Killing him:
============
Aveline Fr. +5, Varric Fr. +5.
You can ask for a reward from the elf dad outside too, if you wish.
When you return to the Magistrate, he'll swear revenge on you, but the quest
will end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Loose Ends ..........................................................(DA 4.04)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You'll have to travel to Lowtown at dark to meet your old commander Meeran,
who has a job for you. It seems his merc's left a job unfinished, and he wants
you to right it.
If you haven't been to Lowtown at night yet, you may be in for a surprise.
There are a lot of attacks at night, and some good fighting. There's a lot
of other quests down here as well (but I'm trying desperately to stick to one
at a time).
Note that while fighting the "Sharps" randomly in Lowtown at night, you MAY
get one of them to drop a quest for you (which you recieve when killing one
of them).
=======================================
NEW SIDE QUEST!: Sharp Little Pinpricks
=======================================
To finish the job, you have to go to the Docks during the day. Travel to the
mark and you'll have to battle several guards and a captain.
The captain can take a few blows. Put a mark of death on him and use explosive
strike and backstab to take him down, although he'll probalby live long enough
to summon another wave of guards.
Once you've saved Meeran's man, the noble will appear. He's the one you've
been sent to kill, however he informs you that he is only being targeted
because he sent money to HELP your people. Will you kill him for that?
Saying "Yes" lets you finish the job in Meeran's good graces, but also nets
you +10 Rv. points with Aveline and +5 Rv. points with Varric.
Saying "No" will undoubtedly displease Meeran, but it will net you +10 Fr.
points with Aveline and +15 Fr. points with Varric (this is what I ended up
doing).
You'll now have to go back to Meeran to report the job.
If you killed the noble, Meeran will pay you in full and other work will be
open to you.
If you didn't kill the noble, you have two choices here... You can lie or not
lie.
If you lie to Merran, you will gain +5 Fr. with Varric as well as a gold for
getting his man back safely, but he will head off to kill (find) the noble
himself. You will still get other jobs this way, though.
If you don't lie, you will gain +5 Fr. with Aveline, but Meeran will lecture
you, give you no money, and no further jobs ("That door has closed").
Personally, I lied, but choose your own path to finish this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bait and Switch .....................................................(DA 4.05)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To do this quest, travel to Lowtown at night and find the mark that starts it.
Before beginning the conversation, note that you can't accept this quest
without Aveline netting +5 Rv. points.
Also note that you can't refuse it without Varric netting +5 Rv. Points.
However you can accept it by saying "This better be worth it" and net +5 Fr.
points with Varric.
Time to get the dwarf's lyrium back. The mark's house is in the elven alienage
so head there now.
The house has a trap in front of the room on the right. Disarm it and than go
into the room and kill the thugs and smuggler's. A few more will come in from
behind, but they are all easy prey. Upon inspecting the chest though, you'll
find it empty. Seems that Anso was wrong... or we're being tricked...
Head outside and you'll see the house surrounded by Tevinter. Great. Stun a
group of them and use area spells/abilities (and be sure to not let them group
up on your mages). They are mostly weak but a mage will show himself
eventually.
After the fight, as you try and leave the area a cutscene will start. It seems
that this elf, Fenris (a potential party member) has used you to draw out the
Tevinter hunting him... which worked wonders.
Obviously during this dialog you can accept or reject him (and there's even a
bribe option) but since I love new party members I'm helping him out free of
charge. (Also, you can get +5 Fr. with Aveline by beeing a boyscout here).
Fenris will ask us to meet him now in Hightown at night, so he can "confront"
his former master. Sounds like more slaver-killing, I'm in!
Head to night-time Hightown. As you approach the mark, Fenris will tell you a
bit more about his former master. You'll now have to build a party around him
as he is REQUIRED here (naturally). You'll also have to assing ability points
to him (He can tank, but lacks the shield tree. Use things like "Turn the
Blade", "Rally", and "Battle Synergy" to help tank. "Lyrium Ghost" is a good
addition as well. Be sure to set up his tactics!).
Enter the house and open the first door, but don't rush in as there is a trap
to disarm. Disarm it and enter the room to face 8 shades, followed by 4 more.
They are grouped though, so two rogues can stun ALL of them (or just stun a
group and divide and conquer). This is also a good place for area effects.
Fenris will mock his master. Continue into the next room, which is larger.
More shades will attack here, but the room is trapped. Let them come to you
and stun them as the cluster. Soon a rage demon (who looks like a shade with
more health) will come to lead them. These enemies don't have much healt
except the demon, so kill up on the demon to kill him.
The rooms up the stairs each have a chest in them. Continue on into the
hallway. The room in front of you has a fight in is with reinforcements
from the hallway (watch your mage's backs). The middle room has some chests.
The final room though has another fight and this time one of the shades drops
the magister's key.
Head back to the big room and up the stairs to use the key on the door.
As soon as you open the door, an arcane horror will appear right behind you.
Backstab it and it'll soon die. Shades will appear below, so take them out
until they stop.
Fenris will step outside now as you loot everything in the place. When you
leave you'll have some dialog choices with Fenris.
Here you'll learn he's NOT a fan of mages, and you can stand up for your
party member. You can also just say you know the risks. You can also choose
whether or not to take him on as a party member here (the choices are pretty
obvious).
By defending your mage, you'll gain +5 Fr. points with them and +5 Rv. points
with Fenris. By "knowing the risk" you will gain +10 Fr. points with Fenris
and +5 Rv. points with whomever the mage is.
(If you're already "Friends" with Bethany, no Rv. points will be added, FYI).
You'll also gain a new companion quest after the scene.
======================================
NEW COMPANION QUEST!: Fenris Recruited
======================================
After all this you will have completed the bait and switch quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Unbidden Rescue .................................................(DA 4.06)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To accept this quest, go to the keep and see the sanschel about the boy. It
seems his son Saemus was taken by a Qunari and is at the Wounded Coast.
(Note that you can get +5 Fr. points for Aveline by taking this quest).
Head to the wounded coast and approach the mark near the south side. As you
do you'll see that winters merc arguing with the boy. Apparently the Qunari
is (was) the boy's friend, and he wasn't kidnapped at all! However, the merc
doesn't care, and killed him! Despite your dialog choices, you'll now be
attacked by the merc.
Winters isn't the real challenge here, as while she has a lot of health you
will easily take her. No, the real challenge is the waves of mercs you'll
have to fight afterwards. Once you kill winters, you'll talk with Saemus and
then have to fight two waves of mercs.
This isn't too hard, as you have a bottleneck to work with and the mercs have
low health (often dying in seconds), however each wave has a commander. These
commanders have HIGH health and defense. You'll also have to deal with archers
on the outskirts. Low health mercs will keep pouring in until you kill the
commander.
There is some dialog between the first and second waves. This second wave is
essentially the same as the first, except they add in a rogue this time (an
assassin).
Don't let your companions run in and get ganged up on!
After you defeat them, tell Saemus to wait while you look around so you can
gather up the loot.
Take him back to his dad for a very nice reward (5G) and some Fr. points from
Aveline (+5).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Herbalist's Tasks [1] ...............................................(DA 4.07)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Herbalist's Tasks
Go talk to the herbalist Solivitus in the Gallows. He'll offer you a job
finding items for him if you accept his quest. The items he needs are listed
below.
Silk Gland:
Found during the "Magister's Order's" Secondary Quest. I already had this
item when I took this quest.
Dragon's Fang:
Found during the "Bone Pit" Secondary Quest. I already had this item when I
took this quest.
Pure Ironbark:
To find out where the Ironbark is, go ask the crafter in the Dalish village
on Sundermount. He'll point out the "Ironbark Clearing" on your map, but will
warn that darkspawn are in the area.
Head to the clearing and fight the initial darkspawn. Search the place a bit
and soon you'll fight a couple of waves of darkspawn warriors and bolters. To
climax this battle, an ogre will appear. Only AFTER you've killed everything
will the Ironbark appear for you to pick up.
Return to the mercheant in the gallows. He'll give you 3 gold for your
efforts, completing this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
An Errant Letter ....................................................(DA 4.08)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To do this quest simply take the letter you found (the one you got while doing
"Wayward Son") to Thrask in the gallows.
Here you can either choose to keep his secret or blackmail him for money. This
route also ups all companions Rv. by +5 (Aveline by +10). You get 2 gold
though, you monster...
Note that keeping his secret seems to up all companions Fr. by +5.
After making your choice, this quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fools Rush In .......................................................(DA 4.09)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to Hightown at night to meet Isabela. She'll state that she's waited for
Hayder and he's a no show. Soon an ambush will arrive. Good thing she asked
for our help!
Take out the ambush (the main girl has quite a bit of health) and search the
bodies for a letter detailing Hayder's location at the chantry. Now follow
Isabela to the chantry. You'll have to fight along the way (watch out for the
second wave of archers that appears).
Once you're inside the chantry you'll get a little back history between
Isabela and Hayder. Hayder will mention a Castillon and some slaver business.
If you try and be peaceful in the conversation, Isabela will cut it short by
killing the girl at Hayder's side (awesome).
This fight is decent. Have your tank get Hayder while you kill everyone else.
However, if Hayder is alone three guards will always rush in from the doors.
Try and place a mark of death on Hayder and let one of his guards live while
you fight him to make short work of the fight.
Talk with Isabela after the fight to gain her as a companion and finish this
quest.
And don't forget about that room! ;)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The First Sacrifice .................................................(DA 4.10)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After accepting the quest, head to the Blooming Rose (I personally did this
at night). You're in here looking for Jethann. He'll make a couple of bad
come-ons at you before you ask her about Ninette. Question him to learn about
Ninette and the Templar looking for her, who you can search for in Darktown.
Head to Darktown and go to the mark, which is a "Meeting Place" that takes
you to another map. Here head into the area and battle some street thugs to
rescue the templar. It seems Ninette isn't the only woman missing.
Question the templar about the women, and he'll let you take over the
investigation as he is getting "too old". Head back up to Darktown and go back
up to the map. Now make your way to Lowtown at night so we can investigate the
foundry there (Ninette's last known appearance).
Head to the mark on the map and enter the Dark Foundry.
This first area will show a mage seeing you and running, followed by a battle
against several shades, abomantions, and a desire demon. Have your tank take
the stairs as a chokepoint and group the higher enemies together to make
things easier on yourself. After the battle, check the lower room to disarm
a trap and open a chest as well.
Fight more shades in the upper hallway and then inspect the sack of bones.
You'll find a rune of fire design and Ninette's ring! The templar will want
to see what you've found.
Head to the gallows now and show him your findings. This will actually
complete the quest and get you paid.
You can optionally go back to the husband in Hightown for an additional gold.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Finders Keepers .....................................................(DA 4.11)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head into the Hanged Man and find Isabela's contact... apparently he has some
stolen cargo that some raiders stole and he wants YOU to find it for him...
Agree to help the man to start the quest. You'll also get +5 Fr. with Aveline
if she's in the party...
Go to the docks in the day to look for the cargo. Go to the mark and talk to
the longshoremen. They'll just redirect you to the harbormaster though.
Go to the harbormaster, who will just ask for your shipping manifest. No
matter what options you pick with him and his assistant, you're going to
have to end up bribing them to tell you where the cargo is (note that bribing
him with Aveline in the party will result in +5 Rv. points).
After giving up 2 gold you'll learn where the cargo is. Head towards the mark
to meet some guards. They'll answer your questions easy enough, but you're
going to HAVE to attack them to get by.
Investigate and loot the warehouse. Naturally you'll have to fight some
raiders as you get to the wide-open area, but they are easy. They have a
reaper and an assassin as the only threats. Be sure to keep your eyes open
for traps in here as well.
Once you have martin's stuff, head back to the docks. Another fight will
occur by the exit with another pair of a reaper and assassin. Easy enough.
Head back to Martin to let him know about his goods. Tell him where the poison
is to get back your two gold and earn some exp. You'll also get +5 Fr. with
Varric here.
Saying no will get you nothing but +5 Fr. with Aveline.
Either way, you've completed this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fool's Gold .........................................................(DA 4.12)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After hearing about the dwarves who are following in your footsteps, go back
to the deep roads to see if you can save them. On your way to the mark you'll
have to fight some darkspawn (naturally). You'll soon find one of the dwarves,
who will tell you that his siblings Merin and Iwan are up ahead.
Note that you can also explore the south area for some more goodies as well
as another spider fight.
Go rescue Merin who is nearby with some darkspawn and a few emmisaries. He'll
than give you some dialog. Afterwards, rush towards Iwan's mark. You'll be too
late, though, as Iwan is dead. Grab his control rod and move forward. You'll
soon get a chance to use the rod on a golem in the big hallway. Go ahead and
do so. This will make the golem a NPC ally. Move forward with the golem down
the hallway and you'll have to fight the rest of the golems as enemies. The
first pair of golems will go down easy (I could even assassinate them), but
the next three are much harder. Use a mark of death and focus on one at a
time.
After that the golem will kind-of saunter off on his own. Go down the stairs
nearby and fight some more darkspawn and the ogre that spawns at the end
(Hey, it's easier than the golems!). Move towards the mark now and you'll
find a treasure cache that we SOMEHOW missed during OUR EXPEDITION (I call
B.S.).
Gather the treasure and you'll also get a side quest item:
========================================
NEW SIDE QUEST!: Lyrium-Laced Bilge Hoop
========================================
Gather up the loot and head to the west to leave this area. Go back to
Hightown and see the papa dwarf who will reward you with 2 Gold, marking the
end of this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Herbalist's Tasks [2] ...............................................(DA 4.13)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once again our freind the herbalist needs our help to find three rare items,
listed below.
Harlot's Blush Flower:
This rare flower can be found growing on the western side of the Wounded Coast
but you'll undoubtedly have to fight some raiders to reach it. Not very hard
at all, though.
Dalish Tatoo Ink:
Another easy one, simply head to the Dalish encampment on the Sundermount.
Once you're there, have a look around their camp for a chest, which you can
open to find the tatoo ink (be sure to check the shop for some unique items,
including a rune of nature design and a companion armor upgrade as well as a
gift which gives you the quest below).
==================================
NEW COMPANION QUEST!: Wooden Halla
==================================
Note that there's some .:Elfroot:. in the west area of this map as well...
Vaterrals's Heart:
=======
NOTE!!:
=======
You get this item later, during the companion quest "Mirror Image", so please
refer to that section to hunt down the Vaterral and kill it.
This next secion is here to explore the rest of Sundermount. I recommend doing
all of the following for the quests and the resource chances!
For this part, head up inwards into the mountain, gathering .:Glitterdust:.
along the way. Further up ahead you'll find a shadow assassin and a bunch of
skeleton archers to kill. After that, head into the passage.
Inside the passage you'll run into another MONSTROUS SPIDER, but it'll fall
easy with the mark of death and an assassinate (it seems MUCH easier than the
DEEP ROADS spider). Check the nook nearby for some .:Silverite:. as well.
Keep moving forward to the open room. You can find some .:Orichalcum:. in the
norther part here. The southern portion has some of the strongest corpses
you've seen, but they will fall fast. Gather your loot. There's some more
.:Orichalcum:. here, as well as some loot which leads to another quest:
===============================
NEW SIDE QUEST!: Ream-Rot Knife
===============================
Now head into the graveyard exit nearby.
Out here you can find a Mighty Offense potion recipe to the north on some
bones. Head down the path and you'll get into a fight with a "crazed loner"
near the altar that Flemeth was summoned at.
The loner will cause a bunch of skeletons to surround you, firing arrows, but
you can assassinate him pretty easily. A shadow assassin will join in on the
fight, as well as an arcane horror near the end. Loot the loner afterwards to
find another side quest item:
========================================
NEW SIDE QUEST!: The Eyes of Azure Jamos
========================================
Keep heading down the path to find some .:Embrium:. in a corner. Keep going
upwards to find some dragonlings. At the very end of the path, you'll face
off against a MATURE DRAGON (Be warned). Keep your tank on it and provide
proper healing (along with the mark of death) to emerge victorious.
The bones in the middle of the area have an armor upgrade for Merill (Silver
Threaded Dalish Embroidery). You can leave this area now.
After gaining the heart from the companion quest "Mirror Image" head back
to the gallows and talk to the Herbalist once more. You'll gain 3 gold and be
done with this quest. Kind-of a dull end to a hard quest, but oh well...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Night Terrors .......................................................(DA 4.14)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To start this quest, go visit the mark in the elven alienage in Lowtown. Here
you'll learn of the poor lad's nightmares and his inability to wake up. The
Dalish Keeper has already been summoned to start a ritual to send your team
into the fade (note that you can ask for money at one point).
The keeper will ALSO WARN YOU that your party members are in danger of giving
into temptation (I laughed when Isabela commented that she never does!), as
well as warn you that the lad must NOT become an abomination, and if he is in
danger of becoming one you must KILL him in HIS DREAM (slow down there
Kreuger). Apparently this will make him tranquil.
You'll then have to pick a party to join you. Keep in mind that this party
choice WILL matter. It's also worthy of noting that if you take ANDERS, you
will get to converse solely with JUSTICE (from Dragon Age Awakening). You'll
get +5 Rv. points if you take him, though.
Note that Sebastian will flat out REFUSE to go into the fade, making him
impossible to take on this quest.
Be sure to grab the book floating around for an attribute point. There's also
two barrel puzzle here that you can do for attribute points. The first one
is in the door to your left (in the hallway). Here you want to get the three
small barrels on the top and the four big ones on the bottom. Move the two big
barrels on the top to the right, then the small one up. Now move the bottom
left small one over, and the big one on the left down. Now rotate everything
into place from there.
Note that if you DON'T do it in under a certain number of moves, a rage demon
will attack (which is why I don't just way "rotate them in place"). You'll get
one attribute point afterwards.
The next puzzle is in the next sectioned off room to the right. Here, check
out the red barrels. See the red barrels on the left and right sides? You
have to make the barrels in front of you match those barrels. Move the barrels
so that the four red ones are in a row on the bottom, then shift the top
barrels over to the left and right so you can push the two middle bottom red
barrels up, and then push the other red barrels in their place (This one is
actually pretty easy and is just some minor rotating).
You'll get two attribute points for that!
Head forwards into the middle area and you'll meet the demon of sloth. You
can either listen to the demon's proposition and work with it (which results
in Anders/Justice attacking you by the way and Rv. points with Fenris and
Anders) or outright kill the demon (and gain Fr. points with Anders and
Fenris).
(Note that you can be rewarded with attribute points (power) or ability points
(knowledge) by helping the demon, but of course you'll have to fight the
demon when the quest is over. Also, the only way to get the "Anders in the
Fade" quest IS to fight him.)
Either way, you will end up getting two quest markers on the doors on either
side of the room (named "Feynriel's Desires" and "Feynriel's Pride")
Head to Feynriel's Desires. This will start a scene where you see his Father
and his Mother are arguing. Of course the "Dad" is a demon (a desire demon).
Answer as you will to see the demon come out.
Here you will see the demon seduce your party member. For me, it was Isabela,
who turned on me and ATTACKED me with the aid of the desire demon and a couple
of shades after being tempted by the demon. (Note that she also delivers one
of the game's BEST one liners: "I like big boats, I can not lie!" Hilarious!).
++++++
NOTE!:
++++++
After replaying this quest MULTIPLE times with every party member, I've
noted that EVEN WITH MAX FRIENDSHIP your party members will STILL BETRAY
YOU.
Take care of Isabela with a quick assassinate and mop up the rest. Aw, poor
Feynriel, all he wanted was a loving mom AND dad.
Head back to the middle and kill the single rage demon that challenges you
(like one demon can stand agains us!). Head over to Feynriel's Pride now.
Once again you'll see a cut scene where Feynriel is the dalish "pride". Once
again you can stop the demons from polluting the boy's mind. THIS demon will
again tempt one of your allies. For me, it was my tank Fenris, who he offered
power to. You'll then have to kill your ally (assassinate is SUCH a lovely
ability) and the demon.
Once you do, the quest will update itself and give you a new marker. Return
to the center and talk to Feynriel. Here you are presented the option of
killing the poor boy (as he asks) or refusing and encouraging him to master
his powers (which he will come around to).
After making your choice you will leave the fade and tell his mother about
the choices he has made. You'll also be rewarded by the Keeper. Also, each
party member that betrayed you (with the exception of Anders who will never
betray you) will trigger a new companion quest listed below:
Fenris:
==========================================
NEW COMPANION QUEST!: Fenris Night Terrors
==========================================
Isabela:
=======================================
NEW COMPANION QUEST!: Isabela's Apology
=======================================
Varric:
======================================
NEW COMPANION QUEST!: Varric's Apology
======================================
Aveline:
========================================
NEW COMPANION QUEST!: Doubts that Linger
========================================
Merrill:
=========================================
NEW COMPANION QUEST!: Merrill, An Apology
=========================================
Anders:
========================================
NEW COMPANION QUEST!: Anders in the Fade
========================================
This is the end of "Night Terrors". Quite a lot of outcomes, to be sure.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Raiders on the Cliffs ...............................................(DA 4.15)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head down to the southern portion of the Wounded Coast where the guards are
hunched down to start this quest. As you'll see, a skilled archer has the
guards pinned, but the guards don't want to leave as they've also pinned a
group of wanted raiders down to this area. Here you can offer to lead the
charge (and earn a little money along the way). You can also opt to go by
yourself or rally the few troops left.
The path is littered with traps on your way in (Note that you can go to the
left or right, or straight. I suggest the right, so you can kill some raiders
on the way). Be sure to lead with a rogue and disarm the traps you find. Go
to the right and kill the pocket of raiders here first, which won't start the
big battle. Then sneak onwards and you'll see the leader, surrounded by men,
with archers on either side of the cliff.
Here you can rush in and assassinate the leader (one assassinate and one
backstab will kill him). With the leader dead, stun the group of merc and use
your rogue to disarm the traps on the way to the archers before you kill them.
A fairly easy fight overall, just be careful of all the traps. The guardsman
will tell you to go to town to claim your reward.
Be sure to loot the bodies, as you can find armor upgrades for your peeps as
well as an item for a side quest:
=======================================
NEW SIDE QUEST!: Swatch of the Jackyard
=======================================
(Note that you can also find loot BEYOND the raider camp guarded by dogs, as
well as a .:Embrium:. plant near where the guards were pinned down).
Head back to the keep now and talk to Jalen. Jalen will point out that the
marauder's leader, Abbots, wasn't there and that he may try for revenge one
of these days. Sounds like a future ambush to me. Reply as you like and claim
your 3 gold to end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Inside Job ..........................................................(DA 4.16)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
For this quest, head to Hightown during the day, and head over to the market
area to talk to our old friend Hubert.
Hubert has caught one of our miners leaking information about our mining
shipments. When you're ready to proceed, have Hubert bring the man back to
your place.
Choose to not beat the man and question him on why he did what he did (which
as we know the situation of many refugees we can pretty much guess). Tell the
man that you'll help him and go get Hubert.
Hubert will bring in a Coterie "consultant" and the man will tell you about
an ambush going on tonight. Here you can convince Herbert to spare Sabin for
morale's sake. Time to head on to that ambush to protect our shipment.
The game will automatically take you there, but you'll be too late to rescue
the men. The coterie help will assist us in this fight, which is hardly a
challenge, but afterwards will recognize one of the ambush team as another
coterie member. She will claim that Hubert has been good on his payments
however, so this man is not officially acting in any capacity. Looks like
its time to meet Brekker.
Head over to Darktown now and make your way to the mark. You'll find Liley
dead in the streets, but when you go to examine her you'll be surrounded
by coterie. Yikes! She won't attack you right away though, so go on and
explain the Brekker situation to her.
Head over to Brekker's hideaway nearby and enter. We can't let them sort
their own problems out, can we?
Head into the hideaway and you'll see some enemies up ahead. Try and beat
your teammates to them though as there's a trap along the way you can disable.
Further in is some more thuges with a alchemist and a rogue to kill. Be
careful of the trap in front of the stairs though. Loot everyone afterwards.
Be sure to grab the rune of spirit design nearby as well.
Go into the open area to find Brekker. He called me a lice infused refugee,
so I attacked him on the spot!
This battle isn't very hard. Brekker is a rogue, and there are a few other
rogues in this battle, but everyone else is very low health. Be sure to loot
the bodies afterwards and the chest up the stairs.
With that done, go visit Hubert in the markets in Hightown to tell him that
you've dealt with the ambushes and those behind them. You'll be rewarded in
gold and this quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cave Crawling .......................................................(DA 4.17)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go talk to Jansen in the Bone Pit to learn about the current spider
infestation. Don't forget to look around the area if this is your first time
back as you can find some .:Glitterdust:. and .:Deathroot:. on the map. You
can also find an item that starts a side quest in a bag on bones:
=========================================
NEW SIDE QUEST!: Wentworth's Sixth Finger
=========================================
Now go into the cave that is marked to continue.
Once you're inside you'll see the monster spider along with several smaller
spiders. The monster spider is actually really easy to take down, just save
your assassinate and twin fangs for it. Be careful of the numerous
poisonous spiders after it dies, though!
Be sure to loot the area well, as you can find some .:Corrupted Lyrium:. in
here.
Head back out and tell Jansen that it's safe now. You'll be rewarded and this
quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Cavern of Dead ......................................................(DA 4.18)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go back to Jensen, who will tell you about the undead that they've now
released. Aye, does it ever stop with these guys!?
Go to the mark and enter the cave.
In here there are groups of corpses and skeletons in the upper and right
rooms. They are all low health, and not much of a challenge... There's also
a trap in the right room. The real threat is in the middle room, which
contains a revnant and an arcane horror. Take them all out to loot all the
chests afterwards.
Return to Jansen and tell him the mines are safe yet again. You'll be rewarded
and this quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pick Up Pickaxes ....................................................(DA 4.19)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Available after the previous undead slaying quest, Jansen will now ask you to
pick up some pickaxes for the miners. He says there is a miner in lowtown who
sells them for cheap.
Head on over to Lowtown and talk to the mark. The only way to finish this
quest is to fork over 15 Gold (15!!) to buy the miners pick axe's. The smith
mentions he will send them to the miners and this quest is completed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Visit Gamlen ........................................................(DA 4.20)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go back to lowtown and enter Gamlen's house to start this quest.
(Note: If you examine the crumpled up note here, you can talk to Gamlen
afterwards about the gem it mentions. This starts yet another side quest,
listed below.):
================================================
NEW SECONDARY QUEST!: Gamlen's Greatest Treasure
================================================
Gamlen will praise you as a champion and tell you your mother would be proud.
Kind-of odd behavior from him, but oh well. This will end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Mine Massacre .......................................................(DA 4.21)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Note: This quest leads to a HARD FIGHT, so be sure to load up on potions!
I'm serious, you want 20+ of health potions. To be well prepared, also take
in some poitions that revive and elfroot potions as well. Fire resistance
gear is helpful here as well.
Bring a goog party as well! A healer is a must, preferably an Anders who
knows Revive/Regroup. Also be sure to take manual control in this upcoming
fight to issue commands (or set up some good tactics).
Head over to the bone pit, and you'll see the ruins. What happened here?
Knowing this place, it can't be any good. Be sure to save and have a good
party (a tank and a healer is a MUST). I recommend Aveline/Anders/Varric.
LIBERALLY USE POTIONS HERE. STAMINA FOR YOUR TANK TO USE TAUNT IS A MUST.
MANA FOR ANDERS HEALING IS A MUST. DON'T BE STINGY!
Upon entering the lower area, you'll be pitted in a fight against a...
HIGH DRAGON
This is quite the challenging fight, and worthy of your skills. Have your tank
engage the creature and go around behind it to assassinate/twin fangs. Have
Anders attack at range and Barrier the tank while your other attacker (Varric
for me) attacks at range. Aveline, my tank, will hold her own against the
beast, although it may turn its attention to HAWKE every now and again. My
Hawke was able to take the occasional hit, but if you're getting hurt too much
consider bringing along a bow (You can also use a MAKER'S SIGH to repec. just
for this fight if you want. They are fairly cheap).
When the dragon looses 1/4 of it's health, it will retreat to an inaccessible
ledge up above the battleground. It will than summon a LOT of dragonlings to
come to it's aid while it takes cheap potshots at you from above. With some
fire resistance, these shots don't hurt THAT much, and you can in fact even
avoid them by manually moving out of the way. Use this time to take a breather
if you need to, and use pinpoint strikes to take out the dragonlings.
IMPORTANT NOTE:
See the grassy area closest to where the dragon is? You can stand here and the
dragon won't be able to hit you (It's the area closest to the hill where the
dragon goes, that uphill grassy spot. Stand on it and your range characters
will still attack, but the dragon won't...). This tactic won't work forever
though, as the dragon will fly back down, but it's still good to know to get
some free hits in, avoid the fireballs, and regroup if needed.
When the dragonlings are dead, the dragon will come back down. Renew your
attack, unleash twin fangs/mark of death/assassinate. Be sure to taunt with
the tank, cast barrier and haste, and attack from range.
At 50% health, the beast will retreat AGAIN. This time it will summon more
dragonlings and a dragon. Repeat your previous actions, and feel free to use
your power skills to take down the dragon. It can stun the party and make life
miserable. Take them all out to continue.
Go to the knoll and get in your free hits/regroup while you can before the
high dragon comes back down. Keep chipping away at it, and it will retreat
yet again.
MORE dragonlings and a dragon will spawn. TAKE DOWN THE FIRST DRAGON ASAP
as ANOTHER dragon will come out... you don't want two of them fighting you
at the same time, not this close to victory...
Kill everything and go to the knoll for some free hits. The dragon will
come back down, close to death. This time it will stay down here, so keep
at it to finish it off and see a kick ass scene with you killing it.
Afterwards you'll be able to claim your rewards, which include:
.:DRAGONS BLOOD:.
A QUEST ITEM:
===========================================
NEW SECONDARY QUEST!: Herbalist's Tasks [3]
===========================================
Some companion armor upgrades.
And SEVERAL NICE pieces of armor and weapons, including the champions armor.
You'll undoubtedly get some trophies for this as well...
Go back to town and tell Hubert of what happened. You can actually get the
entire bone pit from him here, for what it's worth (I say take it!)
This completes this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A Murder of Crows ...................................................(DA 4.22)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the Sundermount after getting this quest.
Explore this open area to find a scroll, which grants you a new side quest:
===================================================
NEW SIDE QUEST!: The Awiergan Scrolls: Third Aspect
===================================================
Go talk to the mark in the village to learn the assassin has set up camp in a
nearby cave. Now why would he give away his position like that? Hmm...
Head towards the cave. You'll have to fight some darkspawn to the west (with
an ogre) and some wasp spiders near the cave (they pack a punch). There's also
some bones to the left here with a rune of valiance design! Sweet.
Enter the mountain cave.
Head in and explore to gather loot. You'll come across some easy to kill
spiders. Be careful of traps as you go along (including some very obvious
traps in the middle of the map).
Along the way you should find a corpse with a companion gift on it (below
the fire traps that you can't get rid of):
===========================================
NEW COMPANION QUEST!: Memento of the Dalish
===========================================
As you can imagine, the large area down below contains a fight. This time its
against another Vartarrel (Am I spelling that right?), a rather easy fight if
you've already taken down a HIGH DRAGON. Have your tank provoke the creature
and apply liberal assassinations.
Afterwards, you'll meet.... Zevran! Wow, cameo's everywhere you turn your head
in this game. I could never take in an old comrade, so I chose not to take him
in (even though that means dealing with Nuncio).
Head to the antivan camp now. You'll confront Nuncio about lying to you, and
Zevran will appear as well to incite the crows, killing one in the cut scene.
Most of these crows are rogue's, meaning this battle has some spike damage to
be conscience of, but it's nothing a well timed potion can't handle. Just be
on guard and ues AoE / Stun attacks.
Afterwards, Zevran will let you loot the camp. How nice of him! Loot
everything in sight. And yes, this area IS pretty big, and you can find bones
in the surrounding area.
Talk to Zevran, who will reward you with a piece of gold and a very nice
dagger. This completes this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gamlen's Greatest Treasure ..........................................(DA 4.23)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to Darktown to meet up with Gamlen's contact, who will decide that he'd
rather have this gem than hand over any note. Of course his greed will lead to
a fight. A rather easy fight... yeah, he shouldn't have made us mad...
Loot his body afterwards to update the quest...
Head back to Gamlen and ask him about the mallet. You'll now have to grab it.
Once you do, the quest will update, so head to the elven alienage nearby.
Interact with the tree and you'll be given another note by an elf.
Head to the docks at night now. Note that you can fight some slavers here and
recieve a new side quest (one of those "raid the base" quests):
==============================
NEW SIDE QUEST!: Reining It In
==============================
Continue on to the fish guttery (what a name!).
Inside you'll have plenty of crates to loot. The one that you need to loot is
up the stairs on the left. After looting it, you'll be attacked by quite a few
merc. Get your party off the stairs as gas has taken over up there and
slaughter everyone in the place.
After looting and killing, check the commander to find a note. It'll basically
tell you to go to a cave outside town.
Head to the cave and take out the spiders and corpses in the beginning.
Head down to the center area now to see a scene.
You have a cousin! Crazy! Oh, and that guy that we killed earlier? Yeah, he
has a brother...
This fight isn't too hard, there's just a LOT of merc, so use some potions if
you have to and stun the ones you aren't fighting. This is a good lesson in
crown control. The brother is the leader, but an assassinate and twin fangs to
start the fight will all but kill him. From there, just activate pinpoint
strikes and go to town.
Afterwards you can talk to your cousin... Gamlen's daughter. Here you can
convince her to see her father or convince her that he's a total ass...
while Gamlen IS a total ass, I want to see her meet him...
Go back to Gamlen's house where you can see the two getting acquainted with
each other. Gamlen will... sort of thank you. And then tell you to mind your
own damn business from now on!
This completes this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Herbalist's Tasks [3] ...............................................(DA 4.24)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(Note: I got this quest after defeating the HIGH DRAGON in the quest "Mine
Massacre".)
After obtaining the HIGH DRAGON'S FIRE GLAND, you can take the item to our old
friend the herbalist in the gallows. He'll take it and make an amulet called
"Urzara's Tooth", which is a decent amulet with fantastic fire resistance.
Y'know, fire resistance AFTER you've killed the big dragon...
This completes this quest.
==============================================================================
\/ (DA 5.0) \/
\/ Side Quests \/
\/ \/
========================================================================
Here is a list of all the side-quests in the game as well as a walkthrough
on each one. Note that many of these are "Item Return" quests, but hey, the
game lists each of these and pays you so hop to it!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Locks of the Golden Fool ............................................(DA 5.01)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you find this item in the Chantry off of Hightown, return it to the
elven radicalist in Darktown for a reward and to complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Paragon's Toe ...................................................(DA 5.02)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding the object in the Blooming Rose, take it to the mark in Lowtown
for a small reward and to complete this quest!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Bottled Scar 5:34 Exalted ...........................................(DA 5.03)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this vintage, visit the Elf in the western part of Lowtown to
return it and complete the quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Miracle Makers ......................................................(DA 5.04)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After getting the quest from the guard, go find the swindling dwarves up in
the north part of the map. Upon talking to them you will be attacked. Stun
the first group and start carving them up. Others will come in from various
directions, so take them out. Once you kill the leader, the fight will be
over. Go back to the guard for a reward and to complete the quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Shawl of Dalesdottir ................................................(DA 5.05)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You can find this item in the Hanged Man pub. Take it to the Blooming Rose by
Hightown to find its owner, a small reward, and to complete this quest!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Remains of Sister Plinth ........................................(DA 5.06)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you find the remains of the sister in Darktown, return them to the
Archivist in the Chantry to complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Remains of the Outlaw "Bearded Beast" ...............................(DA 5.07)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you find this item by doing the secondary quest "The Bone Pit",
return it to the sailor in the Docks for a reward and to complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Eustice's Pommel ....................................................(DA 5.08)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding the pommel while doing the secondary quest "The Bone Pit",
return it to the guardswoman in the Viscount's Keep for a reward and to
complete the quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Caste Treatise and House Accounting .................................(DA 5.09)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you find this item in Dead Man's Pass, return it to it's owner in
Hightown for a small reward and to complete this quest!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Map of Occupied Kirkwall ............................................(DA 5.10)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this item in Sundermount, return it to the owner in the Gallows
(a record-keeper) for a small reward and to complete this quest!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Seal of House Talwain ...........................................(DA 5.11)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this object in Sundermount, return it to it's owner in Hightown
for a small reward and to complete this quest!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Redblossom Special ..................................................(DA 5.12)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you've found it in The Wounded Coast, return it to the mark at Darktown
for a small reward and to complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Dark Epiphany .......................................................(DA 5.13)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding the Grey Warden documents at The Wounded Coast, go to Lowtown
and drop them off at the Deaddrop. You'll have to fight some mercenaries as
you get near theh deaddrop though..
After that, head home and read the letter that the Grey Wardens left for you,
including a nice reward and the end of this quest!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Remains of the Outlaw "Half-Braid" Silsam ...........................(DA 5.14)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Found in a southern nook in the "Disused Passage" map (gotten to off of the
DOCKS map). Take it to an elf in the dalish camp on Sundermount to get a small
reward and finish the quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sharp Little Pinpricks ..............................................(DA 5.15)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After getting the hideout location from the thugs, go pay it a visit in
night-time Lowtown. You'll find the Hovel on the east end.
You'll find several bandit members in the small hovel as well as Ignasio.
Stuns work well here due to the cramped quarters. Kill them all as none of
them are a real threat. Be sure to explore both rooms and raid the chest as
well to finish this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Pier Pressure .......................................................(DA 5.16)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After getting the location from the thugs, head towards the mark in the docks
at night. As you approach it, you'll be attacked by raiders. Too bad they
don't put up a fight...
Enter the warehouse. All the raiders in here are weak, but they do have a
mage that is worth of a backstab. There's no notable armor in here either,
but once you kill everything you'll have this quest completed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grimoire of the Apprentice ..........................................(DA 5.17)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Grimoire is found near the end of the quest "Enemies Among Us". Once you
have the book, travel to Lowtown during the day and return it to the mark for
a small reward and to complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Elves at Large ......................................................(DA 5.18)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This quest involves huntind down elven blood-mages (sounds like fun, no?).
Head to the Wounded Coast to find the mark in the northern area. Here you have
one of two choices: Help the Mages or help the mercs. (Oddly enough, while I
even had Fenris here, I got no Fr. or Rv. points with either choice).
In the end you'll have to fight whichever side you didn't pick. Be careful
either way, as there are a few combatants on either side. The blood mages
especially can lay on the damage (assassinate the hypnotist and controller)
while the merc captain can take quite a beating (use a mark of death).
Your reward for helping the mages is one gold. Your reward for helping the
mercs is 2 gold. Pick your side and complete the quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sketchy on the Details ..............................................(DA 5.19)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
We are supposed to search Kirkwall for assassins hunting Sketch.
Head to Lowtown, near the alienage and you'll be attacked by two assassins.
Take them out to get the quest to update. You can also travel to Hightown at
night and find another group (roughly in the middle of the map). The last
group is a bunch of Qunari in the gallows during the day on the southeast
portion of the map.
(Note: While searching for assassin's I found a new side quest while killing
random thugs in the docks at night, which I will list below).
============================
NEW SIDE QUEST!: The Lowdown
============================
Once you've killed all of the assassins, the quest will be updated to tell
you that sketchy has been flushed out. Visit the docks at night to find
sketchy near the shady vendor. He will reward you and this will complete the
quest.
++++++
NOTE!:
++++++
As of the time of this writing, it is common to see the quest NOT move into
the COMPLETED quest column. THIS IS A WELL KNOWN BUG. Hopefully it will be
fixed in the future (I have no idea how Bioware's QA didn't catch such an
obvious bug).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Lost Patrol .....................................................(DA 5.20)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To investigate the dead Qunari patrol, travel to the Wounded Coast. Here
you'll see a mark about the quest in the southern portion of the map. Make
your way there (although you'll probably have to fight some raiders along the
way) to find an abomination along with several shades, standing over the dead
Qunari's. Well that is certainly one explanation!
Kill the monsters and your quest will be updated.
(Note that there is a secondary quest a SMALL ways south of here, which I will
be listing here. Just head to the south a bit to find it.)
===========================================
NEW SECONDARY QUEST!: Raiders on the Cliffs
===========================================
Now head back to the docks in the daytime to talk to the Qunari. He will
reward you, ending the quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Waxler's Hat ........................................................(DA 5.21)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you've found this item in the Disused Passage, enter the Hanged Man pub
during the NIGHT. Once you do, you'll find Waxler and be able to give him
his hat, earning your reward and ending this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Seal of the Old God Dumat ...........................................(DA 5.22)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After you've found this item in the Disused Passage, travel to Hightown to
find the mark for it. Return the item to its owner and receive the exp and
gold piece he gives you. This will complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Forbidden Knowledge .................................................(DA 5.23)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
NOTE:
Destroying any of these books with Merrill in your party results in +10 Rv.
points!
This quest focuses on destroying the dark magic tomes scattered around
Kirkwall. Chances are you found this quest out in the Chantry (if you've
been following this guide, anyways), so that's one book down (we just need to
find the other books!).
The second book is in the Dank Cave off of the Wounded Coast map (in the
north part of the map). Once you enter the cave, you'll see the marker. Press
forward and kill some spiders. Once you reach the open area, prepare yourself
for a fight with a Dragon (if this is your first time here, that is). Healing
and Tanking are a big plus here. (Note that you'll also find some .:Raw
Lyrium:. here as well).
After the dragon fight, you can loot all the treasure and take a look at the
second dark magic book. Once again you have all the previous choices. And yes,
once again you'll have to fight some abominations, some corpses, and a revnant
as well.
Now for the third book. Head to the Sundermount. Past the Dalish camp you will
find a "recently opened tunnel" (by the exit, on the left). Go in to enter a
new dungeon (read: reused dungeon) named the abandoned thaig.
Here go past the flames and kill the stone golem up the northern path (use
mark of death). You can also go straight ahead to the right for a room with
another golem and a revnant (and a chest). Now prepare for a grand fight.
Take the northern path (the only way you can go) and you'll fight against
a rage demon, a golem, and a revnant along with some assorted minions.
Use precision strikes and take down the minions fast, then assassinate / twin
fang the revnant or rage demon to take them down faster. Sick your tank on
whatever remains otherwise you'll have a rough time.
Go through the next door to find a corpse... which oddly enough gives you a
quest:
==============================================
NEW SIDE QUEST!: "South-Song" Gerralt's Corpse
==============================================
Ok... your now carrying a corpse with you. Yeah, you're not crazy at all...
Moving on...
This big room is a gauntlet of fights. Shades will appear in all four corners,
with abominations and more shades popping in the fight for at least five
waves (and of course they are all spread out). All this fun is interspersed
with higher level creatures like revnants, rage demons, and a desire demon
popping in. Protect your squishy characters. You'll be glad your an assassin
at this point, as assassinate and twin fangs can REALLY turn the tide and
greatly help narrow down the enemies to focusing on your tank as they often
spawn in all four corners.
Afterwards you will be able to talk to and buy items from the nearby stone
golem (what a weird vendor...). You'll also finally be able to inspect the
evil tome.
After the huge fight you just went through, this fight against a revnant and
some skeleton archers will seem laughable. You can use the nearby exit to
leave quickly.
Now for the fourth book head to the bone pit outside of town. It's not marked
on the map, but there's a cave entrance in the eastern part of the map.
Inside loot what you can. There's some .:Corrupted Lyrium:. here as well.
Examine the tome and destroy it. You'll of course have to fight a desire
demon and some skeletons, but they are easy enough to kill.
After the fight the quest will update, telling you to head to Darktown and
find the fell grimoire. Head there now. In the north part of the map you'll
find a new section to travel to, called the "Evil Pit". Ooohhh.. foreboding!
Disarm the master trap in front of you. There's a stone golem to your left as
well. Go through the right door and kill some skeletons. Be careful for the
next part and make Hawke go on ahead as there are SEVERAL (about 5) traps in
a straight line leading up to and going down the next hallway. There's some
enemies in sight too, meaning your teammates will try and rush ahead, so
disarm the traps asap.
Keep heading to the mark (killing the weaklings along the way) and you'll
finally reach the room with the grimoire. Save!
Destroying THIS book will lead to your largest fight yet. The main enemy
here is a demon named Xebenkeck that can stun you and summons quite a few
shades. Shades aren't a big deal though, so mark of death, assassiante and
twin fang the demon. Get ready. Once the demon falls a couple of rage demons
will spawn, followed periodically by even more rage demons and a revnant.
Managing +/- 3 rage demons, some shades, and a revnant at the same time is
the hard part of this battle. A GOOD tank like Aveline and Anders being
present is almost a must. Be ready with some quick potions and be sure to
down a stamina potion on Hawke so you can deal with the enemies and
assassinate them as soon as the timer is up.
Upon winning you'll get a trophy (Exorcism) as well as some piles of treasure.
Congrats! You have completed "Forbidden Knowledge".
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Underground Railroad ................................................(DA 5.24)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To start this quest, head to the docks. The mark is to the west, near the
shady vendor. She will introduce you to a board that you can check from time
to time for jobs. After you talk to Sally, this quest will be over.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Lyrium-Laced Bilge Hoop .............................................(DA 5.25)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this item on the quest "Fool's Gold", be sure to head over to
see the mark (A whisky maker) in Darktown for some exp., a gold piece, and
to finish this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
"South-Song" Gerralt's Corpse .......................................(DA 5.26)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this quest during "Forbidden Knowledge, head to Lowtown. Here
you can find a man who wants the corpse... head to the mark to hand the body
over and receive some exp, a gold piece, and to finish this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ream-Rot Knife ......................................................(DA 5.27)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this item in Sundermount, head to the elven alienage in Lowtown
to find a mark that will pay for the item. Grab your gold and experience to
end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Eyes of Azure Jamos .............................................(DA 5.28)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this item in Sundermount, head to the Gallows to find Jamos.
Upon returning his item, you'll gain some experience, a gold piece, and will
end this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Swatch of the Jackyard ..............................................(DA 5.29)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this item during the "Raiders on the Cliff" quest (or after it,
as its some loot to the south) be sure to head to the docks to find a mark
willing to pay for it and to finish this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Lowdown .........................................................(DA 5.30)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding the hideout note from the body of dead thugs on the docks at
night, you can travel to their secret base on the east of the same map. This
area isn't very big, and every enemy you fight (except one) is a common foe,
so go crazy and kill whatever you see. Note that enemies will filter in from
different portions of the map, but since the flow of enemies is so staggered
you will have no problems.
Explore the small map and kill everyone. Wait for reinforcements and kill
everyone. Once you've killed the last batch of reinforcements this quest will
end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Search and Rescue ...................................................(DA 5.31)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the Wounded Coast for this one. Once there, make your way towards the
mark at the far western side (you may run into raiders on your way). You'll
need to enter the cave here.
Clear out the few guards in the beginning area to make yourself a little
breathing room. The open area up ahead is a big fight, but your back is
protected at least. There will be a bunch of bounty hunters and two assassins,
as well as a commander. Be sure to save your twin fangs/assassinate for the
assassins as their spike damage is the worst thing here (and even THEN its
not THAT bad).
Pick up your loot afterwards (there's some chests in the buildings and loot
in the eastern section). Talk to the apostate to free her.
Now just return to Mistress Shelby in the docks for your reward and to
complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
How to Frame a Templar ..............................................(DA 5.32)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Heh, this quest name is fun.
Head over to the hanged man, during the day. Here you'll find a drunk templar
(I'm surprised they're allowed to drink) named Ser Roderick. Convince him that
Ser Conrad is doing something bad (I chose the bribed option).
Now head over to the gallows and talk to the harbor master's apprentice. The
quest mark will move over to some delivery orders nearby, where you can send
a shipment of raw lyrium to Ser Conrad. Take the paperwork to the dock worker
on the other side of the court.
Now head over to the Docks for your reward. Note that you can read about
your results by consulting the board nearby, as someone sent you a letter
about what happened.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The One True Pantaloons .............................................(DA 5.33)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this quest during the "Dissent" quest, head to Hightown to find
someone willing to pay for the item, netting you a shiny new gold piece as
well as finishing this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Honoring the Fallen .................................................(DA 5.34)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It is best to do this quest while doing the companion quest "Mirror Image",
and so I have written it into that section. Refer to it if you need help
finding one of the dead hunters. Be sure to kill the Varterrel and return
the amulets to the keeper to finish this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Wentworth's Sixth Finger ............................................(DA 5.35)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this item while doing the Bone Pit quests, head to Hightown.
Here you'll find a mark in front of the chantry that will take the finger off
of your hands... This completes this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Who Needs Rescuing? .................................................(DA 5.36)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
IMPORTANT NOTE:
As far as I know, this quest is glitched and CANNOT be completed. It's a shame
really. This section will cover our Wounded Coast exploration instead.
Head to the Wounded Coast.
Upon entering, you'll probably be attacked by some mercs looking for revenge
for their mates you killed years ago. Eh, get in line. It's just three people
so take them out.
(Note: I will be exploring this area as well).
If you go up and explore the north section, you can fight against several
Qunari. There's also a Qunari Sword in a chest up here.
To the south (just a bit south from the place you entered from) is a scroll
with a new a new side quest for you:
===================================================
NEW SIDE QUEST!: The Awiergan Scrolls: First Aspect
===================================================
And past that on the path is some .:Elfroot:. so be sure to grab it.
Head to the western portion of the area to do that scroll quest. Near this
area you can also loot a crate to find a Fell Grenade formula. There's also
some .:Embrium:. up the path near the second exit as well.
Up the northern path is a body with a Qunari Sword on it.
And... that's all you can do on this quest. Sorry! Don't blame me, blame the
rushed-out game, EA, and Bioware!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Lost Swords .....................................................(DA 5.37)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the "Demands of the Qun" quest you'll meet this Qunari who will be
looking to collect his fallen warrior's swords. There are 10 in total, 9
of which can be collected now and one during a quest. Here they are:
1: Found in a weapon vendor's stock in Hightown (3 Gold).
2: Found on a dead body in the docks at night, near where the harbor master
is.
3: Found in a weapon vendor's shop in Lowtown (3 Gold).
4: Found in Lowtown at night, in the South-West part of the map (loot
everything, its where the spindleweed used to be).
5: Found in a chest in the docks by where the shady mercheant is (You need a
high cunning rogue to pick the lock).
6: Found in a weapon mercheants stash in the gallows (3 Gold).
7: Found in a crate in Ander's clinic.
8: Found in the Wounded Coast, in the Northern part of the map (In a chest).
9: Found in the Wounded Coast, in the North-Eastern part of the map (On a
body).
10: Found in a chest in Emile's mansion during the "Loose Ends" quest.
Once you return them, you can select to either get paid or to not get paid. I
reccommend selecting to NOT get paid as you get more XP, and his pay is
pretty lousy anyways (30 Silver per sword).
You will get 13,500 XP for turning them all in together, so save them all up.
You will also get a special weapon.
After turning them in, this quest will be complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Awiergan Scrolls: Third Aspect ..................................(DA 5.38)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this scroll at the bottom of Sundermount, head to the Dalish
camp and start going UP the mountain. You'll see an arcane horror in the
distance at one point. It'll start casting a spell, but keep your party
together as soon about a DOZEN shades will appear.
Save your assassinate/twin fangs for the horror and use pinpoint strikes.
They also group up, so you know what that means...
Check the area around you for a scroll and a new quest...
====================================================
NEW SIDE QUEST!: The Awiergan Scrolls: Second Aspect
====================================================
This will complete the third aspect....
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Reining It In .......................................................(DA 5.39)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head to the streets on the right side of the docks at night to start this
quest.
This is one of those "kill everyone" quests, but it's pathetically easy since
the enemies come out in groups. Heck, even the "boss" lady basically appears
on her own and is a mage to boot (meaning low health).
Just keep on killing things and soon you'll have this quest completed.
The boss at leasts drops a decent axe that helps generate threat... good for
tanks!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Awiergan Scrolls: First Aspect ..................................(DA 5.40)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this scroll, head to the western part of the Wounded Coast.
Here you'll have to fight against 3-4 waves of corpses. What a pathetic
battle, corpses are no match for you. After the second wave though, save up
your assassinate and twin fangs... you'll soon see an arcane horror named
"Medan" during the fourth wave. Use your skills to finish him off.
Mop up the corpses to get a new quest:
====================================================
NEW SIDE QUEST!: The Awiergan Scrolls: Pride Unbound
====================================================
This completes this part of this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Awiergan Scrolls: Second Aspect .................................(DA 5.41)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding this scroll, keep on trucking up the hill and enter the
Sundermount passage.
Grab the .:Raw Lyrium:. near the beginning. Keep going to find a locked chest
and a fight with some spiders and a shadow warrior in the open spot. There's
some .:Orihalcum:. here as well. Loot the area and exit into the graveyard.
In the graveyard you can check the graves to spawn some monsters and get
some loot. Fun. Save right about now. Go a LITTLE way past the shrine and make
a corpse come to you. This corpse has a name, but isn't that much of a
challenge.
HOWEVER, two named revnants will soon come down (you don't really get a
breather between fights). Have your tank get their attention (both of them,
as soon as you can) as they do pack a punch.
Focus on one at a time, as they can heal and stun everyone and taking on one
is MUCH easier than two. Feel free to use a potion or two in this fight. This
is nowhere near as hard as the HIGH DRAGON fight, but don't slack off either.
After you kill them, this quest will be done.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Awiergan Scrolls: Pride Unbound .................................(DA 5.42)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Note: This quest is only availabe after you do the first three "aspects".
Make sure you have a healthy stock of potion as well as a competent tank
and healer. If you've beat the HIGH DRAGON already, bring that team along...
a ranged attacker helps as well.
Head to Darktown and go to Ander's clinic. The hidden lair isn't marked on
the map, but it's RIGHT OUTSIDE Ander's clinic (it has a ladder in the door,
don't go down the stairs).
Go forward to meet the evil that the quest talks about:
HYBRIS
While not nearly as hard as the HIGH DRAGON, Hybris still demands your
attention. Sick him on your tank asap and spread your ranged party members
out. Hybris will physically attack the tank, but thankfully he doesn't hit
awfully hard. He will also summon shades and rage demons from time to time.
I DO recommend using HAWKE to take care of the summons while the other three
focus on HYBRIS. Go ahead and use Twin Fangs -OR- Assassinate on the
occasional rage demon (he summons more SHADES than rage demons) and save the
other for hybris.
The only other attack that Hybris does worth noting is a big blue vortex that
he lays down in the arena. This will stun/paralyze whoever is caught in it and
damages them at the same time. With how spread out your members will be, it's
not hard to overcome.
Be generous with the potions and you'll come out on top.
You'll be rewarded with XP and a special sword. Oh, and a trophy! Congrats!
This quest is complete!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Red Run Streets .....................................................(DA 5.43)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding out their hideout, go pay it a visit.
This is one of the funner fights, as its in a mansion setting. Go through
the door and run past the guards to the mage leader and use assassinate to
take her down FAST (ALMOST an instant kill for my level 20+ Rogue).
Now you'll just have to fight against waves of low health guards. They'll
also come in from where you entered.
An easy, and FUN bloodbath. Kill everyone, capping it off with a mage
death to complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Kind of Want ........................................................(DA 5.44)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After finding out their hideout, go pay it a visit.
It turns out "SHE" is a desire demon. Like before, go past the guards and
assassinate the desire demon this should kill her. Now all that is left is
just a LOT of low health guards. Let the bloodbath begin.
The fight is capped off by a couple of assassins, who can catch you off
guard with some spike damage, but nothing a potion can't overcome.
Go grab all the loot afterwards once you kill the guards. This quest is
complete.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
King Alistair .......................................................(DA 5.45)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(Note: The "King Alistair" quest is, of course, dependant on how you choose
your "Dragon Age Origins" story...).
Best not to keep a king waiting!
Head to the keep to find Meredith and Alistar arguing. Afterwards you'll get
a chance to talk to him. Answer as you wish. You have a chance to once again
recommend yourself for the Viscount position (which I did). You'll also get to
ask the king a lot of questions (Sounds like the next game is in Orlais!
Taking all bets!).
After talking to Alistair you'll also get a quest:
================================
NEW COMPANION QUEST!: A New Path
================================
This ends this quest.
==============================================================================
\/ (DA 6.0) \/
\/ Premium Content \/
\/ \/
========================================================================
Here is the Premium Content that I KNOW about for Dragon Age 2. By all means,
if there's one thing I want email on, it's different types of premium content.
This section is reserved for future content as well, because you KNOW Bioware
is going to make DLC!
Here's the content and how to acquire it. Involved content will have a
walkthrough as well...
Note:
Most of this stuff I got by buying the Bioware Signature Edition game, and
mainly consists of extra goodies for your party.
======================================
|Premium Content: Ser Issac's Armor|
======================================
Simply go to your home in Lowtown to complete this quest.
How Acquired: Have a Dead Space 2 save on your harddrive.
===============================================
|Premium Content: The Far Cliffs of Kirkwall|
===============================================
Simply go to your home in Lowtown to complete this quest.
How Acquired: Comes with the PS3 "Bioware Signature Edition" Game.
=======================================
|Premium Content: Lothering's Lament|
=======================================
Simply go to your home in Lowtown to complete this quest.
How Acquired: Comes with the PS3 "Bioware Signature Edition" Game.
==============================================
|Premium Content: Signature Edition Rewards|
==============================================
Simply go to your home in Lowtown to complete this quest.
How Acquired: Comes with the PS3 "Bioware Signature Edition" Game.
=======================================
|Premium Content: Of Things Not Lost|
=======================================
Simply go to your home in Lowtown to complete this quest.
How Acquired: Comes with the PS3 "Bioware Signature Edition" Game.
=======================================
|Premium Content: The Black Emporium|
=======================================
Upon downloading this DLC, visit the Black Emporium from the map of Kirkwall.
The Black Emporium has many free weapons and armor, as well as the ability to
let you change your looks, buy items to change your skill points, and buy
several unique and expensive items.
How Acquired: Comes with the PS3 "Bioware Signature Edition" Game.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Exiled Prince ...................................................(DA 6.01)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to the Chanter's Board in Hightown to meet Sebastian. He'll leave a request
on the board. Examine the board to find a new quest and to complete this one.
================================
NEW PREMIUM CONTENT QUEST!: Duty
================================
How Acquired: Comes with the PS3 "Bioware Signature Edition" Game.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Duty ................................................................(DA 6.02)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Time to avenge the Prince!
For the first leg, visit the docks at night. As you head west, you'll soon
see mercenaries to take out. Attack from range or stun and discent them. They
will have a wave of reinforcements as well. Keep heading west and you'll find
the FLINT mercenaries. Take them out and loot the bodies and the chest.
The next leg require us to go to the Wounded Coast, accessed by the country
side menu....
Check out the dead end to the south to find some Glitterdust. Head west to
fight some beasts. They are easy as they rush at you one by one... A little
further on is an assassin talking to a human. But this particular human now
only killed her mother, but was also one of the werewolves that was freed
in Origins...
Choose what you will here, but I choose to end it peacefully. You'll gain 50
Silver either way... Feel free to explore the area now. To the west are some
more beasts and a path to explore the far south area. In the southern area is
a lot of boxes to loot as well as an encampment of beasts. Kill them. Search
the loot here to discover a rune of fire warding design as well as an item to
start a new quest.
===================================
NEW SIDE QUEST!: Redblossom Special
===================================
Head back north. Be sure to explore the western portion, as you can find
some .:Elfroot:. here too. This north-western potion doesn't lead to our goal,
but does have some more monsters and loot to find. Be sure to follow the MAP
paths, as there are items hidden behind the bushes here to loot!
Backtrack now and go towards our goal. You'll find some .:Spindleweed:. on the
way as well, so be sure to examine it. Go down the path to find the Flint
Mercenary encampment. Wipe them all out. These guys deserve it as you'll find
Meghan Vael's Locket on one of them. Be sure to grab the chest as well.
Let's finish exploring the isle. Go north from the Flint camp and grab the
.:Elfroot:. on your left. Up ahead, be careful about letting party members
rush to meet the enemy. Stick together or let the enemy come to you. You'll
face quite a few enemies, including spiders, bandits, and war hounds.
After the battle, examine the nearby dead messenger to recieve a quest along
with some Grey Warden documents.
==============================
NEW SIDE QUEST!: Dark Epiphany
==============================
North of here is a camp where some spiders and mages will attempt to ambush
you. There's also a road heading south that interconnects with the lower
horizontal road. As you try and head back, you'll have to fight your way
through several bandits, but we're done here, so carry on.
The third place to find the Flint bandits is on Sundermount. They are right
in the beginning of the area. It's easy to do this while doing the "Long Way
Home" quest.
After you've killed all the bandits, head to the Chantry and you'll see
Sebastian near the entrance waiting for you. Let him know about your victory
and he'll pay you 4 gold before going off to see the Viscount. You'll also
complete this quest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Beware of Dog .......................................................(DA 6.03)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once you get this quest, simply go to the back of your estate, where your dog
will be growling at a wardrobe...
You'll soon see (or discern) that your dog has cornered a burglar! Good boy!
The stupid boy inside will ask you to "just let him go". Well.. do what you
want, but anyone who refers to a dog as a guard-monster is probably stupid
enough to just get in trouble again. Yeah, that's right, I sent him to the
slammer. This ends this very short quest.
==============================================================================
\/ (DA 7.0) \/
\/ RESOURCES & RECIPES! \/
\/ \/
========================================================================
Crafting in Dragon Age has changed! Now you must find resources. So...
Here is a list of all the resources throughout the game and where to find
them. There's also a list of recipies down below with requirements and how
to find them.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
RESOURCES
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
(Note: When I give the locations out for the resources, keep in mind that
some of them won't be there unless you're past a CERTAIN QUEST.
You have to take into account all the years that pass in the story,
after all!)
-------
POTIONS
-------
-------
ELFROOT
-------
"A hardy plant with large green leaves that grows in the wild. It's so common
that it tends to show up in most gardens and fields, almost like a weed."
----------------
LOCATIONS (9/9):
----------------
1: The Bone Pit
2: The west side of The Wounded Coast
3: The east side of The Wounded Coast
4: Southern section of Sundermount
5: Northern section of Sundermount
6: Sundermount Ambush Site
7: Western section of Sundermount (After Deep Roads)
8: The Wounded Coast (During "The Long Road")
9: The Wounded Coast (Act 3)
-----------
SPINDLEWEED
-----------
"The plant is used as a seasoning for dishes meant to speed the recovery of
the infirm."
----------------
LOCATIONS (6/6):
----------------
1: In the eastern section of Lowtown
2: Slaver Cavern (During "Wayward Son")
3: In the eastern section of The Wounded Coast
4: In Lowtown
5: In a dungeon (During "Dissent")
6: In Lowtown (Act 3)
-------
Embrium
-------
"Its therapeutic qualities were actually discovered because of the embrium's
exceptional beauty."
----------------
LOCATIONS (6/6):
----------------
1: Dead Man's Pass (During "Blackpowder Promise")
2: The Holding Pens (During "A Bitter Pill")
3: The Wounded Coast (After the Deep Roads)
4: The Wounded Coast (In the south)
5: Sundermount (After the Deep Roads, past the passage)
6: The Wounded Coast (Act 3)
--------
Ambrosia
--------
"Rare, and in danger of becoming extinct. Made from the pant 'Felicidus Aria',
known as the Silent Plains Rose."
----------------
LOCATIONS (1/1):
----------------
1: Castillion's Landing (During "No Rest for the Wicked")
-------
POISONS
-------
-------------
DEEP MUSHROOM
-------------
"Careless consumption has been known to cause insanity, severe abdominal
cramping, and even death."
----------------
LOCATIONS (9/9):
----------------
1: The Deep Roads
2: The Deep Roads AGAIN (Naturally)
3: Sundermount (During "Long Way Home")
4: The Bone Pit (During "The Bone Pit")
5: Slaver Caverns (During "Wayward Son")
6: Smuggler's Cut (During "Blackpowder Courtesy")
7: Gallows Dungeon (During "Dissent")
8: Varterral Hunting Grounds (During "Mirror Image")
9: Drakestone Mines (During "Justice")
---------
DEATHROOT
---------
"It's a fragile looking plant with a thin stalk and purple flowers, which
fruits once a year developing bright red fleshy pods that cause disorientation
and dizziness if ingested."
----------------
LOCATIONS (6/6):
----------------
1: In Darktown
2: In the Disused Passage (Off of the Docks Night map)
3: Sanctuary (During "Enemies Among Us")
4: In Darktown (Near Anders Clinic)
5: In the Bone Pit (Act 2)
6: In Darktown
-----------
GLITTERDUST
-----------
"As it turned out, glitterdust is dangerous if ingested or inhaled. It's also
extremely flammablle, as several ladies discovered after powdering their hair
while standing next to a candle."
----------------
LOCATIONS (6/6):
----------------
1: The Wounded Coast (East side)
2: The Holding Pens (During "A Bitter Pill")
3: Sundermount (After the Deep Roads)
4: Varterral Hunting Grounds (During "Mirror Image")
5: The Bone Pit (Act 2, Eastern side)
6: Sundermount Ascent (Act 3)
----------
FELANDARIS
----------
"The name 'Felandaris' is elven, meaning 'demon weed', which is fitting for
this rare plant because it grows only in places where the Veil is thin."
----------------
LOCATIONS (1/1):
----------------
1: Pride's End (During "A New Path")
-----
RUNES
-----
------
LYRIUM
------
"Lyrium is the king of metals. Beneath our feet it sings... And some scholars
maintain this as evidence that lyrium is, itself, alive."
----------------
LOCATIONS (9/9):
----------------
1: The Bone Pit Mines
2: Runaway's Cavern (During "Act of Mercy")
3: The Deep Roads
4: The Deep Roads AGAIN
5: The Bone Pit Mines (During "Cavern of Dead")
6: Dank Cave (During "Forbiddin Knowledge", Off of The Wounded Coast)
7: Rotting Cave (During "Forbiddin Knowledge", Off of The Bone Pit)
8: The Bone Pit Mines (During "Cave Crawling")
9: Sundermount Passage (Act 3)
---------
SILVERITE
---------
"The lustrous, white-blue silverite has long been prized by the dwarves for
use in jewelry, rune-making, and weapon smithing..."
----------------
LOCATIONS (6/6):
----------------
1: Deep Roads
2: Tal-Vashoth Caverns (During "Blackpowder Promise")
3: Vimmark Mountain Pass (During "Shepherding Wolves")
4: Sundermount Passage (During "Long Way Home")
5: Sundermount Passage (After the Deep Roads)
6: Smugler's Cut (During "Blackpowder Courtesy")
----------
ORICHALCUM
----------
"Orihalcum is a metal most commonly encountered in liquid form."
----------------
LOCATIONS (6/6):
----------------
1: Deep Roads
2: Sundermount Passage (After the Deep Roads)
3: Sundermount Passage AGAIN (After the Deep Roads)
4: Varterral Hunting Grounds (During "Mirror Image")
5: The Killer's Lair (During "All that Remains")
6: Sundermount Passage (Act 3)
--------------
DRAGON'S BLOOD
--------------
"Of course, bleeding a live dragon is quite tricky..."
----------------
LOCATIONS (1/1):
----------------
1: The Bone Pit (During "Mine Massacre")
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
RECIPES
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Note: There are three categories of items: Potions, Poisons, and Runes. I've
therefore split them up below.
-------
POTIONS
-------
Elfroot Potion (Requires 1 Elfroot)
Found at: Given by Lady Elegant in Lowtown
Elixir of Purity (Requires 3 Elfroot, 1 Spindleweed)
Founda at: Bought in the Black Emporium
Restoration Potion (Requires 3 Elfroot, 2 Spindleweed)
Found at: Herbalist shop in the Gallows
Life Ward Potion (Requires 4 Elfroot, 3 Spindleweed)
Found at: Herbalist shop in the Gallows
Mighty Offense Potion (Requires 3 Elfroot, 2 Spindleweed, 1 Embrium)
Found at: At the very top of Sundermount
-------
POISONS
-------
(Note: This includes bombs as well).
Debilitating Poison (Requires 1 Deep Mushroom)
Found at: Given to by Tomwise in Darktown
Crow Venom (Requires 2 Deep Mushroom, 2 Deathroot)
Found at: Bought at the Black Emporium
Tar Bomb (Requires 1 Deep Mushroom, 1 Deathroot)
Found at: Bought at the Shady Merchant in the Docks
Deathroot Toxin (Requires 2 Deathroot)
Found at: Bought at the Shady Merchant in the Docks
Combustion Grenade (Requires 2 Deep Mushroom)
Found at: Found on the Qunari Leader during "Blackpowder Courtesy"
Mythal's Favor (Requires 2 Glitterdust)
Found at: The Wounded Coast (Before "Raiders on the Cliff" on a Raider
Assassin)
Arcane Poison (Requires 2 Deep Mushroom, 2 Deathroot, 1 Glitterdust)
Found at: On the Fanatic Elf During "Blackpowder Courtesy"
Fell Grenade (Requires 4 Deathroot, 4 Glitterdust, 1 Felandaris)
Found at: The Wounded Coast (Act 3)
Fell Poison (Requires 6 Deep Mushroom, 5 Deathroot, 1 Felandaris)
Found at: The Elven Alienage during "On the Loose"
-----
RUNES
-----
Rune of Protection (Requires 1 Lyrium)
Found at: Given to by Worthy
Rune of Fortune (Requires 2 Lyrium, 2 Silverite)
Found at: Buy in the Black Emporium
Rune of Fire Warding (Requires 2 Lyrium)
Found at: Bones in the southern portion of The Wounded Coast.
Rune of Lightning (Requires 2 Lyrium, 3 Silverite)
Found at: Sundermount (Or by looting the Blooming Rose)
Rune of Frost (Requires 1 Lyrium, 2 Silverite)
Found at: Lirene's Fereldan Imports.
Rune of Lightning Warding (Requires 3 Lyrium, 2 Silverite)
Found at: Bought at the Mage Shop in the Gallows.
Rune of Fire (Requires 2 Silverite)
Found at: The Dark Forge during "First Sacrifice"
Rune of Impact (Requires 1 Lyrium)
Found at: Wilmod's Camp during "Enemies Among Us"
Rune of Frost Warding (Requires 2 Lyrium, 1 Silverite)
Found at: Sanctuary during "Enemies Among Us"
Rune of Spirit Warding (Requires 3 Lyrium, 2 Silverite, 1 Orichalcum)
Found at: Bought at the Mage Shop in the Gallows.
Rune of Defense (Requires 3 Lyrium, 3 Silverite, 2 Orichalcum)
Found at: On a dead body in The Wounded Coast (After the Deep Roads)
Rune of Nature (Requires 3 Lyrium, 3 Silverite, 1 Orichalcum)
Found at: Dalish Camp (After the Deep Roads)
Rune of Nature Warding (Requires 4 Lyrium, 2 Silverite)
Found at: Smuggler's Cut during "Blackpowder Courtesy"
Rune of Striking (Requires 4 Lyrium, 3 Silverite, 2 Orichalcum)
Found at: During "Prime Suspect"
Rune of Spirit (Requires 2 Lyrium, 3 Silverite, 1 Orichalcum)
Found at: During "Inside Job"
Rune of Valiance (Requires 6 Lyrium, 3 Silverite, 3 Orichalcum, 1 Dragon's
Blood)
Found at: Sundermount (Act 3)
Rune of Devastation (Requires 3 Lyrium, 4 Silverite, 4 Orichalcum, 1 Dragon's
Blood)
Found at: In the sewers during "On the Loose"
==============================================================================
\/ (DA 8.0) \/
\/ ALLY ARMOR UPGRADES! \/
\/ \/
========================================================================
As you probably know, you CAN'T equip new armor on your characters. Instead
all you can do to help their survivability (besides pumping points into their
constitution) is to find these ARMOR UPGRADES for them!
Here's a list of them and where you can find them.
---------------
Bethany/Carver:
---------------
Bethany: Heirloom Amell Protective Sigils
Found at: During "Birthright"
Carver: Fereldan Girded Plating
Found at: During "Birthright"
--------
Aveline:
--------
Underpadding Guardsman Pattern
Found at: The Armorer in Lowtown
Flex Chain Guardsman Pattern
Found at: During "Raiders on the Cliffs"
Impact Plating Guardsman Pattern
Found at: The Armorer in Lowtown
Deflecting Joints Guardsman Pattern
Found at: During "Favor and Fault"
-------
Varric:
-------
Inscribed Leather Harness
Found at: The tailor in Lowtown
Siverite Reinforced Buckles
Found at: During "Family Matters"
Coat Lining with Concealed Pockets
Found at: Bought from the Shady Merchean at the Docks
(Not sure where the last piece is, please email me).
-------
Anders:
-------
Lyrium Weave
Found at: The Mage Shop in the Gallows
Armor Struts
Found at: The Ferelden Import shop in Lowtown.
Spirit Essense
Found at: During "Dissent"
Sigil of the Mage Underground
Found at: During "Best Served Cold"
--------
Isabela:
--------
Lambswool Insoles
Found at: During "To Catch a Thief"
Rigid Boning:
Found at: The Tailor in Lowtown
Supportive Corselet
Found at: Robes by Jean Luc in Hightown (After the Deep Roads)
Boiled Leather Plates
Found at: During "A Murder of Crows"
-------
Fenris:
-------
Lyrium Scales
Found at: Bought from the Shady Merchean at the Docks
Tevinter Spirit Symbol
Found at: Robes by Jean Luc in Hightown (After the Deep Roads)
Reinforced Straps
Found at: During "A Bitter Pill"
Enchanted Resin
Found at: During "Mine Massacre"
--------
Merrill:
--------
Silver Threaded Dalish Embroidery
Found at: Sundermount (After the Deep Roads)
Carved Ironwood Buttons
Found at: Dalish Camp (After the Deep Roads)
Samite Lining
Found at: Robes by Jean Luc in Hightown (After the Deep Roads)
Halla Horn Buckles
Found at: During "A New Path"
----------
Sebastian:
----------
Enchanted Articulation
Found at: The Armorer in the Gallows
Mail Undertunic
Found at: During "Repentance"
Reinforced Bracers:
Found at: The Armorer in Hightown
(Not sure where the last piece is, please email me).
==============================================================================
\/ (DA 9.0) \/
\/ CREDITS! \/
\/ \/
========================================================================
Bioware for making such a fantastic game, and the Dragon Age series as a
whole.
The gamefaqs community board, for helping me find info! (Specifically,
Widget's sticky faq topic!) Thank you search bar!
Dave at Cheatcc for the commission (this guide wouldn't be here without him).
And or course my wife and daughter for their patience.
(More to come!)
(Exclusive Deadline: September 26th, 2012)
~ Fin
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